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<blockquote data-quote="BOZ" data-source="post: 2628705" data-attributes="member: 1241"><p>OK, here we go, time to move on to the next source!</p><p></p><p>#62</p><p>Small Magical Beast</p><p>Hit Dice: 1d10+l (6hp)</p><p>Initiative: +3 (Dex)</p><p>Speed: 40ft.</p><p>AC: 14 ( + 1 size,+3 Dex)</p><p>Attacks: Gore +5 melee</p><p>Damage: Goreld6-2</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Qualities: Blink, dimension door, immune to poison, scent, SR16</p><p>Saves: Fort+3,Ref+5,Will-l</p><p>Abilities: Str6,Dexl7,Conl2,Int5,Wis9, Cha6</p><p>Skills: Listen+2*, Hide + 11, Spot +2*, Wilderness Lore + 2 *</p><p>Feat: Weapon Finesse (horn)</p><p>Climate/Terrain: Any temperate land</p><p>Organization: Solitary or warren (2-20)</p><p>Challenge Rating: 1</p><p>Treasure: None</p><p>Alignment: Usually neutral</p><p>Advancement: 2-3 HD (Small)</p><p>The BUNNY is a dangerous creature that resembles a large rabbit with long white, pink, yellow, or light green fur. A unicorn-like horn, 1 to 2 feet long, protrudes from the BUNNY's head. Because of the BUNNY's interdimensional travel abilities, sages often refer to them as "blink bunnies."</p><p>COMBAT</p><p>BUNNY react to threats much differently than their normal rabbit cousins. When danger is nearby, the BUNNY becomes aggressive and moves to attack. In combat, the BUNNY stabs with its horn.</p><p>Blink (Su): BUNNY can blink as the spell cast by a 4 th-level sorcerer and can evoke or end the effect as a free action.</p><p>Dimension Door (Su): An BUNNY can teleport as dimension door cast by a 4th-level sorcerer, once per round, as a free action. The ability affects only the BUNNY, which never appears within a solid object and can act immediately after teleporting.</p><p>Immune to Poisons (Ex): An BUNNY is n<mune to all poisons.</p><p>Skills: BUNNY receive a +4 racial bonus to Spot checks due sharp eyesight and a +4 racial bonus to Spot or Wilderness Lore checks when tracking by scent.</p><p>PSIONIC BUNNY</p><p>About 10% of all BUNNY possess psionics. Use the statistics above and add the following special attack. Psionic BUNNY have Charisma 10 and are CR 2.</p><p>Psionics (Su): At will?control winds, deeper darkness, levitate, and telekinesis. These abilities are as the spells cast by a 4th-level sorcerer (save DC 10 + spell level).</p><p>Attack/DefenseModes(Sp):3/day?mind thrust, thoughtshield.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2628705, member: 1241"] OK, here we go, time to move on to the next source! #62 Small Magical Beast Hit Dice: 1d10+l (6hp) Initiative: +3 (Dex) Speed: 40ft. AC: 14 ( + 1 size,+3 Dex) Attacks: Gore +5 melee Damage: Goreld6-2 Face/Reach: 5 ft. by 5 ft./5 ft. Special Qualities: Blink, dimension door, immune to poison, scent, SR16 Saves: Fort+3,Ref+5,Will-l Abilities: Str6,Dexl7,Conl2,Int5,Wis9, Cha6 Skills: Listen+2*, Hide + 11, Spot +2*, Wilderness Lore + 2 * Feat: Weapon Finesse (horn) Climate/Terrain: Any temperate land Organization: Solitary or warren (2-20) Challenge Rating: 1 Treasure: None Alignment: Usually neutral Advancement: 2-3 HD (Small) The BUNNY is a dangerous creature that resembles a large rabbit with long white, pink, yellow, or light green fur. A unicorn-like horn, 1 to 2 feet long, protrudes from the BUNNY's head. Because of the BUNNY's interdimensional travel abilities, sages often refer to them as "blink bunnies." COMBAT BUNNY react to threats much differently than their normal rabbit cousins. When danger is nearby, the BUNNY becomes aggressive and moves to attack. In combat, the BUNNY stabs with its horn. Blink (Su): BUNNY can blink as the spell cast by a 4 th-level sorcerer and can evoke or end the effect as a free action. Dimension Door (Su): An BUNNY can teleport as dimension door cast by a 4th-level sorcerer, once per round, as a free action. The ability affects only the BUNNY, which never appears within a solid object and can act immediately after teleporting. Immune to Poisons (Ex): An BUNNY is n<mune to all poisons. Skills: BUNNY receive a +4 racial bonus to Spot checks due sharp eyesight and a +4 racial bonus to Spot or Wilderness Lore checks when tracking by scent. PSIONIC BUNNY About 10% of all BUNNY possess psionics. Use the statistics above and add the following special attack. Psionic BUNNY have Charisma 10 and are CR 2. Psionics (Su): At will?control winds, deeper darkness, levitate, and telekinesis. These abilities are as the spells cast by a 4th-level sorcerer (save DC 10 + spell level). Attack/DefenseModes(Sp):3/day?mind thrust, thoughtshield. [/QUOTE]
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