Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
My next project (#4)!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BOZ" data-source="post: 2581007" data-attributes="member: 1241"><p>duh. my bad. good catch! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>OK, moving on...</p><p></p><p>This one needs a couple more feats, and I think it needs an LA too.</p><p></p><p>#57</p><p>CHILLY</p><p>Medium-Size Elemental (Cold)</p><p>Hit Dice: 7d8+7 (38 hp)</p><p>Initiative: +4 (Dex)</p><p>Speed: 50 ft.</p><p>AC: 19 (+4 Dex, +5 natural)</p><p>Attacks: ; 2 claws +6 melee, or Ray of Frost +13 ranged</p><p>Damage: Claws Id4+1 each, Ray of Frost Id3 cold</p><p>Face/Reach: 5 ft. x 5 ft/5 ft.</p><p>Special Attacks: Armor Damage, Ray of Frost</p><p>Special Qualities: Darkvision 60 ft., Immunities</p><p>Saves: Fort +6, Ref +6, Will +4</p><p>Abilities: Str 13, DexJ9,jGan 13, Int 10, Wis 14, Cha 16</p><p>Skills: Hide +2, Intimidate +8, Listen +8, Move. Silently +12, Spot +8</p><p>Feats: Weapon Finesse (claws)</p><p>Climate/Terrain: Cold mountains or plains</p><p>Organization: Solitary, pair, cluster (2-5), or large cluster (5-20)</p><p>Challenge Rating: 5</p><p>Treasure: No coins, standard goods, standard items</p><p>Alignment: Always neutral evil</p><p>Advancement: 8-13 HD.(Medium-size), 14-21 HD (Large); or by character class (ranger)</p><p>CHILLY is an elemental that uses winter’s cold for its amusement. CHILLYs prefer stealth and ambush to a straightforward attack. They lurk, shark-like, in the ice and snow, waiting for their chosen target to weaken from exposure, and then surreptitiously use their Ray of Frost ability as often as possible from a point of concealment before engaging in melee; this generally exhausts the magical healing of its target before the real fighting begins. If they are strongly opposed, they break and lose themselves in the snow and ice, only to return later for a second attack. A character has a +4 bonus to Spot a hidden CHILLY employing its Ray of Frost.</p><p>Combat</p><p>Armor Damage (Su): On a successful claw attack, the CHILLY may damage the armor of the target in addition to doing normal damage. The victim must make a Fortitude save (DC equal to 10 + half of the CHILLY's HD) or its armor bonus is reduced by 1. Until the item is completely destroyed, it may be repaired by a mundane craftsman or through the use of a mend spell.</p><p>Each casting of mend restores one armor bonus point to an item. Magical armor and natural armor are not affected by this ability.</p><p>Cold Subtype: The creature is immune to cold damage. It takes double damage from fire unless the fire attack allows a saving throw for half damage, in which case it takes half damage on a successful save and double damage on a failed save.</p><p>Elemental: An elemental is immune to poison, sleep, paralysis, and stunning. Elementals are not subject to critical hits or flanking and have Darkvision with a range of 60 feet. A slain elemental cannot be raised or resurrected, although a wish or miracle spell can restore it to life.</p><p>Ray of Frost (Sp): CHILLYs can cast ray of frost as a 2nd-level caster as a standard action once per turn. The range is 30 feet, and it does Id3 points of cold damage on a successful ranged attack.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2581007, member: 1241"] duh. my bad. good catch! :) OK, moving on... This one needs a couple more feats, and I think it needs an LA too. #57 CHILLY Medium-Size Elemental (Cold) Hit Dice: 7d8+7 (38 hp) Initiative: +4 (Dex) Speed: 50 ft. AC: 19 (+4 Dex, +5 natural) Attacks: ; 2 claws +6 melee, or Ray of Frost +13 ranged Damage: Claws Id4+1 each, Ray of Frost Id3 cold Face/Reach: 5 ft. x 5 ft/5 ft. Special Attacks: Armor Damage, Ray of Frost Special Qualities: Darkvision 60 ft., Immunities Saves: Fort +6, Ref +6, Will +4 Abilities: Str 13, DexJ9,jGan 13, Int 10, Wis 14, Cha 16 Skills: Hide +2, Intimidate +8, Listen +8, Move. Silently +12, Spot +8 Feats: Weapon Finesse (claws) Climate/Terrain: Cold mountains or plains Organization: Solitary, pair, cluster (2-5), or large cluster (5-20) Challenge Rating: 5 Treasure: No coins, standard goods, standard items Alignment: Always neutral evil Advancement: 8-13 HD.(Medium-size), 14-21 HD (Large); or by character class (ranger) CHILLY is an elemental that uses winter’s cold for its amusement. CHILLYs prefer stealth and ambush to a straightforward attack. They lurk, shark-like, in the ice and snow, waiting for their chosen target to weaken from exposure, and then surreptitiously use their Ray of Frost ability as often as possible from a point of concealment before engaging in melee; this generally exhausts the magical healing of its target before the real fighting begins. If they are strongly opposed, they break and lose themselves in the snow and ice, only to return later for a second attack. A character has a +4 bonus to Spot a hidden CHILLY employing its Ray of Frost. Combat Armor Damage (Su): On a successful claw attack, the CHILLY may damage the armor of the target in addition to doing normal damage. The victim must make a Fortitude save (DC equal to 10 + half of the CHILLY's HD) or its armor bonus is reduced by 1. Until the item is completely destroyed, it may be repaired by a mundane craftsman or through the use of a mend spell. Each casting of mend restores one armor bonus point to an item. Magical armor and natural armor are not affected by this ability. Cold Subtype: The creature is immune to cold damage. It takes double damage from fire unless the fire attack allows a saving throw for half damage, in which case it takes half damage on a successful save and double damage on a failed save. Elemental: An elemental is immune to poison, sleep, paralysis, and stunning. Elementals are not subject to critical hits or flanking and have Darkvision with a range of 60 feet. A slain elemental cannot be raised or resurrected, although a wish or miracle spell can restore it to life. Ray of Frost (Sp): CHILLYs can cast ray of frost as a 2nd-level caster as a standard action once per turn. The range is 30 feet, and it does Id3 points of cold damage on a successful ranged attack. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
My next project (#4)!
Top