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ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
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My next campaign: What to run?
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<blockquote data-quote="Voadam" data-source="post: 5098945" data-attributes="member: 2209"><p>Drow war would appeal the most to me at the moment if I had it. Heroes of destiny fighting off a growing drow invasion threat with a big sidhe/underdark dark sidhe theme.</p><p></p><p>I played as a player in the beginning of this series and it was a lot of fun. I've heard it reads poor but plays well at the table. And it is split into three 10 level books so I expect two climax break points if you want to stop at levels 10 or 20.</p><p></p><p>War of the Burning Sky starts off in a city for the first module but then is quite varied in setting and style for the follow ups and has plenty of advice for various breakpoints if you don't want to do the whole thing. I own this one but I'm not really in a war mood right now and the dream and bad empire elements don't appeal as much as drow ones to me at the moment so the edge would go to drow war.</p><p></p><p>I'd probably either go with the Freeport trilogy (because I'm familiar with Freeport and the trilogy and I'm not sick of city adventures) or Rappan Athuk the big killer sandbox dungeon. I've heard great things about Castle Whiterock which I own but Athuk looks a little more digestible to dive into. Athuk does start above 1st level though and White Rock goes 1-15 plus the short level 1 intro one. I've also heard really good things about Tomb of Abysthor and might go with that over either for a shorter mega-dungeon crawl (particularly if someone wanted to play a paladin), and then move onto something different.</p></blockquote><p></p>
[QUOTE="Voadam, post: 5098945, member: 2209"] Drow war would appeal the most to me at the moment if I had it. Heroes of destiny fighting off a growing drow invasion threat with a big sidhe/underdark dark sidhe theme. I played as a player in the beginning of this series and it was a lot of fun. I've heard it reads poor but plays well at the table. And it is split into three 10 level books so I expect two climax break points if you want to stop at levels 10 or 20. War of the Burning Sky starts off in a city for the first module but then is quite varied in setting and style for the follow ups and has plenty of advice for various breakpoints if you don't want to do the whole thing. I own this one but I'm not really in a war mood right now and the dream and bad empire elements don't appeal as much as drow ones to me at the moment so the edge would go to drow war. I'd probably either go with the Freeport trilogy (because I'm familiar with Freeport and the trilogy and I'm not sick of city adventures) or Rappan Athuk the big killer sandbox dungeon. I've heard great things about Castle Whiterock which I own but Athuk looks a little more digestible to dive into. Athuk does start above 1st level though and White Rock goes 1-15 plus the short level 1 intro one. I've also heard really good things about Tomb of Abysthor and might go with that over either for a shorter mega-dungeon crawl (particularly if someone wanted to play a paladin), and then move onto something different. [/QUOTE]
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