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My new system: TWILIGHT
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<blockquote data-quote="s/LaSH" data-source="post: 866980" data-attributes="member: 6929"><p>Actually, you could throw a lot more than that, because once you reach 1i it no longer drops, staying at 1i. If you're very lucky, that is, and once you go through the tutorial you should have an aversion to actions big enough to require rerolls much of the time.</p><p></p><p>At least it's not requiring a summing up of the dice rolled... counting is quicker, at least in that regard. I think.</p><p></p><p>I've had other comments on this concept, actually. The reason it's in there is to allow for open-ended rolling, theoretically without limit. It might be worthwhile putting in an option to do away with the rerolls, although that would mean zero chance of super-heroic actions that overcome seemingly impossible odds (example: someone rolls a kingly 8 dice to punch someone in plate mail. Plate mail blocks 10 points of damage straight off. Bam, no success possible. Ever).</p><p></p><p>Or pursuing a middle ground, in which you can use a Fate point to unlock extra rolls, thus making them player options rather than required actions.</p><p></p><p>Do those sound like possible concepts? (Bear in mind, they can all co-exist - Twilight is supposed to be customisable, and before I posted it I had a dozen variant rules in the Character Creation section, like 'no XP' or 'attributes are bought with skill points'. A couple more just make it that more flexible.)</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 866980, member: 6929"] Actually, you could throw a lot more than that, because once you reach 1i it no longer drops, staying at 1i. If you're very lucky, that is, and once you go through the tutorial you should have an aversion to actions big enough to require rerolls much of the time. At least it's not requiring a summing up of the dice rolled... counting is quicker, at least in that regard. I think. I've had other comments on this concept, actually. The reason it's in there is to allow for open-ended rolling, theoretically without limit. It might be worthwhile putting in an option to do away with the rerolls, although that would mean zero chance of super-heroic actions that overcome seemingly impossible odds (example: someone rolls a kingly 8 dice to punch someone in plate mail. Plate mail blocks 10 points of damage straight off. Bam, no success possible. Ever). Or pursuing a middle ground, in which you can use a Fate point to unlock extra rolls, thus making them player options rather than required actions. Do those sound like possible concepts? (Bear in mind, they can all co-exist - Twilight is supposed to be customisable, and before I posted it I had a dozen variant rules in the Character Creation section, like 'no XP' or 'attributes are bought with skill points'. A couple more just make it that more flexible.) [/QUOTE]
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