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<blockquote data-quote="BOZ" data-source="post: 2225141" data-attributes="member: 1241"><p>#43</p><p>might need a tougher DR, how about 10/magic and evil?</p><p></p><p>For the acid, cold, and fire resistance is 20 too high? Is the spell resistance too high?</p><p></p><p>How is the CR?</p><p></p><p>Is the Vanish spell still in existence? Was the name changed perhaps?</p><p></p><p>For the Deflect Missiles ability, might it not make more sense to simply give it the Deflect Arrows feat?</p><p></p><p>This mess as originally sent to me will need to be separated into two abilities:</p><p></p><p>Rake/Improved Grab (Ex): An THING that makes a flyby attack can make two rake attacks (+17 melee) with its hind talons for 1d6+4 slashing damage each, still performing a full move, without provoking an attack of opportunity. If both talons hit the same target, the THING may do an improved grab against the target, attempting to lift him into the air. It can drop the creature as a free action.</p><p></p><p>However, that weird stuff with the Flyby Attack and the lift and grab might be maintainable. I might want to fix some of it by giving it the Snatch feat – not sure though.</p><p></p><p>Improved Grab (Ex): To use this ability, a THING must hit with its (bite attack?). It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.</p><p></p><p>Rake (Ex): Attack bonus +18 melee, damage 1d6+3.</p><p></p><p></p><p></p><p>More on the rest later…</p></blockquote><p></p>
[QUOTE="BOZ, post: 2225141, member: 1241"] #43 might need a tougher DR, how about 10/magic and evil? For the acid, cold, and fire resistance is 20 too high? Is the spell resistance too high? How is the CR? Is the Vanish spell still in existence? Was the name changed perhaps? For the Deflect Missiles ability, might it not make more sense to simply give it the Deflect Arrows feat? This mess as originally sent to me will need to be separated into two abilities: Rake/Improved Grab (Ex): An THING that makes a flyby attack can make two rake attacks (+17 melee) with its hind talons for 1d6+4 slashing damage each, still performing a full move, without provoking an attack of opportunity. If both talons hit the same target, the THING may do an improved grab against the target, attempting to lift him into the air. It can drop the creature as a free action. However, that weird stuff with the Flyby Attack and the lift and grab might be maintainable. I might want to fix some of it by giving it the Snatch feat – not sure though. Improved Grab (Ex): To use this ability, a THING must hit with its (bite attack?). It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake. Rake (Ex): Attack bonus +18 melee, damage 1d6+3. More on the rest later… [/QUOTE]
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