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*Dungeons & Dragons
My New Players Have Quit 5th Edition
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<blockquote data-quote="BryonD" data-source="post: 6333965" data-attributes="member: 957"><p>I agree with this statement. But, regardless of system, if it is happening like this, you have DM issue. I would agree that L1 can make it a bit more challenging and maybe the DM needs more slack, but it is still a DM issue. </p><p></p><p>That isn't to say that there should never be the capacity for a surprise kill. But either the players should have control over how and when they get into that situation. Giving them a reason to risk great danger and the make their own choice and live with the consequences can be great fun, for example. Setting the table for the players to have the great joy of successful revenge against an unfair wrong also requires the existence of an unfair wrong. There are a lot of ways to make great fun from this type of situation. Which sin't to say it can't also suck. It very easily can, and without some skill in how it is managed the default state is "suck".</p></blockquote><p></p>
[QUOTE="BryonD, post: 6333965, member: 957"] I agree with this statement. But, regardless of system, if it is happening like this, you have DM issue. I would agree that L1 can make it a bit more challenging and maybe the DM needs more slack, but it is still a DM issue. That isn't to say that there should never be the capacity for a surprise kill. But either the players should have control over how and when they get into that situation. Giving them a reason to risk great danger and the make their own choice and live with the consequences can be great fun, for example. Setting the table for the players to have the great joy of successful revenge against an unfair wrong also requires the existence of an unfair wrong. There are a lot of ways to make great fun from this type of situation. Which sin't to say it can't also suck. It very easily can, and without some skill in how it is managed the default state is "suck". [/QUOTE]
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My New Players Have Quit 5th Edition
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