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General Tabletop Discussion
*Pathfinder & Starfinder
my new magical weapon special abilities - balanced?
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<blockquote data-quote="Infiniti2000" data-source="post: 3709611" data-attributes="member: 31734"><p>A few general comments.</p><p></p><p>1. You'll need to specify if the action require to activate these functions is a standard action (the default) or a swift action, or part of the use of the weapon.</p><p></p><p>2. Ability one seems weak for a single attack. Making it last one round would be much better, but balance that with the added bonus that the attacker will have none of the drawbacks of increasing size (minuses to hit and AC). 1/day for 1 round as a swift action might be suitable for +1 equivalent.</p><p></p><p>3. Ability two is more alike to wraithstrike than brilliant energy. Use wraithstrike as an example, but be warned that a lot of people ban wraithstrike. Personally, this ability is just too . . . non-standard for a lot of people to fully appreciate. It would allow someone to do a full attack with probably full power attack and still hit. Calculate out how many additional hit points that is for two-handed and you'll see how crazy it can be. I really don't like the idea of game-mechanical advantages for no reason. Ignoring armor, shields, etc. for no reason doesn't make sense. At least brilliant energy has some drawbacks tied in with the flavor of why/how it bypasses armor.</p><p></p><p>4. I'm one of those people who hates +X modifiers to special abilities. I like static bonuses. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 3709611, member: 31734"] A few general comments. 1. You'll need to specify if the action require to activate these functions is a standard action (the default) or a swift action, or part of the use of the weapon. 2. Ability one seems weak for a single attack. Making it last one round would be much better, but balance that with the added bonus that the attacker will have none of the drawbacks of increasing size (minuses to hit and AC). 1/day for 1 round as a swift action might be suitable for +1 equivalent. 3. Ability two is more alike to wraithstrike than brilliant energy. Use wraithstrike as an example, but be warned that a lot of people ban wraithstrike. Personally, this ability is just too . . . non-standard for a lot of people to fully appreciate. It would allow someone to do a full attack with probably full power attack and still hit. Calculate out how many additional hit points that is for two-handed and you'll see how crazy it can be. I really don't like the idea of game-mechanical advantages for no reason. Ignoring armor, shields, etc. for no reason doesn't make sense. At least brilliant energy has some drawbacks tied in with the flavor of why/how it bypasses armor. 4. I'm one of those people who hates +X modifiers to special abilities. I like static bonuses. :) [/QUOTE]
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my new magical weapon special abilities - balanced?
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