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My new LOW MAGIC game idea!!!
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<blockquote data-quote="Bandito" data-source="post: 184815" data-attributes="member: 1261"><p>I was just about to write up something along these lines as I too am Jonesing for a gritty low power/low level feel to a game of standard D&D.</p><p></p><p>My idea to handle the magic issue was this:</p><p></p><p>Wizards>stay as is, start with only several cantrips and 2 level 1 spells in their book. Do not automatically learn spells upon gaining levels, spells must be found.</p><p></p><p>Clerics/Druids>Basically, we'll call them mystics now instead of clerics+druids and they are identical to wizards in all aspects save for:</p><p>1) Cleric and Druid spells are now called spiritual spells and are on one list instead of seperate ones.</p><p>2) Can still turn undead (It's a staple)</p><p></p><p>Sorcerers>stay as is, start with only several cantrips and 2 level 1 spells. Now must find spells to learn as wizards and mystics do, instead of just knowing them, while still adhering to the maximums for their class.</p><p></p><p>Minor spell casters such as rangers, paladins and bards (I know they aren't minor, but for these purposes they 'qualify') are stripped of their spells and given extra feats/skill points to make up for the difference.</p><p></p><p>General spellcasting rules:</p><p></p><p>1) All spells take x2 the time to cast, ie standard action spells take a full round action to cast now.</p><p>2) All spells are DC 12+modifiers to resist. Magic is rare, making it more difficult to resist.</p><p>3) For each spell that is cast a character makes a fortitude save vs DC 10+spell level to avoid temporary constitution damage to simulate the 'draining' effects of wielding such powers. Con damage would be 1 point/spell level. Cantrips and Orisons do not cause con damage. Con damage is restored at the rate of 1 per hour.</p><p></p><p>These are the general overall rantings of a DM who is desperate to power down his games in order to change things up a little. I do like the free-wheeling of the new edition quite a bit, but it's also nice to try something with some contrast every once in a while to see how it works. I could try another system, but I'm comfortable with the current one and tweaking it might be easier.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="Bandito, post: 184815, member: 1261"] I was just about to write up something along these lines as I too am Jonesing for a gritty low power/low level feel to a game of standard D&D. My idea to handle the magic issue was this: Wizards>stay as is, start with only several cantrips and 2 level 1 spells in their book. Do not automatically learn spells upon gaining levels, spells must be found. Clerics/Druids>Basically, we'll call them mystics now instead of clerics+druids and they are identical to wizards in all aspects save for: 1) Cleric and Druid spells are now called spiritual spells and are on one list instead of seperate ones. 2) Can still turn undead (It's a staple) Sorcerers>stay as is, start with only several cantrips and 2 level 1 spells. Now must find spells to learn as wizards and mystics do, instead of just knowing them, while still adhering to the maximums for their class. Minor spell casters such as rangers, paladins and bards (I know they aren't minor, but for these purposes they 'qualify') are stripped of their spells and given extra feats/skill points to make up for the difference. General spellcasting rules: 1) All spells take x2 the time to cast, ie standard action spells take a full round action to cast now. 2) All spells are DC 12+modifiers to resist. Magic is rare, making it more difficult to resist. 3) For each spell that is cast a character makes a fortitude save vs DC 10+spell level to avoid temporary constitution damage to simulate the 'draining' effects of wielding such powers. Con damage would be 1 point/spell level. Cantrips and Orisons do not cause con damage. Con damage is restored at the rate of 1 per hour. These are the general overall rantings of a DM who is desperate to power down his games in order to change things up a little. I do like the free-wheeling of the new edition quite a bit, but it's also nice to try something with some contrast every once in a while to see how it works. I could try another system, but I'm comfortable with the current one and tweaking it might be easier. Cheers! [/QUOTE]
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