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<blockquote data-quote="BOZ" data-source="post: 2160537" data-attributes="member: 1241"><p>1.</p><p></p><p></p><p></p><p></p><p>defeinitely the scream should be Cha-based, and this would be the case regardless of whether or not we’re dealing with an undead creature. Should it be a mind-affecting fear effect also?</p><p></p><p>As for the disease, note that I have seen in rare instances where creatures without a Con score to have Con-based effects (the iron golem’s breath weapon, for example) so it is not unheard of. But usually, Cha is better for undead. Besides, this guy has 2-HD and a Cha of 11, so I don’t see that it will matter too much either way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>How are these now:</p><p></p><p>Scream of Agony (Su): The scream of a UNDEAD has a 30-ft. radius of effect and those caught must make a Will save (DC 11) or be shaken. Creatures ' of more than 4 HD or those successfully making the Will save may never be affected by the scream. The save DC is Charisma-based.</p><p>Disease (Ex): Anyone struck by the filthy shovel or claws of a UNDEAD must make a Fortitude save or contract Grave Rot (DC 11, incubation period Id6 days, damage Id6 temporary Strength and Id6 temporary Constitution). The save DC is Charisma-based.</p><p></p><p></p><p>2.</p><p></p><p></p><p>oddly enough, this one does not have damage reduction. Of course, it was written before the 3.5 MM when all of that was standardized.</p><p></p><p>Demonic Fury: For the first round of any combat a UNDEAD attacks savagely and without thought for its own safety, gaining a +2 to its attack roll and +4 to damage at the cost of-2 to its AC.</p><p>Death Bite: Carries disease. Any humanoid bitten by a UNDEAD must immediately make a Fortitude save (DC 15) or contract the Creeping Death disease. A UNDEAD’s natural weapons, as well as any weapons it wields, are treated as magic weapons for the purpose of overcoming damage reduction.</p><p></p><p></p><p></p><p>3.</p><p>I’m going to just leave that one part as “can’t be tripped” on the SQ line and leave it at that, since we have a precedent with the behir. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>Cool. Took a bit of inspiration from the behir as well, since I was there anyway, so tell me how this looks now:</p><p></p><p>Breath Weapon (Su): Line of lightning 5-ft. wide, 5-ft. high and 20-ft. long. All heads breathe once every minute. Each line deals 3d6 damage per head. A successful Reflex save halves the damage. The save Difficulty Class is 10 + Vi the HYDRA's original number of heads + the HYDRA's Constitution modifier.</p><p></p><p>Breath Weapon (Ex/Su): 20-foot line, once every 10 rounds, damage 3d6 electricity, Reflex half (DC is 10 + 1/2 hydra’s original number of heads + HYDRA’s Con modifier). All heads breathe in the same round, each one doing the above listed damage. The save DC is Constitution-based.</p><p></p><p></p><p>4.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2160537, member: 1241"] 1. defeinitely the scream should be Cha-based, and this would be the case regardless of whether or not we’re dealing with an undead creature. Should it be a mind-affecting fear effect also? As for the disease, note that I have seen in rare instances where creatures without a Con score to have Con-based effects (the iron golem’s breath weapon, for example) so it is not unheard of. But usually, Cha is better for undead. Besides, this guy has 2-HD and a Cha of 11, so I don’t see that it will matter too much either way. ;) How are these now: Scream of Agony (Su): The scream of a UNDEAD has a 30-ft. radius of effect and those caught must make a Will save (DC 11) or be shaken. Creatures ' of more than 4 HD or those successfully making the Will save may never be affected by the scream. The save DC is Charisma-based. Disease (Ex): Anyone struck by the filthy shovel or claws of a UNDEAD must make a Fortitude save or contract Grave Rot (DC 11, incubation period Id6 days, damage Id6 temporary Strength and Id6 temporary Constitution). The save DC is Charisma-based. 2. oddly enough, this one does not have damage reduction. Of course, it was written before the 3.5 MM when all of that was standardized. Demonic Fury: For the first round of any combat a UNDEAD attacks savagely and without thought for its own safety, gaining a +2 to its attack roll and +4 to damage at the cost of-2 to its AC. Death Bite: Carries disease. Any humanoid bitten by a UNDEAD must immediately make a Fortitude save (DC 15) or contract the Creeping Death disease. A UNDEAD’s natural weapons, as well as any weapons it wields, are treated as magic weapons for the purpose of overcoming damage reduction. 3. I’m going to just leave that one part as “can’t be tripped” on the SQ line and leave it at that, since we have a precedent with the behir. :) Cool. Took a bit of inspiration from the behir as well, since I was there anyway, so tell me how this looks now: Breath Weapon (Su): Line of lightning 5-ft. wide, 5-ft. high and 20-ft. long. All heads breathe once every minute. Each line deals 3d6 damage per head. A successful Reflex save halves the damage. The save Difficulty Class is 10 + Vi the HYDRA's original number of heads + the HYDRA's Constitution modifier. Breath Weapon (Ex/Su): 20-foot line, once every 10 rounds, damage 3d6 electricity, Reflex half (DC is 10 + 1/2 hydra’s original number of heads + HYDRA’s Con modifier). All heads breathe in the same round, each one doing the above listed damage. The save DC is Constitution-based. 4. [/QUOTE]
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