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My next campaign is a jumbled mess in my mind!
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<blockquote data-quote="tameriaen" data-source="post: 4015149" data-attributes="member: 59543"><p>On a very basic level Spellweavers are all insane, so far as we can comprehend them. They are hyper intelligent but unable to communicate with any intelligent being--tending to leave behind cryptic notes which may or may not hold any significance. What's known is that they covet particularly powerful items. If you have powerful artifacts, you have a reason for a weaver to show up. Beyond at, there's no knowing if spellweavers age, or eat, or even experience time in the same fashion we do. The weaver might have allowed himself to be trapped, or perhaps compelled another to trap him, so that he could act in a specific way at a specific later time so as to gain the artifact in question, or perhaps simply effect the way in which it is used so as to set a much larger chain of events into motion. Perhaps the spellweavers are all batting around here because a long time ago one of them messed up a lost a bunch of artifacts on this plane, or perhaps they intentionally scattered them around this plane to create some unique cosmic effect, or something equally grand. As for the weaver, he's an NPC right, ignore the level adjustment base him his CR advancing it by 1 for each additional level of magic-using class, then just have those levels stack with his native ability, then after all is said and done do an ad-hoc adjustment (+/-) CR by examining his capabilities against creatures/NPC's of a similar CR. But none of this really matters unless you want the player's to fight him. As for his telepathic communication with the surrounding folks. one assumes that such intercourse would either drive them mad, or perhaps it has slowly driven him mad? Perhaps he no-longer thinks quite like a weaver; more comprehensible to humans, but still a little strange? In this case he might have begun to empathize with humanity or despise it altogether? I hope some of this ramble is helpful.</p></blockquote><p></p>
[QUOTE="tameriaen, post: 4015149, member: 59543"] On a very basic level Spellweavers are all insane, so far as we can comprehend them. They are hyper intelligent but unable to communicate with any intelligent being--tending to leave behind cryptic notes which may or may not hold any significance. What's known is that they covet particularly powerful items. If you have powerful artifacts, you have a reason for a weaver to show up. Beyond at, there's no knowing if spellweavers age, or eat, or even experience time in the same fashion we do. The weaver might have allowed himself to be trapped, or perhaps compelled another to trap him, so that he could act in a specific way at a specific later time so as to gain the artifact in question, or perhaps simply effect the way in which it is used so as to set a much larger chain of events into motion. Perhaps the spellweavers are all batting around here because a long time ago one of them messed up a lost a bunch of artifacts on this plane, or perhaps they intentionally scattered them around this plane to create some unique cosmic effect, or something equally grand. As for the weaver, he's an NPC right, ignore the level adjustment base him his CR advancing it by 1 for each additional level of magic-using class, then just have those levels stack with his native ability, then after all is said and done do an ad-hoc adjustment (+/-) CR by examining his capabilities against creatures/NPC's of a similar CR. But none of this really matters unless you want the player's to fight him. As for his telepathic communication with the surrounding folks. one assumes that such intercourse would either drive them mad, or perhaps it has slowly driven him mad? Perhaps he no-longer thinks quite like a weaver; more comprehensible to humans, but still a little strange? In this case he might have begun to empathize with humanity or despise it altogether? I hope some of this ramble is helpful. [/QUOTE]
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