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<blockquote data-quote="Viking Bastard" data-source="post: 5536986" data-attributes="member: 509"><p><strong>Characters:</strong></p><p></p><p>The characters would be the Rangers of Morkinstadh, mercenary adventurers that patrol the nearby communities that are willing to pay for it. The Rangers are really just an adventuring guild, but state sanctioned and branded as successors to the old Rangers of Thrymgard—the Jedi Knights of Thrymreich, so to speak. I figured this gave me a way to let them go about their thing if they wanted to, but also a way to direct them towards a goal if needed. </p><p></p><p>I didn't want to go through the intricacies of character creation for what might just be a one-shot game (and fear of the mechanical complexities being laid bare like that without in-game context would seem daunting), so I decided to use pre-made characters, preferably pregenerated by someone else than me. Finding some turned out to be surprisingly difficult, but I eventually found some vanilla 1st level characters in a thread here on the boards. I looked them over and made some adjustments; wrote them up in what I hoped to be a easy-to-understand format and let them choose their characters.</p><p></p><p></p><p>After they chose their sheets and fleshed out their character concepts, we had:</p><p></p><p>Little Birnir, a dwarven fighter who's unusually tall for a dwarf.</p><p>Thula, elven ranger.</p><p>Hel, eladrin wizard.</p><p>Brittany, human warlord.</p><p>Coco Santana, halfling rogue.</p><p></p><p>The fighter's, rogue's and ranger's players quickly found their groove with their characters. The rogue's player ran with the classic halfling thief concept, despite not having anything to base it on; she was small and limber and a thief: the world was her's for the pinching! Everybody quickly got annoyed with her kleptomania, but she had a blast.</p><p></p><p>The ranger's player took the whole thing very seriously; she is the only player with any substantial prior RPG experience and she seemed intent to shine. She was introduced to RPGs by her ex-boyfriend, who is, frankly, a total douche and I get the feeling that she hadn't been allowed to do anything other than play second fiddle to her ex. This time, she was the experienced one.</p><p></p><p>The fighter's player is the ranger's new boyfriend. We were vary of letting him join, not knowing him very well and having repeatedly been burned by the ranger's poor taste in men. But he turned out great. He got really into his dwarven fighter—a merry drunkard with unhealthy love for his axe and height issues. He was hilarious.</p><p></p><p>The wizard's and warlord's players had more difficulty. My fiancée chose the warlord, but regretted it—she could easily see everybody else's niche, but her own escaped her. When she asked me to explain the warlord class after the session, I failed utterly at defining it. "Uh... battle leader, but not necessarily actual leader... you have a sword... healing is important." She's considering switching to cleric for future sessions.</p><p></p><p>The wizard's player was mostly just feeling inadequate; she was felt more frail than the rest of them, positive that her character was the crappiest one and afraid of doing anything that would be considered silly or stupid. She has self-esteem problems IRL and seems to have the same difficulties in her character's skin as her own.</p></blockquote><p></p>
[QUOTE="Viking Bastard, post: 5536986, member: 509"] [b]Characters:[/b] The characters would be the Rangers of Morkinstadh, mercenary adventurers that patrol the nearby communities that are willing to pay for it. The Rangers are really just an adventuring guild, but state sanctioned and branded as successors to the old Rangers of Thrymgard—the Jedi Knights of Thrymreich, so to speak. I figured this gave me a way to let them go about their thing if they wanted to, but also a way to direct them towards a goal if needed. I didn't want to go through the intricacies of character creation for what might just be a one-shot game (and fear of the mechanical complexities being laid bare like that without in-game context would seem daunting), so I decided to use pre-made characters, preferably pregenerated by someone else than me. Finding some turned out to be surprisingly difficult, but I eventually found some vanilla 1st level characters in a thread here on the boards. I looked them over and made some adjustments; wrote them up in what I hoped to be a easy-to-understand format and let them choose their characters. After they chose their sheets and fleshed out their character concepts, we had: Little Birnir, a dwarven fighter who's unusually tall for a dwarf. Thula, elven ranger. Hel, eladrin wizard. Brittany, human warlord. Coco Santana, halfling rogue. The fighter's, rogue's and ranger's players quickly found their groove with their characters. The rogue's player ran with the classic halfling thief concept, despite not having anything to base it on; she was small and limber and a thief: the world was her's for the pinching! Everybody quickly got annoyed with her kleptomania, but she had a blast. The ranger's player took the whole thing very seriously; she is the only player with any substantial prior RPG experience and she seemed intent to shine. She was introduced to RPGs by her ex-boyfriend, who is, frankly, a total douche and I get the feeling that she hadn't been allowed to do anything other than play second fiddle to her ex. This time, she was the experienced one. The fighter's player is the ranger's new boyfriend. We were vary of letting him join, not knowing him very well and having repeatedly been burned by the ranger's poor taste in men. But he turned out great. He got really into his dwarven fighter—a merry drunkard with unhealthy love for his axe and height issues. He was hilarious. The wizard's and warlord's players had more difficulty. My fiancée chose the warlord, but regretted it—she could easily see everybody else's niche, but her own escaped her. When she asked me to explain the warlord class after the session, I failed utterly at defining it. "Uh... battle leader, but not necessarily actual leader... you have a sword... healing is important." She's considering switching to cleric for future sessions. The wizard's player was mostly just feeling inadequate; she was felt more frail than the rest of them, positive that her character was the crappiest one and afraid of doing anything that would be considered silly or stupid. She has self-esteem problems IRL and seems to have the same difficulties in her character's skin as her own. [/QUOTE]
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