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My New Players Have Quit 5th Edition
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<blockquote data-quote="Uller" data-source="post: 6346028" data-attributes="member: 413"><p>I finally got to play the first part of this adventure. Since I knew a lot about it I played my character (the noble) somewhat aggressively...trying to push the limits. The first encounter was easy. My character used his second wind. We didn't stopto rest because our employers were in danger. We killed the guards with no trouble. Things went downhill when the wolves knocked out our cleric. We stashed him in the bushes and pressed on. My character climbed the passage into the bugbears lair (since he was better at climbing than the rogue...which is an issue for another thread). When I saw what was there I dove back down to the kennel. The bugbear and his minions followed and we fought it out. The goblins took me out. The wizard took them out with sleep then both sides rolled poorly for 4 rounds...including me on my death saves so I died. </p><p></p><p>It could have been a tpk...I think if I were running this for a group of newbs and was worried how they might react to a tpk I would start them of with CON plus max of one hit die in hp OR two healing potions in the cart. I'd probably prefer the latter. Also...rather than instant death from massive damage, require one death save per 10 hp left over after being reduced to 0 (round down). So if you are at 1 hp and take 5 damage you are dying. If you take 15 you are dying and must make one death save immediately. 25...make two...etc. successes don't count toward stabilizing however....that way the game is not so deadly for an unlucky new pc but remains deadly at higher levels. Another alternative is to make death save DCs adjustable the same way concentration checks are...the DC for all your checks is 10 or half the leftover damage, whichever is higher. That way massive damage doesn't kill you instantly...it just makes death saves harder.</p></blockquote><p></p>
[QUOTE="Uller, post: 6346028, member: 413"] I finally got to play the first part of this adventure. Since I knew a lot about it I played my character (the noble) somewhat aggressively...trying to push the limits. The first encounter was easy. My character used his second wind. We didn't stopto rest because our employers were in danger. We killed the guards with no trouble. Things went downhill when the wolves knocked out our cleric. We stashed him in the bushes and pressed on. My character climbed the passage into the bugbears lair (since he was better at climbing than the rogue...which is an issue for another thread). When I saw what was there I dove back down to the kennel. The bugbear and his minions followed and we fought it out. The goblins took me out. The wizard took them out with sleep then both sides rolled poorly for 4 rounds...including me on my death saves so I died. It could have been a tpk...I think if I were running this for a group of newbs and was worried how they might react to a tpk I would start them of with CON plus max of one hit die in hp OR two healing potions in the cart. I'd probably prefer the latter. Also...rather than instant death from massive damage, require one death save per 10 hp left over after being reduced to 0 (round down). So if you are at 1 hp and take 5 damage you are dying. If you take 15 you are dying and must make one death save immediately. 25...make two...etc. successes don't count toward stabilizing however....that way the game is not so deadly for an unlucky new pc but remains deadly at higher levels. Another alternative is to make death save DCs adjustable the same way concentration checks are...the DC for all your checks is 10 or half the leftover damage, whichever is higher. That way massive damage doesn't kill you instantly...it just makes death saves harder. [/QUOTE]
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