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<blockquote data-quote="BOZ" data-source="post: 2618792" data-attributes="member: 1241"><p>cool. just about done, then. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> have another look, tell me if you see any further problems. now that we're done with the fixing, what should the CR be?</p><p></p><p>Small Magical Beast</p><p>Hit Dice: 2d10 (11 hp)</p><p>Initiative: +14</p><p>Speed: 90 ft. (18 squares)</p><p>Armor Class: 23 (+1 size, +10 Dex, +2 natural), touch 21, flat-footed 13</p><p>Attack: Claw +13 melee (1d4)</p><p>Full Attack: 2 claws +13 melee (1d4)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Time Sync</p><p>Special Qualities: Darkvision 60 ft., low-light vision, quickness, scent, temporal alignment</p><p>Saves: Fort +3, Ref +13, Will +1</p><p>Abilities: Str 10, Dex 30, Con 10, Int 3, Wis 12, Cha 7</p><p>Skills: Balance +11, Jump +2, Spot +2, Tumble +11</p><p>Feats: Improved Initiative B, Weapon Finesse</p><p></p><p>Environment: Temperate forest or hills, or underground</p><p>Organization: Solitary</p><p>Challenge Rating: 2</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 3-4 HD (Small); 5-6 HD (Medium)</p><p>Level Adjustment: —</p><p></p><p>CHRONODUDE is a hunter that exists on a different temporal scale than most creatures on the material plane; the CHRONODUDE experiences time much quicker than everyone else. Physically, the CHRONODUDE looks like an average mountain monkey with a gray-silver coat.</p><p></p><p>Combat</p><p>Time Sync (Ex): A CHRONODUDE may bring a single creature or unattended object (maximum 50 pounds) into its own timeframe by focusing on it for a full round. Anything brought into a CHRONODUDE's timeframe can affect it normally, and vice versa. Anything that leaves a time synced creature returns to normal time. Thus, a time synced creature can make melee and touch attacks against the CHRONODUDE; however, ranged attacks and ranged touch attacks will fail, as any effect that projects beyond the creature will freeze in place the instant it leaves contact with the creature, occurring instead in normal time. A creature or object will remain in sync with the CHONODUDE until the CHRONODUDE dies, becomes helpless, moves more than 90 feet away from it, or the CHRONODUDE spends a full round focusing to will it back to normal time. A CHRONODUDE cannot sync another creature or object while it currently is synced with another creature or object.</p><p>Other creatures cannot perceive what happens to anything brought into a CHRONODUDE's timeframe. Whatever a CHRONODUDE brings with it simply seems to disappear, and then immediately reappear when the CHRONODUDE is done with it. If a CHRONODUDE dies, it becomes immediately visible to creatures in normal time; however, since it still remains in its own timeframe, it will decompose very rapidly.</p><p>Quickness (Su): A CHRONODUDE can take two extra standard actions or move actions during its turn each round. Instead of taking two extra standard actions or two extra move actions, a CHRONODUDE can take one extra standard action and one extra move action in a round.</p><p>Temporal Alignment (Ex): A CHRONODUDE experiences time at a far different rate than other creatures; effectively, the world around it seems completely motionless and silent. One minute of normal time is equivalent to one week of time for a CHRONODUDE. A CHRONODUDE is unable to affect creatures and objects in normal time, and creatures in normal time cannot affect a CHRONODUDE. A CHRONODUDE leaves no physical tracks, and can even move across bodies of water as if they were solid, although creatures can track it by scent.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2618792, member: 1241"] cool. just about done, then. :) have another look, tell me if you see any further problems. now that we're done with the fixing, what should the CR be? Small Magical Beast Hit Dice: 2d10 (11 hp) Initiative: +14 Speed: 90 ft. (18 squares) Armor Class: 23 (+1 size, +10 Dex, +2 natural), touch 21, flat-footed 13 Attack: Claw +13 melee (1d4) Full Attack: 2 claws +13 melee (1d4) Space/Reach: 5 ft./5 ft. Special Attacks: Time Sync Special Qualities: Darkvision 60 ft., low-light vision, quickness, scent, temporal alignment Saves: Fort +3, Ref +13, Will +1 Abilities: Str 10, Dex 30, Con 10, Int 3, Wis 12, Cha 7 Skills: Balance +11, Jump +2, Spot +2, Tumble +11 Feats: Improved Initiative B, Weapon Finesse Environment: Temperate forest or hills, or underground Organization: Solitary Challenge Rating: 2 Treasure: None Alignment: Always neutral Advancement: 3-4 HD (Small); 5-6 HD (Medium) Level Adjustment: — CHRONODUDE is a hunter that exists on a different temporal scale than most creatures on the material plane; the CHRONODUDE experiences time much quicker than everyone else. Physically, the CHRONODUDE looks like an average mountain monkey with a gray-silver coat. Combat Time Sync (Ex): A CHRONODUDE may bring a single creature or unattended object (maximum 50 pounds) into its own timeframe by focusing on it for a full round. Anything brought into a CHRONODUDE's timeframe can affect it normally, and vice versa. Anything that leaves a time synced creature returns to normal time. Thus, a time synced creature can make melee and touch attacks against the CHRONODUDE; however, ranged attacks and ranged touch attacks will fail, as any effect that projects beyond the creature will freeze in place the instant it leaves contact with the creature, occurring instead in normal time. A creature or object will remain in sync with the CHONODUDE until the CHRONODUDE dies, becomes helpless, moves more than 90 feet away from it, or the CHRONODUDE spends a full round focusing to will it back to normal time. A CHRONODUDE cannot sync another creature or object while it currently is synced with another creature or object. Other creatures cannot perceive what happens to anything brought into a CHRONODUDE's timeframe. Whatever a CHRONODUDE brings with it simply seems to disappear, and then immediately reappear when the CHRONODUDE is done with it. If a CHRONODUDE dies, it becomes immediately visible to creatures in normal time; however, since it still remains in its own timeframe, it will decompose very rapidly. Quickness (Su): A CHRONODUDE can take two extra standard actions or move actions during its turn each round. Instead of taking two extra standard actions or two extra move actions, a CHRONODUDE can take one extra standard action and one extra move action in a round. Temporal Alignment (Ex): A CHRONODUDE experiences time at a far different rate than other creatures; effectively, the world around it seems completely motionless and silent. One minute of normal time is equivalent to one week of time for a CHRONODUDE. A CHRONODUDE is unable to affect creatures and objects in normal time, and creatures in normal time cannot affect a CHRONODUDE. A CHRONODUDE leaves no physical tracks, and can even move across bodies of water as if they were solid, although creatures can track it by scent. [/QUOTE]
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