Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
My next project (#4)!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BOZ" data-source="post: 2511999" data-attributes="member: 1241"><p>#51</p><p>The bonespew is similar to a web attack, but not quite the same. A web attack is made in the same way as a net attack. This bonespew seems to target all creatures within a spread, forcing them to dodge with Reflex saves.</p><p>Should that last part become a separate ability, or even flavor text?</p><p></p><p>Bonespew (Ex): A THING can spit out a paste made of stomach excretions and ground bone. This breath weapon targets all creatures within a 15-foot diameter, at a range of up to 60 feet. Targets of this pasty spew must make a DC 17 Reflex save or else be immobilized. </p><p></p><p>Once struck by the Bonespew attack, the target can attempt to break free as a full round action by succeeding at a Strength check against DC 18, or an Escape Artist check against DC 21. The spew-covered victim can also be broken free of the hardened spit; in this case the bonespew has a hardness of 7 and 15 hit points. </p><p></p><p>THINGs can project bonespew three times before emptying their throat-sack. Each Medium-sized skeleton they devour replenishes one use of the Bonespew attack. Consuming a Medium-sized skeleton takes one round, while digestion of a consumed skeleton takes 5 minutes before it can be used in a Bonespew attack. With access to a fresh supply of skeletons, a THING can use its Bonespew attack indefinitely, pausing only to consume and digest more ammunition.</p><p></p><p></p><p>Rewrote this using the language format from the MM:</p><p></p><p>Snatch (Ex): A THING can choose to start a grapple when it hits with a tail slam attack, as a free action without provoking an attack of opportunity. If a THING gets a hold on a Medium or Small creature, it can make an automatic claw attack and squeezes each round for automatic tail slam damage. A THING can drop a creature it has snatched as a free action or use a standard action to fling it aside. A flung creature travels 1d6x10 feet, and takes 1d6 points of damage per 10 feet traveled. If a THING flings a snatched opponent while flying, the opponent takes this amount or falling damage, whichever is greater. A THING cannot make a trip attack in any round that it has used its tail as part of a snatch maneuver.</p><p></p><p></p><p>How is this Trip writeup?</p><p></p><p>Trip (Ex): The dexterity of the THING's tail also allows it to be used to trip opponents, a tactic the THING uses against opponents of Large size or greater. A THING that hits with a tail slam attack and does not use its Snatch attack can attempt to Trip its opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the THING.</p><p></p><p></p><p>The +5 seems weird to me, usually it is an even number - but, eh, I digress. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> how is this now:</p><p></p><p>Skills: A THING has a +5 racial bonus on Listen and Move Silently checks.</p><p>* A THING receives a +5 racial bonus on Hide checks in areas of low-light or darkness.</p><p></p><p></p><p>Does this section look allright?</p><p></p><p>THINGs AS MOUNTS</p><p>Training a THING as an aerial mount is a daunting task. It requires a successful Handle Animal check (DC 33 for an adult, or 26 for a young specimen). All Ride checks on a THING forced into the open are at +2 DC, due to the affect open spaces have upon the beast's Blindsight and nerves. A THING egg is typically worth 6,000 gp on the open market. A THING can serve as a paladin's mount, though a paladin must be of 9th level and have no current mount before one can be called to serve in such a capacity; providing the creature with skeletons could be a problem for a paladin, though. As mounts, THINGs are usually found only amongst the most martial and disciplined of subterranean races.</p><p>CARRYING CAPACITY</p><p>A THING can carry up to 459 lbs. as a Light load, a Medium load is up to 918 lbs., and a Heavy load is 1377 lbs. A THING can carry up to its Medium load and still fly.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2511999, member: 1241"] #51 The bonespew is similar to a web attack, but not quite the same. A web attack is made in the same way as a net attack. This bonespew seems to target all creatures within a spread, forcing them to dodge with Reflex saves. Should that last part become a separate ability, or even flavor text? Bonespew (Ex): A THING can spit out a paste made of stomach excretions and ground bone. This breath weapon targets all creatures within a 15-foot diameter, at a range of up to 60 feet. Targets of this pasty spew must make a DC 17 Reflex save or else be immobilized. Once struck by the Bonespew attack, the target can attempt to break free as a full round action by succeeding at a Strength check against DC 18, or an Escape Artist check against DC 21. The spew-covered victim can also be broken free of the hardened spit; in this case the bonespew has a hardness of 7 and 15 hit points. THINGs can project bonespew three times before emptying their throat-sack. Each Medium-sized skeleton they devour replenishes one use of the Bonespew attack. Consuming a Medium-sized skeleton takes one round, while digestion of a consumed skeleton takes 5 minutes before it can be used in a Bonespew attack. With access to a fresh supply of skeletons, a THING can use its Bonespew attack indefinitely, pausing only to consume and digest more ammunition. Rewrote this using the language format from the MM: Snatch (Ex): A THING can choose to start a grapple when it hits with a tail slam attack, as a free action without provoking an attack of opportunity. If a THING gets a hold on a Medium or Small creature, it can make an automatic claw attack and squeezes each round for automatic tail slam damage. A THING can drop a creature it has snatched as a free action or use a standard action to fling it aside. A flung creature travels 1d6x10 feet, and takes 1d6 points of damage per 10 feet traveled. If a THING flings a snatched opponent while flying, the opponent takes this amount or falling damage, whichever is greater. A THING cannot make a trip attack in any round that it has used its tail as part of a snatch maneuver. How is this Trip writeup? Trip (Ex): The dexterity of the THING's tail also allows it to be used to trip opponents, a tactic the THING uses against opponents of Large size or greater. A THING that hits with a tail slam attack and does not use its Snatch attack can attempt to Trip its opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the THING. The +5 seems weird to me, usually it is an even number - but, eh, I digress. ;) how is this now: Skills: A THING has a +5 racial bonus on Listen and Move Silently checks. * A THING receives a +5 racial bonus on Hide checks in areas of low-light or darkness. Does this section look allright? THINGs AS MOUNTS Training a THING as an aerial mount is a daunting task. It requires a successful Handle Animal check (DC 33 for an adult, or 26 for a young specimen). All Ride checks on a THING forced into the open are at +2 DC, due to the affect open spaces have upon the beast's Blindsight and nerves. A THING egg is typically worth 6,000 gp on the open market. A THING can serve as a paladin's mount, though a paladin must be of 9th level and have no current mount before one can be called to serve in such a capacity; providing the creature with skeletons could be a problem for a paladin, though. As mounts, THINGs are usually found only amongst the most martial and disciplined of subterranean races. CARRYING CAPACITY A THING can carry up to 459 lbs. as a Light load, a Medium load is up to 918 lbs., and a Heavy load is 1377 lbs. A THING can carry up to its Medium load and still fly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
My next project (#4)!
Top