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<blockquote data-quote="BOZ" data-source="post: 2574580" data-attributes="member: 1241"><p>how does this look now?</p><p></p><p>Landslide (Ex): A group of (three?) or more ROCKs may cause a landslide (see Dungeon Master's Guide p90), assuming they are in a position to cause a landslide and all are within (50?) feet of each other. A landslide must start on high ground and must be able to travel at least 100 feet from start to finish. The path must follow the natural slope of the terrain, and the landslide has a width equal to double the total reach of all ROCKs in the landslide. For instance, four Large ROCKs, each with a reach of 10 feet, combine for a width of 80 feet. </p><p></p><p>Characters in the bury zone take 3d6 points of damage plus the slam damage of each ROCK in the landslide, or half that amount if they make a DC 15 Reflex save. They are subsequently pinned (see below). Characters in the slide zone take 1d6 points of damage plus half the slam damage of each ROCK in the landslide, or no damage if they make a DC 15 Reflex save. Those who fail their saves are pinned. </p><p></p><p>Pinned characters take 1d6 points of nonlethal damage per minute. If a pinned character falls unconscious, he must make a DC 15 Constitution check or take 1d6 points of lethal damage each minute thereafter until freed or dead, so long as the ROCKs maintain the pin. </p><p></p><p>A ROCK landslide is otherwise the same as a normal landslide. After performing a landslide, the ROCKs must move back into position to repeat the maneuver.</p><p></p><p></p><p></p><p></p><p>how is that for the trample?</p></blockquote><p></p>
[QUOTE="BOZ, post: 2574580, member: 1241"] how does this look now? Landslide (Ex): A group of (three?) or more ROCKs may cause a landslide (see Dungeon Master's Guide p90), assuming they are in a position to cause a landslide and all are within (50?) feet of each other. A landslide must start on high ground and must be able to travel at least 100 feet from start to finish. The path must follow the natural slope of the terrain, and the landslide has a width equal to double the total reach of all ROCKs in the landslide. For instance, four Large ROCKs, each with a reach of 10 feet, combine for a width of 80 feet. Characters in the bury zone take 3d6 points of damage plus the slam damage of each ROCK in the landslide, or half that amount if they make a DC 15 Reflex save. They are subsequently pinned (see below). Characters in the slide zone take 1d6 points of damage plus half the slam damage of each ROCK in the landslide, or no damage if they make a DC 15 Reflex save. Those who fail their saves are pinned. Pinned characters take 1d6 points of nonlethal damage per minute. If a pinned character falls unconscious, he must make a DC 15 Constitution check or take 1d6 points of lethal damage each minute thereafter until freed or dead, so long as the ROCKs maintain the pin. A ROCK landslide is otherwise the same as a normal landslide. After performing a landslide, the ROCKs must move back into position to repeat the maneuver. how is that for the trample? [/QUOTE]
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