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<blockquote data-quote="Gorgoroth" data-source="post: 6112645" data-attributes="member: 6674889"><p>I remember this old NES game called the Magic of Sheharazade, that was based on the Arabian Nights, that could be really cool. I've often enjoyed proto-historical D&D campaigns, often involving the Roman Empire + magic, but ancient Greek and/or Mesopotamian could be really sweet to. Speaking of, there was another good NES action-RPG that was based on Athena+other greek myths. Darned if I can remember what it was called now. </p><p></p><p>Seafaring games are usually fun with pirates and hunts for lost treasure, running away from some empire trying to catch you, ala Pirate of the Carribean D&D style, maybe throw a little Cthulhu in there on one of the islands for good measure <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I like your idea about exploring the seven continents or whatever regions, to recover long-lost lore or magic. It gives a good reason to keep things very sandboxy, and a fun time to have recurring villains who are also pursuing the same thing the PCs are after. So when you get high enough level to teleport and so on, so do they, so it's a race and there's lots of tactics and interesting scenarios that keep the game fresh and the scenery always changing. I've also always wanted to play a Wheel of Time D&D game, but D&D Next should be in a very decent state, certainly moddable / houseruleable enough by the end of the year to start a campaign in, IMO. As long as your players are open minded enough to update their players when the new rules come out, or accomodate temp patches / hotfixes to keep the game story going amongst the bumps in the road that those rules changes will inevitably give rise to.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6112645, member: 6674889"] I remember this old NES game called the Magic of Sheharazade, that was based on the Arabian Nights, that could be really cool. I've often enjoyed proto-historical D&D campaigns, often involving the Roman Empire + magic, but ancient Greek and/or Mesopotamian could be really sweet to. Speaking of, there was another good NES action-RPG that was based on Athena+other greek myths. Darned if I can remember what it was called now. Seafaring games are usually fun with pirates and hunts for lost treasure, running away from some empire trying to catch you, ala Pirate of the Carribean D&D style, maybe throw a little Cthulhu in there on one of the islands for good measure :) I like your idea about exploring the seven continents or whatever regions, to recover long-lost lore or magic. It gives a good reason to keep things very sandboxy, and a fun time to have recurring villains who are also pursuing the same thing the PCs are after. So when you get high enough level to teleport and so on, so do they, so it's a race and there's lots of tactics and interesting scenarios that keep the game fresh and the scenery always changing. I've also always wanted to play a Wheel of Time D&D game, but D&D Next should be in a very decent state, certainly moddable / houseruleable enough by the end of the year to start a campaign in, IMO. As long as your players are open minded enough to update their players when the new rules come out, or accomodate temp patches / hotfixes to keep the game story going amongst the bumps in the road that those rules changes will inevitably give rise to. [/QUOTE]
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