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<blockquote data-quote="NexH" data-source="post: 2170669" data-attributes="member: 15200"><p>I need a "thumbs up" smilie. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>Flicker form is strange, but I don't see anything wrong with it.</p><p></p><p>"Explode" is a confusing name, as it implies the destruction of the ELEMENTAL, even if that is not the case. How about this:</p><p>"Burst of fire(Ex): The ELEMENTAL can cause a tiny portion of itself to explode, dealing 4d6 points of fire damage to everyone standing up to 20-ft. from it (Reflex DC 14 halves), this inflicts 1d6 points of damage on itself (no save). The save DC is Con-based." </p><p></p><p>(I'm assuming the ELEMENTAL has fire-immunity)</p><p></p><p></p><p></p><p></p><p></p><p>I think 4d6 is right.</p><p></p><p></p><p></p><p></p><p></p><p>I don't think there is need for 2 saves. How about:</p><p>"Any creature hit by such attack takes 2d10 points of cold damage (Fortitude DC 28 half). A creature that fails the fortitude save is also stunned for 1d6 rounds"</p><p></p><p></p><p></p><p>I don't see a problem with these.</p><p></p><p></p><p></p><p>I see. Yes, equivalent to a 5th level spell seems OK.</p><p></p><p></p><p></p><p>Puncture: I don't recall any monster in 3.5 with a Ex ability that deals this kind of wounding. A point of damage to constitution may be better. If you want to keep the continuos hp lose then a Heal DC should be given to stop the blood lost.</p><p>Tooth breaking: if a critical hit can do 2d8 damage, doesn't that means that normally the damage is 1d8? Why would loosing a tooth increase the damage to 2d6?</p><p></p><p></p><p>I'd just say that creatures that fail the save are shakened, even if that carries different penalties that the ones given. Also, why it this Sp? One could make the shriek act as a the fear spell, but I think it would be better to just change it to Su.</p><p></p><p></p><p></p><p>The description doesn't seems to evoke a Sp ability, Su, or even Ex seem to fit better.</p><p></p><p></p><p></p><p>A breath weapon is normally Su, and this seems to be a Sp ability.</p><p>"X/day :Howl(Sp)(Save DC Y): THINGs can howl at their opponents. This is treated as the spell shout. Caster level Z."</p><p>(The save DC is 10+charisma mod+ 4 (level of shout))</p></blockquote><p></p>
[QUOTE="NexH, post: 2170669, member: 15200"] I need a "thumbs up" smilie. :) Flicker form is strange, but I don't see anything wrong with it. "Explode" is a confusing name, as it implies the destruction of the ELEMENTAL, even if that is not the case. How about this: "Burst of fire(Ex): The ELEMENTAL can cause a tiny portion of itself to explode, dealing 4d6 points of fire damage to everyone standing up to 20-ft. from it (Reflex DC 14 halves), this inflicts 1d6 points of damage on itself (no save). The save DC is Con-based." (I'm assuming the ELEMENTAL has fire-immunity) I think 4d6 is right. I don't think there is need for 2 saves. How about: "Any creature hit by such attack takes 2d10 points of cold damage (Fortitude DC 28 half). A creature that fails the fortitude save is also stunned for 1d6 rounds" I don't see a problem with these. I see. Yes, equivalent to a 5th level spell seems OK. Puncture: I don't recall any monster in 3.5 with a Ex ability that deals this kind of wounding. A point of damage to constitution may be better. If you want to keep the continuos hp lose then a Heal DC should be given to stop the blood lost. Tooth breaking: if a critical hit can do 2d8 damage, doesn't that means that normally the damage is 1d8? Why would loosing a tooth increase the damage to 2d6? I'd just say that creatures that fail the save are shakened, even if that carries different penalties that the ones given. Also, why it this Sp? One could make the shriek act as a the fear spell, but I think it would be better to just change it to Su. The description doesn't seems to evoke a Sp ability, Su, or even Ex seem to fit better. A breath weapon is normally Su, and this seems to be a Sp ability. "X/day :Howl(Sp)(Save DC Y): THINGs can howl at their opponents. This is treated as the spell shout. Caster level Z." (The save DC is 10+charisma mod+ 4 (level of shout)) [/QUOTE]
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