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<blockquote data-quote="NexH" data-source="post: 2165285" data-attributes="member: 15200"><p>Looks good. The addition of the scream being sonic is also good.</p><p></p><p></p><p></p><p>I like it much more than the old one. I would add " as a free action" at the end just in case.</p><p></p><p></p><p></p><p>Is doesn't appear in the diseases section of the SRD, and I don't recognise it.</p><p></p><p></p><p></p><p>All this seems too rules-heavy, I'd replace it by "Whenever a CRITTER is hit in combat it is thereafter treated as a untrained mount until it is out of reach of whatever damaged it. Then the rider may make a Ride check DC 20 to re-establish control over the creature"</p><p>(I'd leave the previous text, which was flavourful)</p><p></p><p></p><p></p><p>This seems alright.</p><p></p><p></p><p></p><p>What about giving the RAM a climb speed equal to its normal speed?</p><p>The second part is not needed in 3.5</p><p>The third part could be clarified: "Furthermore, they are remarkably stable mounts, all penalties for firing a ranged weapon while moving and the Concentration DCs for casting while moving are reduced by 2"</p></blockquote><p></p>
[QUOTE="NexH, post: 2165285, member: 15200"] Looks good. The addition of the scream being sonic is also good. I like it much more than the old one. I would add " as a free action" at the end just in case. Is doesn't appear in the diseases section of the SRD, and I don't recognise it. All this seems too rules-heavy, I'd replace it by "Whenever a CRITTER is hit in combat it is thereafter treated as a untrained mount until it is out of reach of whatever damaged it. Then the rider may make a Ride check DC 20 to re-establish control over the creature" (I'd leave the previous text, which was flavourful) This seems alright. What about giving the RAM a climb speed equal to its normal speed? The second part is not needed in 3.5 The third part could be clarified: "Furthermore, they are remarkably stable mounts, all penalties for firing a ranged weapon while moving and the Concentration DCs for casting while moving are reduced by 2" [/QUOTE]
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