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<blockquote data-quote="BOZ" data-source="post: 2174656" data-attributes="member: 1241"><p>12.</p><p>Semi-Blur (Sp): Once per day, a THING may perform an evasive manoeuvre so effective that it looks like a blur. This effect behaves exactly like the blur spell, except that it lasts for no longer than five rounds. Also the THING can only activate this ability during a round in which it moves and it ends on the first round thereafter in which it does not move or in five rounds, whichever comes first.</p><p></p><p></p><p></p><p>the question I have, before I do that, is would this "manoeuvre" (must be a British spelling) be so consuming of its energy that it wouldn't be able to take standard actions anymore? If I rule that the blur effect requires a standard action, then (unless it's hasted) it wouldn't need to be a free action. However, if I rule that it can both blur and attack in the same round, then activating and maintaining it should be a free action. What do you think?</p><p></p><p>Blur (Ex): Once per day, a THING may perform an evasive manoeuvre that distorts and blurs its form. This effect grants the THING concealment (20% miss chance). A THING must move from one space to another every round this effect is active (including the round it is initiated), and the effect ends when the THING stops moving or after five rounds, whichever comes first. </p><p></p><p></p><p>14.</p><p></p><p></p><p>like I said, there is a bit of an odd setup going on. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> keep in mind, they way it is set up now, bludgeoning weapons are the most effective (DR never stops them), piercing weapons are slightly more effective (DR stops 5 points from them), and slashing weapons are the least effective (DR stops 10 points from them).</p><p></p><p></p><p></p><p>how about if I rewrite that paragraph a bit, like so:</p><p>Manoeuvring: A rider uses his Ride skill to control a CONSTRUCT as though it were his mount. Riding a CONSTRUCT follows many of the rules for mounted combat, though being mindless, thanegards are never frightened by combat, and the rider need not make a Ride check to control one in battle. A rider can guide the CONSTRUCT while keeping both arms free, allowing for normal spellcasting and attacking. The rider follows all other normal rules for mounted combat; although the CONSTRUCT can make charge attacks, it cannot run fast enough to allow it to deal double damage with a lance as other, more common mounts, would.</p><p></p><p></p><p></p><p>actually, for the MM golems, the price is slightly less than double the cost. I reworked the construction section below; how do you think those values should look?</p><p></p><p>maybe metalworking should be blacksmithing, and woodworking should be carpentry?</p><p></p><p>Are these parts still necessary?: "The creation process takes four weeks" and "Multiple spellcasters can co-operate in the creation process, but the XP cost must be paid by only one."</p><p></p><p>Construction</p><p>Building a CONSTRUCT is expensive and time consuming, but nowhere near as demanding as the creation process for more powerful constructs. The physical body is a wood and iron framework that must be built before the magical animation can take place. Creating the body requires a DC 15 Craft (metalworking) check and a DC 15 Craft (woodworking) check.</p><p>CL Xth; Craft Construct (or Craft Wondrous Items?), animate objects, bull's strength and mount, caster must be at least Xth level; Price 8,000 gp; Cost 4,000 gp + 160 XP.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2174656, member: 1241"] 12. Semi-Blur (Sp): Once per day, a THING may perform an evasive manoeuvre so effective that it looks like a blur. This effect behaves exactly like the blur spell, except that it lasts for no longer than five rounds. Also the THING can only activate this ability during a round in which it moves and it ends on the first round thereafter in which it does not move or in five rounds, whichever comes first. the question I have, before I do that, is would this "manoeuvre" (must be a British spelling) be so consuming of its energy that it wouldn't be able to take standard actions anymore? If I rule that the blur effect requires a standard action, then (unless it's hasted) it wouldn't need to be a free action. However, if I rule that it can both blur and attack in the same round, then activating and maintaining it should be a free action. What do you think? Blur (Ex): Once per day, a THING may perform an evasive manoeuvre that distorts and blurs its form. This effect grants the THING concealment (20% miss chance). A THING must move from one space to another every round this effect is active (including the round it is initiated), and the effect ends when the THING stops moving or after five rounds, whichever comes first. 14. like I said, there is a bit of an odd setup going on. ;) keep in mind, they way it is set up now, bludgeoning weapons are the most effective (DR never stops them), piercing weapons are slightly more effective (DR stops 5 points from them), and slashing weapons are the least effective (DR stops 10 points from them). how about if I rewrite that paragraph a bit, like so: Manoeuvring: A rider uses his Ride skill to control a CONSTRUCT as though it were his mount. Riding a CONSTRUCT follows many of the rules for mounted combat, though being mindless, thanegards are never frightened by combat, and the rider need not make a Ride check to control one in battle. A rider can guide the CONSTRUCT while keeping both arms free, allowing for normal spellcasting and attacking. The rider follows all other normal rules for mounted combat; although the CONSTRUCT can make charge attacks, it cannot run fast enough to allow it to deal double damage with a lance as other, more common mounts, would. actually, for the MM golems, the price is slightly less than double the cost. I reworked the construction section below; how do you think those values should look? maybe metalworking should be blacksmithing, and woodworking should be carpentry? Are these parts still necessary?: "The creation process takes four weeks" and "Multiple spellcasters can co-operate in the creation process, but the XP cost must be paid by only one." Construction Building a CONSTRUCT is expensive and time consuming, but nowhere near as demanding as the creation process for more powerful constructs. The physical body is a wood and iron framework that must be built before the magical animation can take place. Creating the body requires a DC 15 Craft (metalworking) check and a DC 15 Craft (woodworking) check. CL Xth; Craft Construct (or Craft Wondrous Items?), animate objects, bull's strength and mount, caster must be at least Xth level; Price 8,000 gp; Cost 4,000 gp + 160 XP. [/QUOTE]
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