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<blockquote data-quote="BOZ" data-source="post: 2654525" data-attributes="member: 1241"><p>Probably at the time that was written (as is evident in a lot of older 3.0 stuff), a lot of players were not yet familiar with certain game mechanics, and the mechanics were either not spelled out as clearly as they are in 3.5 or the mechanics were harder to find in the books. So, a lot of designers (especially for d20 products) repeated the info to make sure people would get it. Melee touch attacks were one such thing, so I agree that some of this can be removed now.</p><p></p><p>So, looking at the nightwing for inspiration...</p><p></p><p>A EATER cannot di¬rectly harm an opponent; rather, it targets magical items carried or worn by its opponents. A EATER is able to discern the most powerful magi¬cal items in a group and always attack those items first, unless those items are too difficult to reach (such as something hidden in a backpack), in which case the EATER will choose to attack a more readily available item (such as a magical shield). It fastens its snout onto an item and drains the item's magical properties. Magical weapons merely striking a EATER are not drained of their magical properties.</p><p>Disenchantment (Ex): A EATER can permanently drain the magic from an item by making a successful touch attack with its snout. A EATER makes a touch attack against a held item with a -5 penalty, as the opponent can quickly move the item out of harm's way. The targeted item must succeed on a DC 16 Fortitude save or be instantly drained of any magic it possesses. A drained magic item becomes merely a masterwork item and loses any special abilities as well. The save DC is Charisma-based.</p><p>(I did raise the Cha score from 4 to 14, so the DC should be correct.)</p></blockquote><p></p>
[QUOTE="BOZ, post: 2654525, member: 1241"] Probably at the time that was written (as is evident in a lot of older 3.0 stuff), a lot of players were not yet familiar with certain game mechanics, and the mechanics were either not spelled out as clearly as they are in 3.5 or the mechanics were harder to find in the books. So, a lot of designers (especially for d20 products) repeated the info to make sure people would get it. Melee touch attacks were one such thing, so I agree that some of this can be removed now. So, looking at the nightwing for inspiration... A EATER cannot di¬rectly harm an opponent; rather, it targets magical items carried or worn by its opponents. A EATER is able to discern the most powerful magi¬cal items in a group and always attack those items first, unless those items are too difficult to reach (such as something hidden in a backpack), in which case the EATER will choose to attack a more readily available item (such as a magical shield). It fastens its snout onto an item and drains the item's magical properties. Magical weapons merely striking a EATER are not drained of their magical properties. Disenchantment (Ex): A EATER can permanently drain the magic from an item by making a successful touch attack with its snout. A EATER makes a touch attack against a held item with a -5 penalty, as the opponent can quickly move the item out of harm's way. The targeted item must succeed on a DC 16 Fortitude save or be instantly drained of any magic it possesses. A drained magic item becomes merely a masterwork item and loses any special abilities as well. The save DC is Charisma-based. (I did raise the Cha score from 4 to 14, so the DC should be correct.) [/QUOTE]
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