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My New Players Have Quit 5th Edition
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<blockquote data-quote="Blackwarder" data-source="post: 6342278" data-attributes="member: 6688285"><p>Thats sounds more like armchair design rather than actual in game observations.</p><p>Essentialy you are taking an extreme situation and treat it as the average.</p><p></p><p>I've read this thread before my first game, so I knew what to expect in the first encounter, just to see what would happen I played as the most ignorant and carefree person in the realms and actually pulled the folk hero and the wizard with me away from the rest of the party and then we split again, I actually courted a TPK, just to see if it might happen.</p><p></p><p>None of the characters spotted the goblins and the entire party was cought by surprise, the wizard was focused fired by three goblins, two from the other side of the road with bows and the third jumped from the bushes trying to gut her (she and the folk hero were right up the bushes on the left side of the road) all of them missed due to a quick shield spell, then we set forth on killing the goblins, I obliterated two, the folk hero and the wizard quickly dispatched a third and the last one managed to escape and lead us to the lair.</p><p></p><p>On the way over our folk hero droped to 0 hp due to a deadly pit trap and we decided to take a long rest before venturing forth. At the cragmaw hideout we had a series of incursions into the cave (we got flooded twice <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) and where ambushed again when the wizard decided to casta ritual version of detect magic right at the entrance of the cave.</p><p></p><p>The bugbear again wasn't that hard, by the time we reached him both the wizard and the rogue were at 1 hp but both fighters had full health and the cleric, though without any spells left, was still an efficient killing machine.</p><p></p><p>All of our decisions where based on what the characters thoughs and our experience in game rather than "meta knowledge" and the entire thing took us two sessions of two hours each (with 30 minutes pizza break).</p><p></p><p>On a normal 4 hours session it would have been a breeze and I'm sure that in my group regular 7 hours weekend sessions we would have been on 3rd by the end of the session.</p><p></p><p>That my experience of the game.</p><p></p><p>Warder</p></blockquote><p></p>
[QUOTE="Blackwarder, post: 6342278, member: 6688285"] Thats sounds more like armchair design rather than actual in game observations. Essentialy you are taking an extreme situation and treat it as the average. I've read this thread before my first game, so I knew what to expect in the first encounter, just to see what would happen I played as the most ignorant and carefree person in the realms and actually pulled the folk hero and the wizard with me away from the rest of the party and then we split again, I actually courted a TPK, just to see if it might happen. None of the characters spotted the goblins and the entire party was cought by surprise, the wizard was focused fired by three goblins, two from the other side of the road with bows and the third jumped from the bushes trying to gut her (she and the folk hero were right up the bushes on the left side of the road) all of them missed due to a quick shield spell, then we set forth on killing the goblins, I obliterated two, the folk hero and the wizard quickly dispatched a third and the last one managed to escape and lead us to the lair. On the way over our folk hero droped to 0 hp due to a deadly pit trap and we decided to take a long rest before venturing forth. At the cragmaw hideout we had a series of incursions into the cave (we got flooded twice :) ) and where ambushed again when the wizard decided to casta ritual version of detect magic right at the entrance of the cave. The bugbear again wasn't that hard, by the time we reached him both the wizard and the rogue were at 1 hp but both fighters had full health and the cleric, though without any spells left, was still an efficient killing machine. All of our decisions where based on what the characters thoughs and our experience in game rather than "meta knowledge" and the entire thing took us two sessions of two hours each (with 30 minutes pizza break). On a normal 4 hours session it would have been a breeze and I'm sure that in my group regular 7 hours weekend sessions we would have been on 3rd by the end of the session. That my experience of the game. Warder [/QUOTE]
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