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My New Players Have Quit 5th Edition
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<blockquote data-quote="ExploderWizard" data-source="post: 6333926" data-attributes="member: 66434"><p>From my own experience, character death wasn't a big deal when I was kid either generally. There was resentment if the player thought the DM was trying to hose him on purpose (which happens with kids) or if a character got betrayed and killed by another player's character (which also happens with kids). Overall though, death which happened while normally playing the game was accepted as a consequence of the events of play being a GAME. </p><p></p><p>Not every loss was a death or TPK but both were quite common. Adventures are dangerous. Grab the dice and roll up a new character or play a henchman/npc until you can do so. The important thing was to keep the PLAYER involved in the game. Characters are imaginary and disposable. People matter. </p><p></p><p></p><p></p><p>Or just have all the players play orc PCs. They would all get a save to keep 1 hit point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Yes indeed. Knowing that something could pop out any minute and kill you instantly was what made the exploration game so tense and exciting. Just walking around and exploring as a 1st level character in B/X you felt like you were in that scene from <em>Big Trouble in Little China </em>when a monster sprang out of a hole in the wall and just ate a member of the expedition in one gulp. </p><p></p><p></p><p></p><p>I read that and giggled. What are the PCs supposed to buy new equipment WITH? <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p></p><p>Anyone approaching the experience as a game which can include both victory and defeat shouldn't have a huge problem with it no matter their age.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6333926, member: 66434"] From my own experience, character death wasn't a big deal when I was kid either generally. There was resentment if the player thought the DM was trying to hose him on purpose (which happens with kids) or if a character got betrayed and killed by another player's character (which also happens with kids). Overall though, death which happened while normally playing the game was accepted as a consequence of the events of play being a GAME. Not every loss was a death or TPK but both were quite common. Adventures are dangerous. Grab the dice and roll up a new character or play a henchman/npc until you can do so. The important thing was to keep the PLAYER involved in the game. Characters are imaginary and disposable. People matter. Or just have all the players play orc PCs. They would all get a save to keep 1 hit point. :p Yes indeed. Knowing that something could pop out any minute and kill you instantly was what made the exploration game so tense and exciting. Just walking around and exploring as a 1st level character in B/X you felt like you were in that scene from [I]Big Trouble in Little China [/I]when a monster sprang out of a hole in the wall and just ate a member of the expedition in one gulp. I read that and giggled. What are the PCs supposed to buy new equipment WITH? :lol: Anyone approaching the experience as a game which can include both victory and defeat shouldn't have a huge problem with it no matter their age. [/QUOTE]
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