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<blockquote data-quote="Merlion" data-source="post: 1267881" data-attributes="member: 10397"><p><strong>The Emrudin</strong></p><p></p><p>Emrudin</p><p></p><p>The Emrudin(singular and plural) are a scholarly race of beings, rarely encountered by humans. They are an ancient race that long ago decided that the power of knowledge was greater than the power of the sword. They build enourmous libraries and repositories of magical knowledge. However at some point in the past their greatest city was destroyed by a savage race (the accounts are unclear as to who), and after that the Emrudin took to a life of secrecy. the bulk of the race resides in hidden cities in far off locations, such as on the tops of great mountains or beneath the sea. However some Emrudin believe that isolation runs counter to the pursuit of knowledge, and thease Emrudin travel about the world, seeking to learn all they can about other races, magic and the world around them.</p><p> An Emrudin appears much like a tall, albino human. Their skin and hair are completely white, and their eyes are either white, grey or light blue. Most Emrudin stand over 6 feet tall. Their heads apear slightly large for their bodies, and their eyes appear a bit to large for their faces. Their hands each have 6 long thin fingers.</p><p></p><p>Emrudin racial traits:</p><p></p><p>Medium size: As medium creatures Emrudin have no bonuses or penalties due to size. Base land speed is 30 feet.</p><p></p><p>Low-light vision: Emrudin can see twice as well as humans in starlight, moonlight and other conditions of poor lighting.</p><p></p><p>Emrudin cast Divination spells at +1 caster level.</p><p></p><p>Spell Like Abilities: An Emrudin with an Intelligence score of 10 or higher may use the following spell like abilities once per day:Comprehend Languages, Detect Magic, Read Magic. Caster level is 1 or the characters level, whichever is higher. Saving throw DCs are 10+ Int modifier.</p><p></p><p>Skills: Emrudin recieve a +2 racial bonus to Spellcraft, and to any two Knowledge Skills of the players choice.</p><p></p><p>Abilities: Emrudin are highly intelligent, but they do not engage in physical pursuits, so their strength is less than that of most races. They recieve a +2 racial bonus to Intelligence and suffer a -2 racial penalty to Strength.</p><p></p><p>Favored Class: Wizard</p><p></p><p>ECL: +0</p></blockquote><p></p>
[QUOTE="Merlion, post: 1267881, member: 10397"] [b]The Emrudin[/b] Emrudin The Emrudin(singular and plural) are a scholarly race of beings, rarely encountered by humans. They are an ancient race that long ago decided that the power of knowledge was greater than the power of the sword. They build enourmous libraries and repositories of magical knowledge. However at some point in the past their greatest city was destroyed by a savage race (the accounts are unclear as to who), and after that the Emrudin took to a life of secrecy. the bulk of the race resides in hidden cities in far off locations, such as on the tops of great mountains or beneath the sea. However some Emrudin believe that isolation runs counter to the pursuit of knowledge, and thease Emrudin travel about the world, seeking to learn all they can about other races, magic and the world around them. An Emrudin appears much like a tall, albino human. Their skin and hair are completely white, and their eyes are either white, grey or light blue. Most Emrudin stand over 6 feet tall. Their heads apear slightly large for their bodies, and their eyes appear a bit to large for their faces. Their hands each have 6 long thin fingers. Emrudin racial traits: Medium size: As medium creatures Emrudin have no bonuses or penalties due to size. Base land speed is 30 feet. Low-light vision: Emrudin can see twice as well as humans in starlight, moonlight and other conditions of poor lighting. Emrudin cast Divination spells at +1 caster level. Spell Like Abilities: An Emrudin with an Intelligence score of 10 or higher may use the following spell like abilities once per day:Comprehend Languages, Detect Magic, Read Magic. Caster level is 1 or the characters level, whichever is higher. Saving throw DCs are 10+ Int modifier. Skills: Emrudin recieve a +2 racial bonus to Spellcraft, and to any two Knowledge Skills of the players choice. Abilities: Emrudin are highly intelligent, but they do not engage in physical pursuits, so their strength is less than that of most races. They recieve a +2 racial bonus to Intelligence and suffer a -2 racial penalty to Strength. Favored Class: Wizard ECL: +0 [/QUOTE]
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