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<blockquote data-quote="BOZ" data-source="post: 2514943" data-attributes="member: 1241"><p>#51</p><p>OK, here is the bonespew ability, split up a little to make it easier to look at. The first paragraph describes what happens when the creature uses it, and the second paragraph describes what happens when you get hit. As I said, it is similar to a web attack for the second paragraph, but since web attacks are made in the same way as net attacks (which affect single targets on a ranged attack roll), the first paragraph shows that it instead targets all creatures in a spread, allowing them to dodge with a Reflex save. The third paragraph describes the limitations of the spew and how to replenish it. I'm wondering if that third paragraph should become a separate ability and/or become flavor text.</p><p></p><p>Bonespew (Ex): A THING can spit out a paste made of stomach excretions and ground bone. This breath weapon targets all creatures within a 15-foot diameter, at a range of up to 60 feet. Targets of this pasty spew must make a DC 17 Reflex save or else be immobilized. </p><p></p><p>Once struck by the Bonespew attack, the target can attempt to break free as a full round action by succeeding at a Strength check against DC 18, or an Escape Artist check against DC 21. The spew-covered victim can also be broken free of the hardened spit; in this case the bonespew has a hardness of 7 and 15 hit points. </p><p></p><p>THINGs can project bonespew three times before emptying their throat-sack. Each Medium-sized skeleton they devour replenishes one use of the Bonespew attack. Consuming a Medium-sized skeleton takes one round, while digestion of a consumed skeleton takes 5 minutes before it can be used in a Bonespew attack. With access to a fresh supply of skeletons, a THING can use its Bonespew attack indefinitely, pausing only to consume and digest more ammunition.</p><p></p><p></p><p>Ideas... the reference to "breath weapon" needs to go away for sure.</p><p></p><p>Borrowing the language from the aranea for paragraph 2:</p><p>An entangled creature can escape with a DC 17 Escape Artist check or break free with a DC 21 Strength check. Both are standard actions. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. Hardened bonespew has 15 hit points and hardness 7.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2514943, member: 1241"] #51 OK, here is the bonespew ability, split up a little to make it easier to look at. The first paragraph describes what happens when the creature uses it, and the second paragraph describes what happens when you get hit. As I said, it is similar to a web attack for the second paragraph, but since web attacks are made in the same way as net attacks (which affect single targets on a ranged attack roll), the first paragraph shows that it instead targets all creatures in a spread, allowing them to dodge with a Reflex save. The third paragraph describes the limitations of the spew and how to replenish it. I'm wondering if that third paragraph should become a separate ability and/or become flavor text. Bonespew (Ex): A THING can spit out a paste made of stomach excretions and ground bone. This breath weapon targets all creatures within a 15-foot diameter, at a range of up to 60 feet. Targets of this pasty spew must make a DC 17 Reflex save or else be immobilized. Once struck by the Bonespew attack, the target can attempt to break free as a full round action by succeeding at a Strength check against DC 18, or an Escape Artist check against DC 21. The spew-covered victim can also be broken free of the hardened spit; in this case the bonespew has a hardness of 7 and 15 hit points. THINGs can project bonespew three times before emptying their throat-sack. Each Medium-sized skeleton they devour replenishes one use of the Bonespew attack. Consuming a Medium-sized skeleton takes one round, while digestion of a consumed skeleton takes 5 minutes before it can be used in a Bonespew attack. With access to a fresh supply of skeletons, a THING can use its Bonespew attack indefinitely, pausing only to consume and digest more ammunition. Ideas... the reference to "breath weapon" needs to go away for sure. Borrowing the language from the aranea for paragraph 2: An entangled creature can escape with a DC 17 Escape Artist check or break free with a DC 21 Strength check. Both are standard actions. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. Hardened bonespew has 15 hit points and hardness 7. [/QUOTE]
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