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General Tabletop Discussion
*Pathfinder & Starfinder
my new rules for combat: Parrying rules
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<blockquote data-quote="dm_scorpio" data-source="post: 1736921" data-attributes="member: 23696"><p>In response to the points already brought up:</p><p></p><p>from my original post: [ </p><p></p><p>And as far as unarmed strike being unabled to be parried, that was a misprint on my part. It should've read "Unarmed characters cannot parry against an armed foe."</p><p></p><p>Yes, Combat Reflexes becomes an almost-must have. However, my players never take it unless they are a rnager or rogue with a 16+ dex, so in my particular group I don't see it as unbalancing. This is just my particular group, though.</p><p></p><p>Natural attacks can be parried/be used for parrying. </p><p></p><p>For the size modifiers for parrying, I had used the existing modifiers for sundering. Gustave, you're right about the modifiers for parrying natural attacks for creatures bigger than Large. I'll modify the rules to explicitly state that the size modifiers for sundering are used for weapons when parrying.</p><p></p><p>Originally I toyed with the idea of doing weapon damage for the weapons each time there was a successful parry. I did away with this because I didn't want to take away the thunder of Sundering. Also, I feared that weapons would break too often and thus end up costing too much money, especially for magical weapons.</p><p></p><p>As far as two-weapon fighting, I modified Two-weapon Defense to allow an extra parry attack with your off-hand weapon. I modified many feats, but in the interest of space and time I'll only post the changes if someone requests them.</p><p></p><p>My original post has Deflect Blows which allows unarmed characters to parry.</p><p></p><p>I'll add the rule that an unarmed character can parry against another unarmed character.</p><p></p><p></p><p>thanks for the thoughts guys!</p></blockquote><p></p>
[QUOTE="dm_scorpio, post: 1736921, member: 23696"] In response to the points already brought up: from my original post: [ And as far as unarmed strike being unabled to be parried, that was a misprint on my part. It should've read "Unarmed characters cannot parry against an armed foe." Yes, Combat Reflexes becomes an almost-must have. However, my players never take it unless they are a rnager or rogue with a 16+ dex, so in my particular group I don't see it as unbalancing. This is just my particular group, though. Natural attacks can be parried/be used for parrying. For the size modifiers for parrying, I had used the existing modifiers for sundering. Gustave, you're right about the modifiers for parrying natural attacks for creatures bigger than Large. I'll modify the rules to explicitly state that the size modifiers for sundering are used for weapons when parrying. Originally I toyed with the idea of doing weapon damage for the weapons each time there was a successful parry. I did away with this because I didn't want to take away the thunder of Sundering. Also, I feared that weapons would break too often and thus end up costing too much money, especially for magical weapons. As far as two-weapon fighting, I modified Two-weapon Defense to allow an extra parry attack with your off-hand weapon. I modified many feats, but in the interest of space and time I'll only post the changes if someone requests them. My original post has Deflect Blows which allows unarmed characters to parry. I'll add the rule that an unarmed character can parry against another unarmed character. thanks for the thoughts guys! [/QUOTE]
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