Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My new spells updtaed for you all to see
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="las" data-source="post: 784533" data-attributes="member: 889"><p><strong>New Spells</strong></p><p></p><p><strong>Blend into Shadows</strong></p><p>Illusion (Shadow)</p><p><strong>Level:</strong> Sor/Wiz 3</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> Caster</p><p><strong>Duration:</strong> 1 minute/ level</p><p></p><p> You draw shado to your self giving you the fallowing ability. In any conditions other than full daylight, you can disappear into the shadows, giving it you nine-tenths concealment. Artificial illumination, even a light or continual flame spell. Does not negate this ability. A daylight spell, however, will.</p><p></p><p><strong>Burning Acid Beam</strong></p><p>Evocation [Acid, Fire]</p><p><strong>Level:</strong> Sor/Wiz 3</p><p><strong>Components:</strong> V, S</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p> A swirling beam of acid and fire energy come from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of acid damage for every 2/caster levels (max 5d6 Acid) and 1d6 points of fire damage for every 2/caster levels (max 5d6 Fire Damage).</p><p></p><p><strong>Burning Sonic Beam</strong></p><p>Evocation [Fire, Sonic]</p><p><strong>Level:</strong> Sor/Wiz 3</p><p><strong>Components:</strong> V, S</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p> A swirling beam of fire and sonic energy come from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of fire damage for every 2/caster levels (max 5d6 Fire) and 1d6 points of sonic damage for every 2/caster levels (max 5d6 Sonic Damage).</p><p></p><p><strong>Cone of Pine Needles</strong></p><p>Conjuration</p><p><strong>Level:</strong> Drd 4</p><p><strong>Components:</strong> V, S</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Area:</strong> Cone</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> Reflex Half</p><p><strong>Spell Resistance:</strong> No</p><p></p><p> You summon and launch lots of pine needles in a cone. It deals 1d4/2 levels (10d4 max) of subdual damage to all in the cone.</p><p></p><p>Cone of Razors Blades</p><p>Conjuration</p><p><strong>Level:</strong> Sor/Wiz 3</p><p><strong>Components:</strong> V, S, F</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Area:</strong> Cone</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> Reflex Half</p><p><strong>Spell Resistance:</strong> No</p><p></p><p> You summon and launch lots of metal razors blades out in a cone. It deals 1d4 points of slashing damager per caster level (10d4 Max) to all in the cone.</p><p> <em>Focus:</em> A small metal razor blade worth 1 sp.</p><p></p><p><strong>Death Beam</strong></p><p>Necromancy [Evil] (Death)</p><p><strong>Level:</strong> Sor/Wiz 9</p><p><strong>Components:</strong> V, S, XP</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Area:</strong> Rectangle 5 feet wide and up to close range long</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> Fortitude partial</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p> A black beam comes out of you outstretched hand. All living targets in the area must make a Fortitude save or die. If they are successful, they instead sustain 6d6 points of damage +2 points per caster level (+40 max). Of course they all might die from damage even if they succeed at their saving throws.</p><p> <em>XP Cost:</em> 1,000 XP</p><p></p><p><strong>Dragon’s Endurance</strong></p><p>Transmutation</p><p><strong>Level:</strong> Brd 5, Clr 5, Sor/Wiz 5</p><p><strong>Components:</strong> V, S, M/DF</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Touch</p><p><strong>Target:</strong> Creature touched</p><p><strong>Duration:</strong> 1 minute/level</p><p><strong>Saving Throw:</strong> Will negates (harmless)</p><p><strong>Spell Resistance:</strong> Yes (harmless)</p><p></p><p> The affected crwature gains the vitality and stamina of a dragon. The spell grants the subject an enhancement bonus (2d6 + 2 points) to Constitution, adding the usual benefits to hit points, Fortitude saves, Constituition checks, and so forth.</p><p> <strong>Note:</strong> Hit points gained by a temporary increase in Constitution score are not temporary hit points. They go away when the character’s Constition drops back to normal. They are not lost as temporary hit points are.</p><p><em>Arcane Material Component:</em> A tiny jade statue of a dragon worth 50 gp.</p><p></p><p><strong>Dragon’s Strength</strong></p><p>Transmutation</p><p><strong>Level:</strong> Brd 5, Clr 5, Sor/Wiz 5</p><p><strong>Components:</strong> V, S, M/DF</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Touch</p><p><strong>Target:</strong> Creature touched</p><p><strong>Duration:</strong> 1 minute/level</p><p><strong>Saving Throw:</strong> Will negates (harmless)</p><p><strong>Spell Resistance:</strong> Yes (harmless)</p><p></p><p> The subject becomes stronger with dragon size strength. The spell grants an enhancement bonus to Strength of 2d6 + 2 points, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.</p><p><em>Arcane Material Component:</em> A tiny jade statue of a dragon worth 50 gp.</p><p></p><p><strong>Freezing Acid Beam</strong></p><p>Evocation [Acid, Cold]</p><p><strong>Level:</strong> Sor/Wiz 3</p><p><strong>Components:</strong> V, S</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p> A swirling beam of acid and cold energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of acid damage for every 2/caster levels (max 5d6 Acid) and 1d6 points of cold damage for every 2/caster levels (max 5d6 Cold Damage).</p><p></p><p><strong>Freezing Fire Beam</strong></p><p>Evocation [Cold, Fire]</p><p><strong>Level:</strong> Sor/Wiz 3</p><p><strong>Components:</strong> V, S</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p> A swirling beam of acid and electrisity energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of cold damage for every 2/caster levels (max 5d6 Cold damage) and 1d6 points of fire damage for every 2/caster levels (max 5d6 Fire Damage).</p><p></p><p><strong>Freezing Electricity Beam</strong></p><p>Evocation [Cold, Electricity]</p><p><strong>Level:</strong> Sor/Wiz 3</p><p><strong>Components:</strong> V, S</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p> A swirling beam of acid and electrisity energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of cold damage for every 2/caster levels (max 5d6 Cold damage) and 1d6 points of electricity damage for every 2/caster levels (max 5d6 Electricity Damage).</p><p></p><p><strong>Fire Dart</strong></p><p>Evocation (Fire)</p><p><strong>Level:</strong> Sor/Wiz 1, Wuj 1-(Fire)</p><p><strong>Components:</strong> V, S</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p> One fire dart shoots from your palm at your target. You must succeed at a ranged touch attack to hit your target. The dart deals a total of 1d4 points of fire damage per caster level (maximum 5d4-fire damage).</p><p></p><p><strong>Forceball</strong></p><p>Evocation (Force)</p><p><strong>Level:</strong> Sor/Wiz 5, FM 4</p><p><strong>Components:</strong> V, S, M</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Area:</strong> 20-ft, radius spread</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Saving Throw:</strong> Reflex half</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>As fireball, except what’s noted above and what’s next. It does 1d4 points of force damage per caster level (Max 15d4). This does not set things on fire like fireball.</p><p> <em>Material Component:</em> A glass ball worth 10 gp.</p><p></p><p><strong>Force Beam</strong></p><p>Evocation [Force]</p><p><strong>Level:</strong> Sor/Wiz 7</p><p><strong>Components:</strong> V, S, F</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p> A swirling beam of force comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d4 points of force damage for per caster level (max 20d4 Force Damage).</p><p> <em>Focus:</em> A glass ball worth 10 gp.</p><p></p><p><strong>Force Dart</strong></p><p>Evocation (Force)</p><p><strong>Level:</strong> Sor/Wiz 2, FM 2</p><p><strong>Components:</strong> V, S, M</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> Reflex half</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p> You throw a dart made of force at your target. You must succed at a ranged touch attack to hit your target. The needle deals a total of 1d4 points of force damage per two caster levels (maximum 10d4-force damage)</p><p> <em>Material Component:</em> A glass dart worth 1 gp.</p><p></p><p><strong>Force Field</strong></p><p>Conjuration (Creation) [Force]</p><p><strong>Level:</strong> Sor/Wiz 2, FM 2</p><p><strong>Components:</strong> V, S, M</p><p><strong>Range:</strong> Touch</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Target:</strong> Creature toughed</p><p><strong>Duration:</strong> One minute/level or until discharged</p><p><strong>Saving Throw:</strong> Will negates (harmless)</p><p><strong>Spell Resistance:</strong> Yes (harmless)</p><p></p><p> An invisible but tangible field of force a kin to Mage armor surrounds the subject of force field, providing a protective cover that can takes damage for the creature. The field has HP of 5/level (Max 50 HP) and DR 1/level (Maz 10 DR). All damage that the creature would take is delt to the shield, when the shileds HP is gone the Shield is gone.</p><p><em>Material Component:</em> A glass ball worth 10 gp.</p><p></p><p><strong>Force Spikes</strong></p><p>Evocation (Force)</p><p><strong>Level:</strong> Sor/Wiz 3, FM 3</p><p><strong>Components:</strong> V, S</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Area:</strong> 30-ft, radius spread</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Duration:</strong> 10 rounds +1 round/2 levels</p><p><strong>Saving Throw:</strong> Reflex partial</p><p><strong>Spell Resistance:</strong> No</p><p></p><p> As Spike Stones but the damage is 1d4+1 force damage. Creatures that fly, or other typs of movemt are not effected by this spell.</p><p> Force Spikes is a magic trap that can’t be disabled with the Disable Device skill.</p><p> <strong>Note:</strong> Magic traps such as Force Spikes are hard to detect. A rougou (only) can use the Search skill to find the Focre Spike. The DC is 25 + spell level, DC 28 for force spikes.</p><p></p><p><strong>Force Sword</strong></p><p>Conjuration (Creation) [Force]</p><p><strong>Level:</strong> Sor/Wiz 2</p><p><strong>Components:</strong> V, S, M</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> Caster</p><p><strong>Duration:</strong> 2 rounds/caster level</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistamce:</strong> Yes (hramless)</p><p></p><p> You summon a sword (looks like a sword of the casters picking) to his hand. This melee weapon needs a melee touch attack to hit. You us your Int mod instead of you Str mod with this attack and each strike does 1d4 + Int mod force damage.</p><p> <em>Material Component:</em> A tiny class sword (the type of sword that the spell will show its self as) worth 10 gp.</p><p></p><p><strong>Gather Knowledge</strong></p><p>Divination</p><p><strong>Level:</strong> Brd 0, Sor/Wiz 0</p><p><strong>Components:</strong> S, F</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> You</p><p><strong>Duration:</strong> 1 minute/level or until discharged</p><p><strong>Saving Throw:</strong> No</p><p><strong>Spell Resistance:</strong> No</p><p></p><p>This cantrip gives the caster a glimpse into some into a bit of knowledge. The caster gains a +2 insight bonus to his next Gather Information or Knowledge check.</p><p><em>Focus:</em> A book.</p><p></p><p><strong>Greater Acid Beam</strong></p><p>Evocation [Acid]</p><p><strong>Level:</strong> Sor/Wiz 6</p><p><strong>Components:</strong> V, S</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p> A swirling beam of acid energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of acid damage for per caster level (max 20d6 Acid Damage).</p><p></p><p><strong>Greater Cold Beam</strong></p><p>Evocation [Cold]</p><p><strong>Level:</strong> Sor/Wiz 6</p><p><strong>Components:</strong> V, S</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p> A swirling beam of cold energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of cold damage for per caster level (max 20d6 Cold Damage).</p><p></p><p><strong>Greater Electricity Beam</strong></p><p>Evocation [Electricity]</p><p><strong>Level:</strong> Sor/Wiz 6</p><p><strong>Components:</strong> V, S</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p> A swirling beam of electricity energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of electricity damage for per caster level (max 20d6 Damage).</p><p></p><p><strong>Greater Fire Beam</strong></p><p>Evocation [Fire]</p><p><strong>Level:</strong> Sor/Wiz 6</p><p><strong>Components:</strong> V, S</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p> A swirling beam of fire energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of fire damage for per caster level (max 20d6 Fire Damage).</p><p></p><p><strong>Greater Force Field</strong></p><p>Conjuration (Creation) [Force]</p><p><strong>Level:</strong> Sor/Wiz 4, FM 4</p><p></p><p> As Force field but has 10 HP per caster level (Max 150) and DR 1 per caster level (max 15)</p><p>Material Component: A glass ball worth 100 gp. </p><p></p><p><strong>Greater Mage Armor</strong></p><p>Conjuration (Creation) [Force]</p><p><strong>Level:</strong> Sor/Wiz 4, FM 4</p><p></p><p> As Mage Armor but that AC bonus is +6.</p><p></p><p><strong>Greater Shadow Wings</strong></p><p>Conjuration (Shadow)</p><p><strong>Level:</strong> Sor/Wiz 4</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> Caster</p><p><strong>Duration:</strong> 15 minutes/ level</p><p></p><p> You summon massive, translucent wings that have a raven like look to them. With these wings, the caster can fly at triple his normal land speed, with perfect maneuverability. The caster can carry his normal light load if he goes higher than this he loses the ability to fly.</p><p></p><p><strong>Greater Sonic Beam</strong></p><p>Evocation [Sonic]</p><p><strong>Level:</strong> Sor/Wiz 6</p><p><strong>Components:</strong> V, S</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p> A swirling beam of sonic energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of sonic damage for per caster level (max 20d6 Sonic Damage).</p><p></p><p><strong>Greater Static Shock</strong></p><p>Evocation [Electricity]</p><p><strong>Level:</strong> Brd 6, Sor/Wiz 6</p><p><strong>Components:</strong> V, S, F</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Target:</strong> One creature</p><p><strong>Duration:</strong> 9 + 1 round/caster level</p><p><strong>Saving Throw:</strong> Fortitude negates (see below)</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p><em>Now can you stand the shock.</em></p><p></p><p>You form a static charge on the target. Every round of the spell’s duration, a blue arc strikes the target. Each arc inflicts 2d6 points of electricity damage that is negated by a successful Fortitude save, if the target of this spell is in metal armor he takes a –4 to his Fortitude save.</p><p> <em>Focus:</em> A copper coin.</p><p></p><p><strong>Hand Of Fate </strong></p><p>Transmutation [Chaos]</p><p><strong>Level:</strong> Clr 3, Sor/Wiz 3</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Touch</p><p><strong>Duration:</strong> 1 min/level</p><p><strong>Target:</strong> Creature touched </p><p><strong>Components:</strong> V, S,</p><p><strong>Saving Throw:</strong> Will negates</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>The subject becomes better or worse. The spell grants an enhancement bonus to a stat rolled at random (1d6, 1 Str, 2 Dex, 2 Con, 4 Int, 5 Wis, 6 Cha). Then roll a d6 on a 1-3 the is a negative penetaly, on 4-6 it’s a postive bonus ether way its Equal to 2d6+2.</p><p></p><p><strong>Immolation </strong></p><p>Evocation [Fire]</p><p><strong>Level:</strong> Sor/Wiz 5</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Personal</p><p><strong>Duration:</strong> One round per level</p><p><strong>Target:</strong> Self </p><p><strong>Components:</strong> V,S </p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> No </p><p></p><p>This spell covers the caster’s entire body in a layer of fire. The target of this spell takes 1 points of damage/caster level (maximum 15 points of damage) per round this spell is in effect. The next time anyone strikes the target in melee with a medium or smaller sized weapon, the attacker suffers 1d4 points of fire damage per caster level (maximum 15d4). The person (or thing) taking the damage must make a Reflex save for half damage from this spell. The spell also increases the damage of the casters unarmed attacks by half the damage the caster recives from the spell rounded down. The damage to the caster may be adverted in a few ways, one is to have or cast a resistance ability but this is a flawed wrout because it impeads the flame, for each point of damage averted in this way a like amount of dice of damage is taken off the fire also fisibly dims, if all the damage to the caster is stoped in this way the fire goes out ending the spell. The spellls damaging side effect can also be negated by casting ice spells at the caster negating a equal amount of damage and redusing the damage of the spell.</p><p></p><p><strong>Justice</strong></p><p>Evocation (lawful)</p><p><strong>Level:</strong> Clr 3</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Targets:</strong> 1 Creature/2 levels</p><p></p><p> As Righteous Bolt but can hit more targets. No target can be more than 30 ft. from each other.</p><p></p><p><strong>Lesser Acid Beam</strong></p><p>Evocation [Acid]</p><p><strong>Level:</strong> Sor/Wiz 3</p><p><strong>Components:</strong> V, S</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p> A swirling beam of acid energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of acid damage for per caster level (max 10d6 Acid Damage).</p><p></p><p><strong>Lesser Cold Beam</strong></p><p>Evocation [Cold]</p><p><strong>Level:</strong> Sor/Wiz 3</p><p><strong>Components:</strong> V, S</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p> A swirling beam of cold energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of cold damage for per caster level (max 10d6 Cold Damage).</p><p></p><p><strong>Lesser Electricity Beam</strong></p><p>Evocation [Electricity]</p><p><strong>Level:</strong> Sor/Wiz 3</p><p><strong>Components:</strong> V, S</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p> A swirling beam of electricity energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of electricity damage for per caster level (max 10d6 Electricity Damage).</p><p></p><p><strong>Lesser Fire Beam</strong></p><p>Evocation [Fire]</p><p><strong>Level:</strong> Sor/Wiz 3</p><p><strong>Components:</strong> V, S</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p> A swirling beam of fire energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of fire damage for per caster level (max 10d6 Fire Damage).</p><p></p><p><strong>Lesser Shadow Wings</strong></p><p>Conjuration (Shadow)</p><p><strong>Level:</strong> Sor/Wiz 2</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> Caster</p><p><strong>Duration:</strong> 5 minutes/ level</p><p></p><p> You summon massive, translucent wings that have a raven like look to them. With these wings, the caster can fly at half his normal land speed, with poor maneuverability. The caster can carry his normal light load if he goes higher than this he loses the ability to fly.</p><p></p><p><strong>Lesser Sonic Beam</strong></p><p>Evocation [Sonic]</p><p><strong>Level:</strong> Sor/Wiz 3</p><p><strong>Components:</strong> V, S</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p> A swirling beam of sonic energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of sonic damage for per caster level (max 10d6 Sonic Damage).</p><p></p><p><strong>Lesser Static Shock</strong></p><p>Evocation [Electricity]</p><p><strong>Level:</strong> Brd 2, Sor/Wiz 2</p><p><strong>Components:</strong> V, S, F</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Target:</strong> One creature</p><p><strong>Duration:</strong> 3 + 1round/2 caster levels</p><p><strong>Saving Throw:</strong> Fortitude negates (see below)</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p><em>Ready for a shock.</em></p><p></p><p>You form a static charge on the target. Every round of the spell’s duration, a red arc strikes the target. Each arc inflicts 1d4 points of electricity damage that is negated by a successful Fortitude save, if the target of this spell is in metal armor he takes a –4 to his Fortitude save.</p><p> <em>Focus:</em> A copper coin.</p><p></p><p><strong>Mind Ripper</strong></p><p>Necromancy [Evil]</p><p><strong>Level:</strong> Sor/Wiz 4</p><p><strong>Components:</strong> V, S, F</p><p><strong>Range:</strong> Close (25 ft. + 5ft./2 levels)</p><p><strong>Effect:</strong> Ray</p><p><strong>Duration:</strong> 1 minute/level</p><p><strong>Saving Throw:</strong> Will negates</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p> A black ray springs from your hand. You must succeed at a ranged touch attack to strike a target. The subject suffers a –1d6-enhancement penalty to Intelligence, with an additional –1 per two caster levels (maximum additional penalty of –10). The subject also takes 2 points of damage per –1 enhancement penalty (this damage heals at the normal rate, it does not come back when this spell ends). As the subject's Intelligence drops they expiriance the following effects. at 10 the creature is unable to cast spells, at 4 he can't use Intelligence-based skills, at 2 or less the subject can't even communicate coherently. Still the creature knows who its friends are and can follow them and even protect them. This spell can not bring to targets Intelligence under 1.</p><p> <em>Focus:</em> A glass skull that’s worth at least 10 gp.</p><p></p><p><strong>Natures Insight</strong></p><p>Divination</p><p><strong>Level:</strong> Drd 0, Sor/Wiz 0</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> You</p><p><strong>Duration:</strong> 1 minute/level or until discharged</p><p><strong>Saving Throw:</strong> No</p><p><strong>Spell Resistance:</strong> No</p><p></p><p>This cantrip gives the caster a glimpse into a peach of natures lore. The caster gains a +2 insight bonus to his next Knowledge (nature) or Wilderness Lore check.</p><p></p><p><strong>Righteous Bolt</strong></p><p>Evocation (lawful)</p><p><strong>Level:</strong> Clr 2</p><p><strong>Components:</strong> V, S, DF</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> Will half</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p> This spell invokes the righteousness of law to launch a bolt of law at the target. You must succeed at a ranged touch attack to hit your target. Dealing 1d4 points of lawful damage/2 levels (Max 5d4 points of lawful damage) to none lawful targets. This spell does 1d8 points of lawful damage/2 levels (Max 5d8 points of lawful damage) to chaotic targets.</p><p></p><p><strong>Screaming Acid Beam</strong></p><p>Evocation [Acid, Sonic]</p><p><strong>Level:</strong> Sor/Wiz 3</p><p><strong>Components:</strong> V, S</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p> A swirling beam of acid and sonic energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of acid damage for every 2/caster levels (max 5d6 Acid) and 1d6 points of sonic damage for every 2/caster levels (max 5d6 Sonic Damage).</p><p></p><p><strong>Screaming Cold Beam</strong></p><p>Evocation [Acid, Cold]</p><p><strong>Level:</strong> Sor/Wiz 3</p><p><strong>Components:</strong> V, S</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p> A swirling beam of acid and sonic energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of a cold damage for every 2/caster levels (max 5d6 Cold) and 1d6 points of sonic damage for every 2/caster levels (max 5d6 Sonic Damage).</p><p></p><p><strong>Screaming Electricity Beam</strong></p><p>Evocation [Electricity, Sonic]</p><p><strong>Level:</strong> Sor/Wiz 3</p><p><strong>Components:</strong> V, S</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p> A swirling beam of electricity and sonic energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of a electricity damage for every 2/caster levels (max 5d6 Electricity) and 1d6 points of sonic damage for every 2/caster levels (max 5d6 Sonic Damage).</p><p></p><p><strong>Shocking Acid Beam</strong></p><p>Evocation [Acid, Electricity]</p><p><strong>Level:</strong> Sor/Wiz 3</p><p><strong>Components:</strong> V, S</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p> A swirling beam of acid and electrisity energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of acid damage for every 2/caster levels (max 5d6 Acid) and 1d6 points of electricity damage for every 2/caster levels (max 5d6 Electricity Damage).</p><p></p><p><strong>Shocking Fire Beam</strong></p><p>Evocation [Fire, Electricity]</p><p><strong>Level:</strong> Sor/Wiz 3</p><p><strong>Components:</strong> V, S</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Target:</strong> One Creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p> A swirling beam of fire and electrisity energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of fire damage for every 2/caster levels (max 5d6 Fire damage) and 1d6 points of electricity damage for every 2/caster levels (max 5d6 Electricity Damage).</p><p></p><p><strong>Static Cling</strong></p><p>Evocation [Electricity]</p><p><strong>Level:</strong> Brd 0, Sor/Wiz 0</p><p><strong>Components:</strong> V, S, F</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Target:</strong> One creature</p><p><strong>Duration:</strong> 3 rounds</p><p><strong>Saving Throw:</strong> Fortitude negates (see below)</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>You form a small static charge on the target. Every round of the spell’s duration, it arcs and strikes the target. Each arc inflicts 1 point of electricity damage that is negated by a successful Fortitude save, if the target of this spell is in metal armor he takes a –4 to his Fortitude save.</p><p> <em>Focus:</em> A copper coin.</p><p></p><p><strong>Static Shock</strong></p><p>Evocation [Electricity]</p><p><strong>Level:</strong> Brd 4, Sor/Wiz 4</p><p><strong>Components:</strong> V, S, F</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Target:</strong> One creature</p><p><strong>Duration:</strong> 5 + 1 round/caster level</p><p><strong>Saving Throw:</strong> Fortitude negates (see below)</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p><em>Your going to get a shock out of this.</em></p><p></p><p>You form a static charge on the target. Every round of the spell’s duration, a green arc strikes the target. Each arc inflicts 1d8 points of electricity damage that is negated by a successful Fortitude save, if the target of this spell is in metal armor he takes a –4 to his Fortitude save.</p><p> <em>Focus:</em> A copper coin.</p><p></p><p><strong>Summon Force Warrior</strong></p><p>Conjuration (Summoning) [Force]</p><p><strong>Level:</strong> Brd 3, Clr 3, Sor/Wiz 3</p><p><strong>Components:</strong> V, S F/DF</p><p><strong>Casting Time:</strong> 1 full round</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Effect:</strong> One summoned force warrior</p><p><strong>Duration:</strong> 1 round/level (D)</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> No</p><p></p><p>This spell summons a force warrior, which looks like a smaller version of the caster in armor with a small sword. It appears where you designate and acts immediately, on your turn. It attacks who you mentaly tell it to. It has the fallow stats</p><p>1 + Wis mod HP/Level</p><p>11 + Cha mod + caster level AC</p><p>1 + Int mod + caster level attack bonus</p><p>Damage as fallows with the attack of the force warriors weapon</p><p>Level__________Damage Die + Int mod</p><p>1st-10th_______1d4 + Int mod force damage</p><p>11th-15th ______1d6 + Int mod force damage</p><p>16th-20th _______1d8 + Int mod force damage</p><p>A speed of 20 ft.</p><p></p><p>A force warrior can’t go out of the range of this spell the spell ends.</p><p> <em>Focus:</em> A small glass warrior worth 5 gp.</p><p></p><p><strong>Sweet Talk</strong></p><p>Illusion (Phantasm) [Mind-Affecting]</p><p><strong>Level:</strong> Brd 0, Sor/Wiz 0</p><p><strong>Components:</strong> S, F</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> You</p><p><strong>Duration:</strong> 1 minute/level or until discharged</p><p><strong>Saving Throw:</strong> No</p><p><strong>Spell Resistance:</strong> No</p><p></p><p>This cantrip gives the caster a sweet nice and pleasant speaking tone. The caster gains a +2 competence bonus to his next Diplomacy check.</p><p><em>Focus:</em> A scroll that has nothing on it.</p><p></p><p><strong>Squirrel’s Grace</strong></p><p>Transmutation</p><p><strong>Level:</strong> Brd 5, Clr 5, Sor/Wiz 5</p><p><strong>Components:</strong> V, S, M/DF</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Touch</p><p><strong>Target:</strong> Creature touched</p><p><strong>Duration:</strong> 1 minute/level</p><p><strong>Saving Throw:</strong> Will negates (harmless)</p><p><strong>Spell Resistance:</strong> Yes (harmless)</p><p></p><p> The creature becomes more graceful, agil, and coordinated with the grace of a Squirrel. The spell grants an enhancement bonus to Dexterity of 2d6 + 2 points, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier.</p><p><em>Arcane Material Component:</em> A gold statue of a squirrel worth 50 gp.</p><p></p><p><strong>Wave of Fire</strong></p><p>Evocation [Fire]</p><p><strong>Level:</strong> Sor/Wiz 8</p><p><strong>Components:</strong> V, S, XP</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Area:</strong> 25 ft. + 5 ft./caster level radius spread from caster</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw: </strong>Reflex half</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p> You send a wave of fire in a ring from you to maxim area. This spell deals 1d8/caster level fire damage (Max 20d8 fire damage). This spell will light things of fire with the standard chances.</p><p> <em>XP Cost:</em> 500 XP</p><p></p><p><strong>Zap</strong></p><p>Evocation (Fire, Electricity)</p><p><strong>Level:</strong> Sor/Wiz 0, Wuj 0-(Fire)</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Close (25-ft. +5 ft./2 levels)</p><p><strong>Target:</strong> One creature or object</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p> You release a small, thin, orange colored beam. You must make a ranged touch attack to deal damage to a target. The spell deals 1 point of electricity and 1 point of fire damage.</p><p></p><p>What do you think of them all.</p></blockquote><p></p>
[QUOTE="las, post: 784533, member: 889"] [b]New Spells[/b] [b]Blend into Shadows[/b] Illusion (Shadow) [b]Level:[/b] Sor/Wiz 3 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 action [b]Range:[/b] Personal [b]Target:[/b] Caster [b]Duration:[/b] 1 minute/ level You draw shado to your self giving you the fallowing ability. In any conditions other than full daylight, you can disappear into the shadows, giving it you nine-tenths concealment. Artificial illumination, even a light or continual flame spell. Does not negate this ability. A daylight spell, however, will. [b]Burning Acid Beam[/b] Evocation [Acid, Fire] [b]Level:[/b] Sor/Wiz 3 [b]Components:[/b] V, S [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Casting Time:[/b] 1 action [b]Target:[/b] One Creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of acid and fire energy come from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of acid damage for every 2/caster levels (max 5d6 Acid) and 1d6 points of fire damage for every 2/caster levels (max 5d6 Fire Damage). [b]Burning Sonic Beam[/b] Evocation [Fire, Sonic] [b]Level:[/b] Sor/Wiz 3 [b]Components:[/b] V, S [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Casting Time:[/b] 1 action [b]Target:[/b] One Creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of fire and sonic energy come from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of fire damage for every 2/caster levels (max 5d6 Fire) and 1d6 points of sonic damage for every 2/caster levels (max 5d6 Sonic Damage). [b]Cone of Pine Needles[/b] Conjuration [b]Level:[/b] Drd 4 [b]Components:[/b] V, S [b]Range:[/b] Close (25 ft. + 5 ft./2 levels) [b]Area:[/b] Cone [b]Casting Time:[/b] 1 action [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] Reflex Half [b]Spell Resistance:[/b] No You summon and launch lots of pine needles in a cone. It deals 1d4/2 levels (10d4 max) of subdual damage to all in the cone. Cone of Razors Blades Conjuration [b]Level:[/b] Sor/Wiz 3 [b]Components:[/b] V, S, F [b]Range:[/b] Close (25 ft. + 5 ft./2 levels) [b]Area:[/b] Cone [b]Casting Time:[/b] 1 action [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] Reflex Half [b]Spell Resistance:[/b] No You summon and launch lots of metal razors blades out in a cone. It deals 1d4 points of slashing damager per caster level (10d4 Max) to all in the cone. [i]Focus:[/i] A small metal razor blade worth 1 sp. [b]Death Beam[/b] Necromancy [Evil] (Death) [b]Level:[/b] Sor/Wiz 9 [b]Components:[/b] V, S, XP [b]Casting Time:[/b] 1 action [b]Range:[/b] Close (25 ft. + 5 ft./2 levels) [b]Area:[/b] Rectangle 5 feet wide and up to close range long [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] Fortitude partial [b]Spell Resistance:[/b] Yes A black beam comes out of you outstretched hand. All living targets in the area must make a Fortitude save or die. If they are successful, they instead sustain 6d6 points of damage +2 points per caster level (+40 max). Of course they all might die from damage even if they succeed at their saving throws. [i]XP Cost:[/i] 1,000 XP [b]Dragon’s Endurance[/b] Transmutation [b]Level:[/b] Brd 5, Clr 5, Sor/Wiz 5 [b]Components:[/b] V, S, M/DF [b]Casting Time:[/b] 1 action [b]Range:[/b] Touch [b]Target:[/b] Creature touched [b]Duration:[/b] 1 minute/level [b]Saving Throw:[/b] Will negates (harmless) [b]Spell Resistance:[/b] Yes (harmless) The affected crwature gains the vitality and stamina of a dragon. The spell grants the subject an enhancement bonus (2d6 + 2 points) to Constitution, adding the usual benefits to hit points, Fortitude saves, Constituition checks, and so forth. [b]Note:[/b] Hit points gained by a temporary increase in Constitution score are not temporary hit points. They go away when the character’s Constition drops back to normal. They are not lost as temporary hit points are. [i]Arcane Material Component:[/i] A tiny jade statue of a dragon worth 50 gp. [b]Dragon’s Strength[/b] Transmutation [b]Level:[/b] Brd 5, Clr 5, Sor/Wiz 5 [b]Components:[/b] V, S, M/DF [b]Casting Time:[/b] 1 action [b]Range:[/b] Touch [b]Target:[/b] Creature touched [b]Duration:[/b] 1 minute/level [b]Saving Throw:[/b] Will negates (harmless) [b]Spell Resistance:[/b] Yes (harmless) The subject becomes stronger with dragon size strength. The spell grants an enhancement bonus to Strength of 2d6 + 2 points, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier. [i]Arcane Material Component:[/i] A tiny jade statue of a dragon worth 50 gp. [b]Freezing Acid Beam[/b] Evocation [Acid, Cold] [b]Level:[/b] Sor/Wiz 3 [b]Components:[/b] V, S [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Casting Time:[/b] 1 action [b]Target:[/b] One Creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of acid and cold energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of acid damage for every 2/caster levels (max 5d6 Acid) and 1d6 points of cold damage for every 2/caster levels (max 5d6 Cold Damage). [b]Freezing Fire Beam[/b] Evocation [Cold, Fire] [b]Level:[/b] Sor/Wiz 3 [b]Components:[/b] V, S [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Casting Time:[/b] 1 action [b]Target:[/b] One Creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of acid and electrisity energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of cold damage for every 2/caster levels (max 5d6 Cold damage) and 1d6 points of fire damage for every 2/caster levels (max 5d6 Fire Damage). [b]Freezing Electricity Beam[/b] Evocation [Cold, Electricity] [b]Level:[/b] Sor/Wiz 3 [b]Components:[/b] V, S [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Casting Time:[/b] 1 action [b]Target:[/b] One Creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of acid and electrisity energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of cold damage for every 2/caster levels (max 5d6 Cold damage) and 1d6 points of electricity damage for every 2/caster levels (max 5d6 Electricity Damage). [b]Fire Dart[/b] Evocation (Fire) [b]Level:[/b] Sor/Wiz 1, Wuj 1-(Fire) [b]Components:[/b] V, S [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Casting Time:[/b] 1 action [b]Target:[/b] One Creature [b]Duration:[/b] Instantaneous [b]Saving throw:[/b] None [b]Spell Resistance:[/b] Yes One fire dart shoots from your palm at your target. You must succeed at a ranged touch attack to hit your target. The dart deals a total of 1d4 points of fire damage per caster level (maximum 5d4-fire damage). [b]Forceball[/b] Evocation (Force) [b]Level:[/b] Sor/Wiz 5, FM 4 [b]Components:[/b] V, S, M [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Area:[/b] 20-ft, radius spread [b]Casting Time:[/b] 1 action [b]Saving Throw:[/b] Reflex half [b]Spell Resistance:[/b] Yes As fireball, except what’s noted above and what’s next. It does 1d4 points of force damage per caster level (Max 15d4). This does not set things on fire like fireball. [i]Material Component:[/i] A glass ball worth 10 gp. [b]Force Beam[/b] Evocation [Force] [b]Level:[/b] Sor/Wiz 7 [b]Components:[/b] V, S, F [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Casting Time:[/b] 1 action [b]Target:[/b] One Creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of force comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d4 points of force damage for per caster level (max 20d4 Force Damage). [i]Focus:[/i] A glass ball worth 10 gp. [b]Force Dart[/b] Evocation (Force) [b]Level:[/b] Sor/Wiz 2, FM 2 [b]Components:[/b] V, S, M [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Target:[/b] One Creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] Reflex half [b]Spell Resistance:[/b] Yes You throw a dart made of force at your target. You must succed at a ranged touch attack to hit your target. The needle deals a total of 1d4 points of force damage per two caster levels (maximum 10d4-force damage) [i]Material Component:[/i] A glass dart worth 1 gp. [b]Force Field[/b] Conjuration (Creation) [Force] [b]Level:[/b] Sor/Wiz 2, FM 2 [b]Components:[/b] V, S, M [b]Range:[/b] Touch [b]Casting Time:[/b] 1 action [b]Target:[/b] Creature toughed [b]Duration:[/b] One minute/level or until discharged [b]Saving Throw:[/b] Will negates (harmless) [b]Spell Resistance:[/b] Yes (harmless) An invisible but tangible field of force a kin to Mage armor surrounds the subject of force field, providing a protective cover that can takes damage for the creature. The field has HP of 5/level (Max 50 HP) and DR 1/level (Maz 10 DR). All damage that the creature would take is delt to the shield, when the shileds HP is gone the Shield is gone. [i]Material Component:[/i] A glass ball worth 10 gp. [b]Force Spikes[/b] Evocation (Force) [b]Level:[/b] Sor/Wiz 3, FM 3 [b]Components:[/b] V, S [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Area:[/b] 30-ft, radius spread [b]Casting Time:[/b] 1 action [b]Duration:[/b] 10 rounds +1 round/2 levels [b]Saving Throw:[/b] Reflex partial [b]Spell Resistance:[/b] No As Spike Stones but the damage is 1d4+1 force damage. Creatures that fly, or other typs of movemt are not effected by this spell. Force Spikes is a magic trap that can’t be disabled with the Disable Device skill. [b]Note:[/b] Magic traps such as Force Spikes are hard to detect. A rougou (only) can use the Search skill to find the Focre Spike. The DC is 25 + spell level, DC 28 for force spikes. [b]Force Sword[/b] Conjuration (Creation) [Force] [b]Level:[/b] Sor/Wiz 2 [b]Components:[/b] V, S, M [b]Range:[/b] Personal [b]Target:[/b] Caster [b]Duration:[/b] 2 rounds/caster level [b]Saving Throw:[/b] None [b]Spell Resistamce:[/b] Yes (hramless) You summon a sword (looks like a sword of the casters picking) to his hand. This melee weapon needs a melee touch attack to hit. You us your Int mod instead of you Str mod with this attack and each strike does 1d4 + Int mod force damage. [i]Material Component:[/i] A tiny class sword (the type of sword that the spell will show its self as) worth 10 gp. [b]Gather Knowledge[/b] Divination [b]Level:[/b] Brd 0, Sor/Wiz 0 [b]Components:[/b] S, F [b]Casting Time:[/b] 1 action [b]Range:[/b] Personal [b]Target:[/b] You [b]Duration:[/b] 1 minute/level or until discharged [b]Saving Throw:[/b] No [b]Spell Resistance:[/b] No This cantrip gives the caster a glimpse into some into a bit of knowledge. The caster gains a +2 insight bonus to his next Gather Information or Knowledge check. [i]Focus:[/i] A book. [b]Greater Acid Beam[/b] Evocation [Acid] [b]Level:[/b] Sor/Wiz 6 [b]Components:[/b] V, S [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Casting Time:[/b] 1 action [b]Target:[/b] One Creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of acid energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of acid damage for per caster level (max 20d6 Acid Damage). [b]Greater Cold Beam[/b] Evocation [Cold] [b]Level:[/b] Sor/Wiz 6 [b]Components:[/b] V, S [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Casting Time:[/b] 1 action [b]Target:[/b] One Creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of cold energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of cold damage for per caster level (max 20d6 Cold Damage). [b]Greater Electricity Beam[/b] Evocation [Electricity] [b]Level:[/b] Sor/Wiz 6 [b]Components:[/b] V, S [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Casting Time:[/b] 1 action [b]Target:[/b] One Creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of electricity energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of electricity damage for per caster level (max 20d6 Damage). [b]Greater Fire Beam[/b] Evocation [Fire] [b]Level:[/b] Sor/Wiz 6 [b]Components:[/b] V, S [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Casting Time:[/b] 1 action [b]Target:[/b] One Creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of fire energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of fire damage for per caster level (max 20d6 Fire Damage). [b]Greater Force Field[/b] Conjuration (Creation) [Force] [b]Level:[/b] Sor/Wiz 4, FM 4 As Force field but has 10 HP per caster level (Max 150) and DR 1 per caster level (max 15) Material Component: A glass ball worth 100 gp. [b]Greater Mage Armor[/b] Conjuration (Creation) [Force] [b]Level:[/b] Sor/Wiz 4, FM 4 As Mage Armor but that AC bonus is +6. [b]Greater Shadow Wings[/b] Conjuration (Shadow) [b]Level:[/b] Sor/Wiz 4 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 action [b]Range:[/b] Personal [b]Target:[/b] Caster [b]Duration:[/b] 15 minutes/ level You summon massive, translucent wings that have a raven like look to them. With these wings, the caster can fly at triple his normal land speed, with perfect maneuverability. The caster can carry his normal light load if he goes higher than this he loses the ability to fly. [b]Greater Sonic Beam[/b] Evocation [Sonic] [b]Level:[/b] Sor/Wiz 6 [b]Components:[/b] V, S [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Casting Time:[/b] 1 action [b]Target:[/b] One Creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of sonic energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of sonic damage for per caster level (max 20d6 Sonic Damage). [b]Greater Static Shock[/b] Evocation [Electricity] [b]Level:[/b] Brd 6, Sor/Wiz 6 [b]Components:[/b] V, S, F [b]Casting Time:[/b] 1 action [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Target:[/b] One creature [b]Duration:[/b] 9 + 1 round/caster level [b]Saving Throw:[/b] Fortitude negates (see below) [b]Spell Resistance:[/b] Yes [i]Now can you stand the shock.[/i] You form a static charge on the target. Every round of the spell’s duration, a blue arc strikes the target. Each arc inflicts 2d6 points of electricity damage that is negated by a successful Fortitude save, if the target of this spell is in metal armor he takes a –4 to his Fortitude save. [i]Focus:[/i] A copper coin. [b]Hand Of Fate [/b] Transmutation [Chaos] [b]Level:[/b] Clr 3, Sor/Wiz 3 [b]Casting Time:[/b] 1 action [b]Range:[/b] Touch [b]Duration:[/b] 1 min/level [b]Target:[/b] Creature touched [b]Components:[/b] V, S, [b]Saving Throw:[/b] Will negates [b]Spell Resistance:[/b] Yes The subject becomes better or worse. The spell grants an enhancement bonus to a stat rolled at random (1d6, 1 Str, 2 Dex, 2 Con, 4 Int, 5 Wis, 6 Cha). Then roll a d6 on a 1-3 the is a negative penetaly, on 4-6 it’s a postive bonus ether way its Equal to 2d6+2. [b]Immolation [/b] Evocation [Fire] [b]Level:[/b] Sor/Wiz 5 [b]Casting Time:[/b] 1 action [b]Range:[/b] Personal [b]Duration:[/b] One round per level [b]Target:[/b] Self [b]Components:[/b] V,S [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] No This spell covers the caster’s entire body in a layer of fire. The target of this spell takes 1 points of damage/caster level (maximum 15 points of damage) per round this spell is in effect. The next time anyone strikes the target in melee with a medium or smaller sized weapon, the attacker suffers 1d4 points of fire damage per caster level (maximum 15d4). The person (or thing) taking the damage must make a Reflex save for half damage from this spell. The spell also increases the damage of the casters unarmed attacks by half the damage the caster recives from the spell rounded down. The damage to the caster may be adverted in a few ways, one is to have or cast a resistance ability but this is a flawed wrout because it impeads the flame, for each point of damage averted in this way a like amount of dice of damage is taken off the fire also fisibly dims, if all the damage to the caster is stoped in this way the fire goes out ending the spell. The spellls damaging side effect can also be negated by casting ice spells at the caster negating a equal amount of damage and redusing the damage of the spell. [b]Justice[/b] Evocation (lawful) [b]Level:[/b] Clr 3 [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Targets:[/b] 1 Creature/2 levels As Righteous Bolt but can hit more targets. No target can be more than 30 ft. from each other. [b]Lesser Acid Beam[/b] Evocation [Acid] [b]Level:[/b] Sor/Wiz 3 [b]Components:[/b] V, S [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Casting Time:[/b] 1 action [b]Target:[/b] One Creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of acid energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of acid damage for per caster level (max 10d6 Acid Damage). [b]Lesser Cold Beam[/b] Evocation [Cold] [b]Level:[/b] Sor/Wiz 3 [b]Components:[/b] V, S [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Casting Time:[/b] 1 action [b]Target:[/b] One Creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of cold energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of cold damage for per caster level (max 10d6 Cold Damage). [b]Lesser Electricity Beam[/b] Evocation [Electricity] [b]Level:[/b] Sor/Wiz 3 [b]Components:[/b] V, S [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Casting Time:[/b] 1 action [b]Target:[/b] One Creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of electricity energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of electricity damage for per caster level (max 10d6 Electricity Damage). [b]Lesser Fire Beam[/b] Evocation [Fire] [b]Level:[/b] Sor/Wiz 3 [b]Components:[/b] V, S [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Casting Time:[/b] 1 action [b]Target:[/b] One Creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of fire energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of fire damage for per caster level (max 10d6 Fire Damage). [b]Lesser Shadow Wings[/b] Conjuration (Shadow) [b]Level:[/b] Sor/Wiz 2 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 action [b]Range:[/b] Personal [b]Target:[/b] Caster [b]Duration:[/b] 5 minutes/ level You summon massive, translucent wings that have a raven like look to them. With these wings, the caster can fly at half his normal land speed, with poor maneuverability. The caster can carry his normal light load if he goes higher than this he loses the ability to fly. [b]Lesser Sonic Beam[/b] Evocation [Sonic] [b]Level:[/b] Sor/Wiz 3 [b]Components:[/b] V, S [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Casting Time:[/b] 1 action [b]Target:[/b] One Creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of sonic energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of sonic damage for per caster level (max 10d6 Sonic Damage). [b]Lesser Static Shock[/b] Evocation [Electricity] [b]Level:[/b] Brd 2, Sor/Wiz 2 [b]Components:[/b] V, S, F [b]Casting Time:[/b] 1 action [b]Range:[/b] Close (25 ft. + 5 ft./2 levels) [b]Target:[/b] One creature [b]Duration:[/b] 3 + 1round/2 caster levels [b]Saving Throw:[/b] Fortitude negates (see below) [b]Spell Resistance:[/b] Yes [i]Ready for a shock.[/i] You form a static charge on the target. Every round of the spell’s duration, a red arc strikes the target. Each arc inflicts 1d4 points of electricity damage that is negated by a successful Fortitude save, if the target of this spell is in metal armor he takes a –4 to his Fortitude save. [i]Focus:[/i] A copper coin. [b]Mind Ripper[/b] Necromancy [Evil] [b]Level:[/b] Sor/Wiz 4 [b]Components:[/b] V, S, F [b]Range:[/b] Close (25 ft. + 5ft./2 levels) [b]Effect:[/b] Ray [b]Duration:[/b] 1 minute/level [b]Saving Throw:[/b] Will negates [b]Spell Resistance:[/b] Yes A black ray springs from your hand. You must succeed at a ranged touch attack to strike a target. The subject suffers a –1d6-enhancement penalty to Intelligence, with an additional –1 per two caster levels (maximum additional penalty of –10). The subject also takes 2 points of damage per –1 enhancement penalty (this damage heals at the normal rate, it does not come back when this spell ends). As the subject's Intelligence drops they expiriance the following effects. at 10 the creature is unable to cast spells, at 4 he can't use Intelligence-based skills, at 2 or less the subject can't even communicate coherently. Still the creature knows who its friends are and can follow them and even protect them. This spell can not bring to targets Intelligence under 1. [i]Focus:[/i] A glass skull that’s worth at least 10 gp. [b]Natures Insight[/b] Divination [b]Level:[/b] Drd 0, Sor/Wiz 0 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 action [b]Range:[/b] Personal [b]Target:[/b] You [b]Duration:[/b] 1 minute/level or until discharged [b]Saving Throw:[/b] No [b]Spell Resistance:[/b] No This cantrip gives the caster a glimpse into a peach of natures lore. The caster gains a +2 insight bonus to his next Knowledge (nature) or Wilderness Lore check. [b]Righteous Bolt[/b] Evocation (lawful) [b]Level:[/b] Clr 2 [b]Components:[/b] V, S, DF [b]Range:[/b] Close (25 ft. + 5 ft./2 levels) [b]Casting Time:[/b] 1 action [b]Target:[/b] One Creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] Will half [b]Spell Resistance:[/b] Yes This spell invokes the righteousness of law to launch a bolt of law at the target. You must succeed at a ranged touch attack to hit your target. Dealing 1d4 points of lawful damage/2 levels (Max 5d4 points of lawful damage) to none lawful targets. This spell does 1d8 points of lawful damage/2 levels (Max 5d8 points of lawful damage) to chaotic targets. [b]Screaming Acid Beam[/b] Evocation [Acid, Sonic] [b]Level:[/b] Sor/Wiz 3 [b]Components:[/b] V, S [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Casting Time:[/b] 1 action [b]Target:[/b] One Creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of acid and sonic energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of acid damage for every 2/caster levels (max 5d6 Acid) and 1d6 points of sonic damage for every 2/caster levels (max 5d6 Sonic Damage). [b]Screaming Cold Beam[/b] Evocation [Acid, Cold] [b]Level:[/b] Sor/Wiz 3 [b]Components:[/b] V, S [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Casting Time:[/b] 1 action [b]Target:[/b] One Creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of acid and sonic energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of a cold damage for every 2/caster levels (max 5d6 Cold) and 1d6 points of sonic damage for every 2/caster levels (max 5d6 Sonic Damage). [b]Screaming Electricity Beam[/b] Evocation [Electricity, Sonic] [b]Level:[/b] Sor/Wiz 3 [b]Components:[/b] V, S [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Casting Time:[/b] 1 action [b]Target:[/b] One Creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of electricity and sonic energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of a electricity damage for every 2/caster levels (max 5d6 Electricity) and 1d6 points of sonic damage for every 2/caster levels (max 5d6 Sonic Damage). [b]Shocking Acid Beam[/b] Evocation [Acid, Electricity] [b]Level:[/b] Sor/Wiz 3 [b]Components:[/b] V, S [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Casting Time:[/b] 1 action [b]Target:[/b] One Creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of acid and electrisity energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of acid damage for every 2/caster levels (max 5d6 Acid) and 1d6 points of electricity damage for every 2/caster levels (max 5d6 Electricity Damage). [b]Shocking Fire Beam[/b] Evocation [Fire, Electricity] [b]Level:[/b] Sor/Wiz 3 [b]Components:[/b] V, S [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Casting Time:[/b] 1 action [b]Target:[/b] One Creature [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes A swirling beam of fire and electrisity energy comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d6 points of fire damage for every 2/caster levels (max 5d6 Fire damage) and 1d6 points of electricity damage for every 2/caster levels (max 5d6 Electricity Damage). [b]Static Cling[/b] Evocation [Electricity] [b]Level:[/b] Brd 0, Sor/Wiz 0 [b]Components:[/b] V, S, F [b]Casting Time:[/b] 1 action [b]Range:[/b] Close (25 ft. + 5 ft./2 levels) [b]Target:[/b] One creature [b]Duration:[/b] 3 rounds [b]Saving Throw:[/b] Fortitude negates (see below) [b]Spell Resistance:[/b] Yes You form a small static charge on the target. Every round of the spell’s duration, it arcs and strikes the target. Each arc inflicts 1 point of electricity damage that is negated by a successful Fortitude save, if the target of this spell is in metal armor he takes a –4 to his Fortitude save. [i]Focus:[/i] A copper coin. [b]Static Shock[/b] Evocation [Electricity] [b]Level:[/b] Brd 4, Sor/Wiz 4 [b]Components:[/b] V, S, F [b]Casting Time:[/b] 1 action [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Target:[/b] One creature [b]Duration:[/b] 5 + 1 round/caster level [b]Saving Throw:[/b] Fortitude negates (see below) [b]Spell Resistance:[/b] Yes [i]Your going to get a shock out of this.[/i] You form a static charge on the target. Every round of the spell’s duration, a green arc strikes the target. Each arc inflicts 1d8 points of electricity damage that is negated by a successful Fortitude save, if the target of this spell is in metal armor he takes a –4 to his Fortitude save. [i]Focus:[/i] A copper coin. [b]Summon Force Warrior[/b] Conjuration (Summoning) [Force] [b]Level:[/b] Brd 3, Clr 3, Sor/Wiz 3 [b]Components:[/b] V, S F/DF [b]Casting Time:[/b] 1 full round [b]Range:[/b] Close (25 ft. + 5 ft./2 levels) [b]Effect:[/b] One summoned force warrior [b]Duration:[/b] 1 round/level (D) [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] No This spell summons a force warrior, which looks like a smaller version of the caster in armor with a small sword. It appears where you designate and acts immediately, on your turn. It attacks who you mentaly tell it to. It has the fallow stats 1 + Wis mod HP/Level 11 + Cha mod + caster level AC 1 + Int mod + caster level attack bonus Damage as fallows with the attack of the force warriors weapon Level__________Damage Die + Int mod 1st-10th_______1d4 + Int mod force damage 11th-15th ______1d6 + Int mod force damage 16th-20th _______1d8 + Int mod force damage A speed of 20 ft. A force warrior can’t go out of the range of this spell the spell ends. [i]Focus:[/i] A small glass warrior worth 5 gp. [b]Sweet Talk[/b] Illusion (Phantasm) [Mind-Affecting] [b]Level:[/b] Brd 0, Sor/Wiz 0 [b]Components:[/b] S, F [b]Casting Time:[/b] 1 action [b]Range:[/b] Personal [b]Target:[/b] You [b]Duration:[/b] 1 minute/level or until discharged [b]Saving Throw:[/b] No [b]Spell Resistance:[/b] No This cantrip gives the caster a sweet nice and pleasant speaking tone. The caster gains a +2 competence bonus to his next Diplomacy check. [i]Focus:[/i] A scroll that has nothing on it. [b]Squirrel’s Grace[/b] Transmutation [b]Level:[/b] Brd 5, Clr 5, Sor/Wiz 5 [b]Components:[/b] V, S, M/DF [b]Casting Time:[/b] 1 action [b]Range:[/b] Touch [b]Target:[/b] Creature touched [b]Duration:[/b] 1 minute/level [b]Saving Throw:[/b] Will negates (harmless) [b]Spell Resistance:[/b] Yes (harmless) The creature becomes more graceful, agil, and coordinated with the grace of a Squirrel. The spell grants an enhancement bonus to Dexterity of 2d6 + 2 points, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier. [i]Arcane Material Component:[/i] A gold statue of a squirrel worth 50 gp. [b]Wave of Fire[/b] Evocation [Fire] [b]Level:[/b] Sor/Wiz 8 [b]Components:[/b] V, S, XP [b]Casting Time:[/b] 1 action [b]Area:[/b] 25 ft. + 5 ft./caster level radius spread from caster [b]Duration:[/b] Instantaneous [b]Saving Throw: [/b]Reflex half [b]Spell Resistance:[/b] Yes You send a wave of fire in a ring from you to maxim area. This spell deals 1d8/caster level fire damage (Max 20d8 fire damage). This spell will light things of fire with the standard chances. [i]XP Cost:[/i] 500 XP [b]Zap[/b] Evocation (Fire, Electricity) [b]Level:[/b] Sor/Wiz 0, Wuj 0-(Fire) [b]Components:[/b] V, S [b]Casting Time:[/b] 1 action [b]Range:[/b] Close (25-ft. +5 ft./2 levels) [b]Target:[/b] One creature or object [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes You release a small, thin, orange colored beam. You must make a ranged touch attack to deal damage to a target. The spell deals 1 point of electricity and 1 point of fire damage. What do you think of them all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My new spells updtaed for you all to see
Top