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<blockquote data-quote="Viking Bastard" data-source="post: 5536992" data-attributes="member: 509"><p><strong>Session #1:</strong></p><p></p><p>While I had spent a lot of time studying the rules, reminiscing about the old days and trying to reignite the feel for play by listening to recording of games and browsing EN World, I found how rusty I had become soon as we sat down to play. I improvised badly, easily got confused and had a hard time getting the session off the ground.</p><p></p><p>I set up a distress call from a nearby mining community, Hruni. The PCs responded and travelled to the town. Once there, they went to a tavern, where they each went and did their own thing: The fighter picked fights with locals and got drunk; the rogue pickpocketed all those she could and stole an axe; the wizard sulked and the warlord gave commentary. The ranger tried to investigate the distress call and to reign the other characters in, but with little success. She looked to me to help her, but I was having problems with keeping up with the other players, who each demanded my attention at all times. </p><p></p><p>Their hijinks at the tavern took a long while, an hour and a half or so, and I felt like I had lost all control over the session. The players were also starting to get bored of their aimlessness (especially the ranger), but salvation arrived in the form of pizza; when it arrived, we took a break and talked about the session so far and we decided to get on with things.</p><p></p><p>The ranger had already located the man who sent the distress call, a mining director who had lost contact with a mining expedition to an abandoned mine he wanted to restart. He did not have the manpower to send another expedition after them (especially since he couldn't know if <em>they</em> would return), so he called the Rangers for help. He gave them a map of the area and some details of the abandoned mines.</p><p></p><p>They spent the night at the tavern and went out at dawn. They traveled deeper into the mountains and on their way there the ranger decided to roll a perception check and noticed something higher up in the mountains—something large, but nimble, seemed to be following them, but always keeping a steady distance between them and the PCs.</p><p></p><p>They kept on and at midday they were at the mine. Once they got close, they sneaked up to it and spied that the mine opening was guarded by a few goblins. After some discussion about how to deal with the situation, the ranger decided to try to talk to them to let us in peacefully. She failed a diplomacy check and the goblins grabbed their weapons and demanded that the PCs leave; that this was their territory and they were trespassing. Tensions were high, as the PCs were in a standoff with the goblins with weapons drawn; until one of the goblins started inching towards the mine opening and the fighter attacked. A fight ensued in which the PCs came out victorious without a scratch, although the goblin escaped into the mine.</p><p></p><p>Then it was time to break it up and head home. Although we all agreed that the game needed some polishing, everybody seemed to have had a good time and agreed that they'd like to do it again.</p></blockquote><p></p>
[QUOTE="Viking Bastard, post: 5536992, member: 509"] [b]Session #1:[/b] While I had spent a lot of time studying the rules, reminiscing about the old days and trying to reignite the feel for play by listening to recording of games and browsing EN World, I found how rusty I had become soon as we sat down to play. I improvised badly, easily got confused and had a hard time getting the session off the ground. I set up a distress call from a nearby mining community, Hruni. The PCs responded and travelled to the town. Once there, they went to a tavern, where they each went and did their own thing: The fighter picked fights with locals and got drunk; the rogue pickpocketed all those she could and stole an axe; the wizard sulked and the warlord gave commentary. The ranger tried to investigate the distress call and to reign the other characters in, but with little success. She looked to me to help her, but I was having problems with keeping up with the other players, who each demanded my attention at all times. Their hijinks at the tavern took a long while, an hour and a half or so, and I felt like I had lost all control over the session. The players were also starting to get bored of their aimlessness (especially the ranger), but salvation arrived in the form of pizza; when it arrived, we took a break and talked about the session so far and we decided to get on with things. The ranger had already located the man who sent the distress call, a mining director who had lost contact with a mining expedition to an abandoned mine he wanted to restart. He did not have the manpower to send another expedition after them (especially since he couldn't know if [i]they[/i] would return), so he called the Rangers for help. He gave them a map of the area and some details of the abandoned mines. They spent the night at the tavern and went out at dawn. They traveled deeper into the mountains and on their way there the ranger decided to roll a perception check and noticed something higher up in the mountains—something large, but nimble, seemed to be following them, but always keeping a steady distance between them and the PCs. They kept on and at midday they were at the mine. Once they got close, they sneaked up to it and spied that the mine opening was guarded by a few goblins. After some discussion about how to deal with the situation, the ranger decided to try to talk to them to let us in peacefully. She failed a diplomacy check and the goblins grabbed their weapons and demanded that the PCs leave; that this was their territory and they were trespassing. Tensions were high, as the PCs were in a standoff with the goblins with weapons drawn; until one of the goblins started inching towards the mine opening and the fighter attacked. A fight ensued in which the PCs came out victorious without a scratch, although the goblin escaped into the mine. Then it was time to break it up and head home. Although we all agreed that the game needed some polishing, everybody seemed to have had a good time and agreed that they'd like to do it again. [/QUOTE]
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