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<blockquote data-quote="NexH" data-source="post: 2176822" data-attributes="member: 15200"><p>Good indeed.</p><p></p><p></p><p></p><p>Well, I think there is not such thing as one-half cover in 3.5. The closest thing is soft cover, which is provided only by creatures, and gives +4 to AC but no reflex bonus. I think soft cover should replace one-half cover in the text.</p><p>Also, the rule for hitting the cover instead of the target is optional in 3.5, unlike in 3.0 (if I remember correctly)</p><p></p><p></p><p></p><p>Too complicated for my taste. What about this:</p><p></p><p>"Adhesive Orb (Su): In lieu of its normal melee attacks, the CONSTRUCT can hurl a two foot diameter orb of hot, sticky tar at a single target up to 20-ft. away. It strikes as a ranged touch attack causing 2d6+10 points of damage. Furthermore, the tar adheres to the target's armour, severely hampering the creature's movement and combat abilities: the target is entangled for 2d6 rounds"</p><p></p><p>Other thing, 2d6 base damage seems a bit high for hot tar. OTOH, if the tar were "extremely hot", then the damage could be 2d6 fire damage plus the CONSTRUCT Str bonus. (Which should be 30 in this case)</p><p></p><p></p><p></p><p>I don't like this ability. I would replace it with an ability like that of the Farastus (Fiend Folio)that makes weapons that hit him stuck unless the wielder makes a Reflex save.</p><p></p><p></p><p></p><p>75,000-2,500=72,500 </p><p>72,500*2=145,000 (market price)</p><p>145,000/25= 5800 (XP cost)</p><p></p><p>It seems this construct differs a lot from the basic formula of XP cost = market price /25</p><p></p><p></p><p></p><p>I'd split this ability into 2: one that lets the BIRD become incorporeal for 1 round, and other that lets it make the stunning attack while incorporeal.</p><p>My guess is that the fortitude DC to avoid stunning should be Str based. </p><p>The last sentence is not needed. ("While the creature is incorporeal, it is...)</p><p></p><p></p><p></p><p>What about:</p><p>"Transparent (Su): Three times per day, the BIRD can become transparent, giving it a +10 enhancement bonus to hide checks. It can maintain this state indefinitely, but it becomes opaque again if it takes a standard action or a full-round action, as it cannot concentrate on both remaining transparent and engaging in difficult activities (need a better expression)"</p><p></p><p></p><p></p><p>Maybe this:</p><p>"Shocking grasp (Sp): Once every three rounds, a THING can send a shocking bolt of electricity through its tail-pincer as a swift action. This functions as the shocking grasp spell (caster level 1). This deals automatic damage to a victim grabbed by the tail-pincer"</p><p></p><p></p><p></p><p>The full attack is weird, but first I'd change absolute ambidexterity to make it more "absolute" (other possibility was to change the name, but...)</p><p>"Absolute ambidexterity (Ex): DUDES can strike as naturally with a weapon in each hand as they can with both claws. They suffer no penalty for fighting with multiple weapons, just like if all his arms were primary. They also suffer no penalty for fighting with a combination of manufactured weapons and claws, i.e. they are considered to have Improved multiattack for their claws (but not for their bites)"</p><p></p><p>"Full attack: 3 Kamas +5 melee (1d6+3), and claw +5 (1d4+3), and bite +3 (1d6+1) "</p><p></p><p>(does he have multiattack?)</p></blockquote><p></p>
[QUOTE="NexH, post: 2176822, member: 15200"] Good indeed. Well, I think there is not such thing as one-half cover in 3.5. The closest thing is soft cover, which is provided only by creatures, and gives +4 to AC but no reflex bonus. I think soft cover should replace one-half cover in the text. Also, the rule for hitting the cover instead of the target is optional in 3.5, unlike in 3.0 (if I remember correctly) Too complicated for my taste. What about this: "Adhesive Orb (Su): In lieu of its normal melee attacks, the CONSTRUCT can hurl a two foot diameter orb of hot, sticky tar at a single target up to 20-ft. away. It strikes as a ranged touch attack causing 2d6+10 points of damage. Furthermore, the tar adheres to the target's armour, severely hampering the creature's movement and combat abilities: the target is entangled for 2d6 rounds" Other thing, 2d6 base damage seems a bit high for hot tar. OTOH, if the tar were "extremely hot", then the damage could be 2d6 fire damage plus the CONSTRUCT Str bonus. (Which should be 30 in this case) I don't like this ability. I would replace it with an ability like that of the Farastus (Fiend Folio)that makes weapons that hit him stuck unless the wielder makes a Reflex save. 75,000-2,500=72,500 72,500*2=145,000 (market price) 145,000/25= 5800 (XP cost) It seems this construct differs a lot from the basic formula of XP cost = market price /25 I'd split this ability into 2: one that lets the BIRD become incorporeal for 1 round, and other that lets it make the stunning attack while incorporeal. My guess is that the fortitude DC to avoid stunning should be Str based. The last sentence is not needed. ("While the creature is incorporeal, it is...) What about: "Transparent (Su): Three times per day, the BIRD can become transparent, giving it a +10 enhancement bonus to hide checks. It can maintain this state indefinitely, but it becomes opaque again if it takes a standard action or a full-round action, as it cannot concentrate on both remaining transparent and engaging in difficult activities (need a better expression)" Maybe this: "Shocking grasp (Sp): Once every three rounds, a THING can send a shocking bolt of electricity through its tail-pincer as a swift action. This functions as the shocking grasp spell (caster level 1). This deals automatic damage to a victim grabbed by the tail-pincer" The full attack is weird, but first I'd change absolute ambidexterity to make it more "absolute" (other possibility was to change the name, but...) "Absolute ambidexterity (Ex): DUDES can strike as naturally with a weapon in each hand as they can with both claws. They suffer no penalty for fighting with multiple weapons, just like if all his arms were primary. They also suffer no penalty for fighting with a combination of manufactured weapons and claws, i.e. they are considered to have Improved multiattack for their claws (but not for their bites)" "Full attack: 3 Kamas +5 melee (1d6+3), and claw +5 (1d4+3), and bite +3 (1d6+1) " (does he have multiattack?) [/QUOTE]
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