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<blockquote data-quote="BOZ" data-source="post: 2230256" data-attributes="member: 1241"><p>#44</p><p></p><p></p><p>it should state this somewhere in the SRD, but I do believe that blind opponents are immune to all gaze attacks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> therefore, I will use the umber hulk-copy version. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> any idea what the caster level should be?</p><p></p><p>Confusing Gaze (Su): Confusion as the spell, 30 feet, caster level ?th, Will DC 10 negates. The save DC is Charisma-based. An THING can use this attack once per day as a free action.</p><p></p><p></p><p>How about this now:</p><p>Taste Victim (Su?): If an THING makes a successful melee touch attack on an opponent it can choose to lick that victim with its tongue; that opponent suffers a -4 penalty to its saving throws against that THING's poison for the next X rounds.</p><p></p><p></p><p></p><p></p><p>you've got an excellent point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>#45</p><p>"Pyre (Su): When a THING dies (its natural lifespan is a thousand years) or is slain, the flames that constantly surround it expand and intensify to consume its body. Everyone within 120 ft. (even those with evasion or improved evasion) takes 16d6 points of fire damage; a Reflex save (DC 26) halves damage."</p><p></p><p></p><p></p><p>how about this slight change (I'll put the lifespan in the flavor text where it belongs):</p><p></p><p>Pyre (Su): When a THING dies, the flames that constantly surround it expand and intensify to consume its body. Everything within 120 feet takes 16d6 points of fire damage (Reflex DC 25 half); neither evasion nor improved evasion help reduce this damage. The save DC is Constitution-based.</p><p></p><p></p><p></p><p></p><p>well, I'm going to have to assume that if the creature is in an enclosed space then the light would be confined to that space only. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> is there a better way of saying "there are no shadows in area of the light" which would be clearer?</p><p></p><p>given that its Glorious Dance power, properly calculated, has a DC of 33 I think the CR might need a raise. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>#46</p><p></p><p></p><p>well actually, since correcting the armor bonus from the banded would make the AC slightly higher, I should be fine keeping that as is (although, this will hurt the touch AC a bit, while helping the flat-footed).</p><p></p><p>Armor Class: 22 (-1 size, +1 Dex, +6 banded mail, +6 natural), touch 10, flat-footed 21</p><p></p><p></p><p></p><p></p><p>I like how you added the tail as a secondary attack to the Longsword - I might not thought of that. Also note that a Longsword has an increased threat range, and in the hands of a Large creature it does more base damage.</p><p></p><p>Attack: Claw +9 melee (2d6+4) or longsword +9 melee (2d6+4/19-20)</p><p>Full Attack: 2 claws +9 melee (2d6+4) and tail +7 melee (1d6+2 plus poison) or longsword +9/+4 melee (2d6+4/19-20) and tail +7 melee (1d6+2 plus poison)</p><p></p><p></p><p>"Aura of Fear (Su): A THING continually radiates an aura of fear in a 60-ft. radius. Those within the area must make a Will save (DC16) every round; failure results in the victim being panicked for 2d4 rounds and attempting to flee; those who successfully save are shaken while within the confines of the fear aura."</p><p> </p><p></p><p></p><p>quite right, slight re-edit:</p><p></p><p>Aura of Fear (Su): A THING continually radiates a 60-foot radius aura of fear. Creatures within the area must succeed on a DC 13 Will save every round or become panicked for 2d4 rounds. Creatures that succeed on the saving throw are shaken while within the radius of the aura, and are thereafter immune to that THING's aura for 24 hours. The save DC is Charisma-based.</p><p></p><p></p><p></p><p></p><p>due to the changes in facing rules, it might be better to just copy a bit from the bodak's entry:</p><p></p><p>Death Gaze (Su): Death, range 30 feet, Fortitude DC 13 negates. This is a full-round action that can be used once per day, and affects a single creature. The save DC is Charisma-based.</p><p></p><p></p><p>With these two, my main question would be is that reference to the stinging something to keep in? I think 3.0 had things like scorpions doing that, but not sure that it was kept for 3.5 at all.</p><p></p><p>Constrict (Ex): A THING that gets a hold on an opponent of its size or smaller automatically deal damage with both claws, stinging at its full attack value.</p><p>Improved Grab (Ex): To use this ability, a THING must hit a creature its own size or smaller with its claw attack. It if gets a hold, it hangs on and stings its opponents.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2230256, member: 1241"] #44 it should state this somewhere in the SRD, but I do believe that blind opponents are immune to all gaze attacks. :) therefore, I will use the umber hulk-copy version. ;) any idea what the caster level should be? Confusing Gaze (Su): Confusion as the spell, 30 feet, caster level ?th, Will DC 10 negates. The save DC is Charisma-based. An THING can use this attack once per day as a free action. How about this now: Taste Victim (Su?): If an THING makes a successful melee touch attack on an opponent it can choose to lick that victim with its tongue; that opponent suffers a -4 penalty to its saving throws against that THING's poison for the next X rounds. you've got an excellent point. :) #45 "Pyre (Su): When a THING dies (its natural lifespan is a thousand years) or is slain, the flames that constantly surround it expand and intensify to consume its body. Everyone within 120 ft. (even those with evasion or improved evasion) takes 16d6 points of fire damage; a Reflex save (DC 26) halves damage." how about this slight change (I'll put the lifespan in the flavor text where it belongs): Pyre (Su): When a THING dies, the flames that constantly surround it expand and intensify to consume its body. Everything within 120 feet takes 16d6 points of fire damage (Reflex DC 25 half); neither evasion nor improved evasion help reduce this damage. The save DC is Constitution-based. well, I'm going to have to assume that if the creature is in an enclosed space then the light would be confined to that space only. ;) is there a better way of saying "there are no shadows in area of the light" which would be clearer? given that its Glorious Dance power, properly calculated, has a DC of 33 I think the CR might need a raise. ;) #46 well actually, since correcting the armor bonus from the banded would make the AC slightly higher, I should be fine keeping that as is (although, this will hurt the touch AC a bit, while helping the flat-footed). Armor Class: 22 (-1 size, +1 Dex, +6 banded mail, +6 natural), touch 10, flat-footed 21 I like how you added the tail as a secondary attack to the Longsword - I might not thought of that. Also note that a Longsword has an increased threat range, and in the hands of a Large creature it does more base damage. Attack: Claw +9 melee (2d6+4) or longsword +9 melee (2d6+4/19-20) Full Attack: 2 claws +9 melee (2d6+4) and tail +7 melee (1d6+2 plus poison) or longsword +9/+4 melee (2d6+4/19-20) and tail +7 melee (1d6+2 plus poison) "Aura of Fear (Su): A THING continually radiates an aura of fear in a 60-ft. radius. Those within the area must make a Will save (DC16) every round; failure results in the victim being panicked for 2d4 rounds and attempting to flee; those who successfully save are shaken while within the confines of the fear aura." quite right, slight re-edit: Aura of Fear (Su): A THING continually radiates a 60-foot radius aura of fear. Creatures within the area must succeed on a DC 13 Will save every round or become panicked for 2d4 rounds. Creatures that succeed on the saving throw are shaken while within the radius of the aura, and are thereafter immune to that THING's aura for 24 hours. The save DC is Charisma-based. due to the changes in facing rules, it might be better to just copy a bit from the bodak's entry: Death Gaze (Su): Death, range 30 feet, Fortitude DC 13 negates. This is a full-round action that can be used once per day, and affects a single creature. The save DC is Charisma-based. With these two, my main question would be is that reference to the stinging something to keep in? I think 3.0 had things like scorpions doing that, but not sure that it was kept for 3.5 at all. Constrict (Ex): A THING that gets a hold on an opponent of its size or smaller automatically deal damage with both claws, stinging at its full attack value. Improved Grab (Ex): To use this ability, a THING must hit a creature its own size or smaller with its claw attack. It if gets a hold, it hangs on and stings its opponents. [/QUOTE]
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