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<blockquote data-quote="BOZ" data-source="post: 2611851" data-attributes="member: 1241"><p>welcome back! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>eh, I guess that's a good enough answer for me, especially since I am running low on time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>#61</p><p>this one probably needs the most work of any of these creatures...</p><p></p><p>Small Magical Beast</p><p>Hit Dice: 2dl0(11 hp)</p><p>Initiative: +14 (+10 Dex,+4 Improved Initiative)</p><p>Speed: 90 ft. (see text)</p><p>AC: 23 (+10 Dex, +2 natural, +1 size)</p><p>Attacks: 2 claws +13/+13/+13 melee (see text)</p><p>Damage: Claws Id4 each</p><p>Face/Reach: 5 ft x 5 ft./5 ft.</p><p>Special Qualities: Darkvision 60 ft., Low-light Vision, Scent, Time Sync</p><p>Saves: Fort+3, Ref+ 13, Will+1</p><p>Abilities: Str 10, Dex 30, Con 10,.Int 3, Wis 12, Cha 7</p><p>Skills: Balance +11, Jump +3, Spot +3, Tumble +11</p><p>Feats: Weapon Finesse (claws)</p><p>Climate/Terrain: Temperate forest or hills, or underground</p><p>Organization: Solitary</p><p>Challenge Rating: 2</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 3-4 HD (Small), 5-6 HP (Medium-size)</p><p>CHRONODUDE is a hunter that exists on a different temporal scale than most creatures on the material plane; the CHRONODUDE experiences time much quicker than everyone else. Physically, the CHRONODUDE looks like an average mountain monkey with a gray-silver coat.</p><p>Combat</p><p>Feats: CHRONODUDEs receive Weapon Finesse (claws) and Improved Initiative free as a racial bonus.</p><p>Time Sync (Ex): A CHRONODUDE experiences time at a far different rate than other creatures; effectively, the world around it is in temporal stasis, as the spell. However, when a CHRONODUDE focuses on a single creature or object, it pulls the object of its attention into the CHRONODUDE's own timeframe. This has a number of different effects:</p><p>>As long as the CHRONODUDE is not trying to drink, it can move across bodies of liquid as if they were solid.</p><p>>A CHRONODUDE leaves no tracks. However, it can be tracked by scent.</p><p>>Only one being will normally be able to fight a CHRONODUDE at any given time ? the current object of its attention. The allies of the victim will not even perceive the battle; they will only see the results when the CHRONODUDE flees or dies, returning its victim to normal time. The CHRONODUDE's target can use any sort of touch spells or melee weapons, or magical items that have touch-target powers or intrinsic properties such as rings, or magical arms or armor. However, any effect that projects beyond the user -- any ranged attack of any sort, whether magical or material ? will freeze in place the instant it leaves the hand of the user, as it is returned to its normal timeframe. The GM should keep track of these attacks; when the battle is concluded and the victim is returned to normal time, all of these postponed effects will suddenly occur at once.</p><p>>Should the CHRONODUDE become distracted ? should it decide to flee, become paralyzed by a spell like ghoul touch, or die, for instance ? its victim will immediately be returned to normal time. If it dies, the CHRONODUDE's body will become visible to the victim's companions, as well. However, the remains of the CHRONODUDE are still subject to its accelerated timeframe, which means that a minute of real time is the equivalent of seven days for the CHRONODUDE; needless to say, the remains will decompose with astounding speed.</p><p>>When a CHRONODUDE pulls a victim out of time, it does not quite pull him to the same time frame as the CHRONODUDE. As a result, the CHRONODUDE receives approximately three actions every round. This is taken into account in the statistics given above. If the CHRONODUDE and its victim were fully synchronized, it would only move at a speed of 30 feet and receive one melee attack per round. The effect of this is that in any round the CHRONODUDE may move up to 30 feet before making an attack, and if it wishes to it may move an additional 30 feet after making its first or second attacks.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2611851, member: 1241"] welcome back! :) eh, I guess that's a good enough answer for me, especially since I am running low on time. ;) #61 this one probably needs the most work of any of these creatures... Small Magical Beast Hit Dice: 2dl0(11 hp) Initiative: +14 (+10 Dex,+4 Improved Initiative) Speed: 90 ft. (see text) AC: 23 (+10 Dex, +2 natural, +1 size) Attacks: 2 claws +13/+13/+13 melee (see text) Damage: Claws Id4 each Face/Reach: 5 ft x 5 ft./5 ft. Special Qualities: Darkvision 60 ft., Low-light Vision, Scent, Time Sync Saves: Fort+3, Ref+ 13, Will+1 Abilities: Str 10, Dex 30, Con 10,.Int 3, Wis 12, Cha 7 Skills: Balance +11, Jump +3, Spot +3, Tumble +11 Feats: Weapon Finesse (claws) Climate/Terrain: Temperate forest or hills, or underground Organization: Solitary Challenge Rating: 2 Treasure: None Alignment: Always neutral Advancement: 3-4 HD (Small), 5-6 HP (Medium-size) CHRONODUDE is a hunter that exists on a different temporal scale than most creatures on the material plane; the CHRONODUDE experiences time much quicker than everyone else. Physically, the CHRONODUDE looks like an average mountain monkey with a gray-silver coat. Combat Feats: CHRONODUDEs receive Weapon Finesse (claws) and Improved Initiative free as a racial bonus. Time Sync (Ex): A CHRONODUDE experiences time at a far different rate than other creatures; effectively, the world around it is in temporal stasis, as the spell. However, when a CHRONODUDE focuses on a single creature or object, it pulls the object of its attention into the CHRONODUDE's own timeframe. This has a number of different effects: >As long as the CHRONODUDE is not trying to drink, it can move across bodies of liquid as if they were solid. >A CHRONODUDE leaves no tracks. However, it can be tracked by scent. >Only one being will normally be able to fight a CHRONODUDE at any given time ? the current object of its attention. The allies of the victim will not even perceive the battle; they will only see the results when the CHRONODUDE flees or dies, returning its victim to normal time. The CHRONODUDE's target can use any sort of touch spells or melee weapons, or magical items that have touch-target powers or intrinsic properties such as rings, or magical arms or armor. However, any effect that projects beyond the user -- any ranged attack of any sort, whether magical or material ? will freeze in place the instant it leaves the hand of the user, as it is returned to its normal timeframe. The GM should keep track of these attacks; when the battle is concluded and the victim is returned to normal time, all of these postponed effects will suddenly occur at once. >Should the CHRONODUDE become distracted ? should it decide to flee, become paralyzed by a spell like ghoul touch, or die, for instance ? its victim will immediately be returned to normal time. If it dies, the CHRONODUDE's body will become visible to the victim's companions, as well. However, the remains of the CHRONODUDE are still subject to its accelerated timeframe, which means that a minute of real time is the equivalent of seven days for the CHRONODUDE; needless to say, the remains will decompose with astounding speed. >When a CHRONODUDE pulls a victim out of time, it does not quite pull him to the same time frame as the CHRONODUDE. As a result, the CHRONODUDE receives approximately three actions every round. This is taken into account in the statistics given above. If the CHRONODUDE and its victim were fully synchronized, it would only move at a speed of 30 feet and receive one melee attack per round. The effect of this is that in any round the CHRONODUDE may move up to 30 feet before making an attack, and if it wishes to it may move an additional 30 feet after making its first or second attacks. [/QUOTE]
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