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<blockquote data-quote="Kerrick" data-source="post: 4295995" data-attributes="member: 4722"><p>I've also done a combining of skills. Mine looks a lot like yours, except for a few minor differences:</p><p></p><p>Climb, Jump, and Swim are still separate skills. I tried combining them, but there was so much different stuff you could do that it ended up being huge and a mess.</p><p></p><p>Craft and Profession are still separate. They have different stats, and they're sufficiently different that I couldn't really justify combining them.</p><p></p><p>Listen and Spot were combined without Search, and the skill is called Perception. Search, besides using a different stat, requires someone to actually pay attention, while Listen/Spot are "Hey, you might've seen/heard something - give me a check."</p><p></p><p>The Knowledge checks weren't combined with anything. I could see rolling Spellcraft and Knowledge (arcana) together, but not Survival and Know (nature).</p><p></p><p></p><p>For skill points, I generally give them skill points equal to 1/3 of their class skills. So the new fighter, for instance, would get 2 + Int. Course, I also use a modified cross-class skill system - ALL skills are 1 point/rank, but you gain a +3 bonus for class skills, and you lose the x4 at 1st level. </p><p></p><p>Now, since we've got a cut-down list and we want to give PCs more skill points to spread around to cross-class skills, I changed it to 1/4 class skills, +2 skill points. So this is what you'd end up with:</p><p></p><p>4 + Int: Bbn, Clr, Ftr, Mnk, Pal, Sor</p><p></p><p>6 + Int: Drd, Rgr, Rog, Wiz</p><p></p><p>8 + Int: Brd</p><p></p><p>(Most of these actually ended up being odd numbers, but I figured for the sake of backwards compatibility it'd be easier to keep even ones, so I rounded up in a few cases.)</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4295995, member: 4722"] I've also done a combining of skills. Mine looks a lot like yours, except for a few minor differences: Climb, Jump, and Swim are still separate skills. I tried combining them, but there was so much different stuff you could do that it ended up being huge and a mess. Craft and Profession are still separate. They have different stats, and they're sufficiently different that I couldn't really justify combining them. Listen and Spot were combined without Search, and the skill is called Perception. Search, besides using a different stat, requires someone to actually pay attention, while Listen/Spot are "Hey, you might've seen/heard something - give me a check." The Knowledge checks weren't combined with anything. I could see rolling Spellcraft and Knowledge (arcana) together, but not Survival and Know (nature). For skill points, I generally give them skill points equal to 1/3 of their class skills. So the new fighter, for instance, would get 2 + Int. Course, I also use a modified cross-class skill system - ALL skills are 1 point/rank, but you gain a +3 bonus for class skills, and you lose the x4 at 1st level. Now, since we've got a cut-down list and we want to give PCs more skill points to spread around to cross-class skills, I changed it to 1/4 class skills, +2 skill points. So this is what you'd end up with: 4 + Int: Bbn, Clr, Ftr, Mnk, Pal, Sor 6 + Int: Drd, Rgr, Rog, Wiz 8 + Int: Brd (Most of these actually ended up being odd numbers, but I figured for the sake of backwards compatibility it'd be easier to keep even ones, so I rounded up in a few cases.) [/QUOTE]
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