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<blockquote data-quote="BOZ" data-source="post: 2661841" data-attributes="member: 1241"><p>since it's a CR 3 critter, i will go with CL 3. you're right - that is way too deadly!</p><p></p><p>here's how he's looking now:</p><p></p><p>Medium Plant</p><p>Hit Dice: 6d8+6 (33 hp)</p><p>Initiative: +7</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 14 (+3 Dex, +1 natural), touch 13, flat-footed 11</p><p>Base Attack/Grapple: +4/+6</p><p>Attack: Slam +6 melee (1d6+2) or scythe + 6 melee (2d4+3/x4)</p><p>Full Attack: 3 slams +6 melee (1d6+2) or scythe + 6 melee (2d4+3/x4) or fire seeds +7 ranged touch</p><p>Space/Reach: 5 ft./5 ft. (10 ft. with slam)</p><p>Special Attacks: Constrict 1d6+2, fire seeds, improved grab, rend</p><p>Special Qualities: Darkvision 60 ft., low-light vision, plant traits</p><p>Saves: Fort +6, Ref +5, Will +2</p><p>Abilities: Str 14, Dex 16, Con 13, Int 6, Wis 11, Cha 2</p><p>Skills: Climb +4, Hide +5, Listen +2, Move Silently +5</p><p>Feats: Improved Initiative, Power Attack, Stealthy</p><p></p><p>Environment: Any land</p><p>Organization: Solitary</p><p>Challenge Rating: 3</p><p>Treasure: None</p><p>Alignment: Usually neutral</p><p>Advancement: 7-12 HD (Medium), 13-18 HD (Large)</p><p>Level Adjustment: ?</p><p></p><p>A PUMPKINHEAD is an animated plant creature brought to life by a combination of druidic magic and fey sprits. It is a roughly humanoid shaped tangle of vines and leaves, with a large pumpkin for its head. The pumpkin-head bears a leering face that appears to have been carved there, and it glows from inside with an eldritch fire. The nature of the face generally reflects the alignment of the animating spirit.</p><p></p><p>COMBAT</p><p>A PUMPKINHEAD attacks with its many tendrils, rending and tearing at its prey; a given PUMPKINHEAD has one tendril strong enough for attacking for every 2 HD it possesses. Occasionally, a PUMPKINHEAD is armed with a pitchfork or scythe.</p><p>Constrict (Ex): A PUMPKINHEAD deals automatic slam damage with a successful grapple check.</p><p>Fire Seeds (Sp): Once per day, a PUMPKINHEAD can use the acorn grenades ability of the fire seeds spell (caster level 3rd), using its own seeds as the material component instead of acorns.</p><p>Improved Grab (Ex): To use this ability, a PUMPKINHEAD must hit a Medium or smaller creature with at least two slam attacks. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.</p><p>Rend (Ex): If a PUMPKINHEAD hits with at least two slam attacks, it latches onto the opponent?s body and tears the flesh. This attack automatically deals an additional 2d6+3 points of damage.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2661841, member: 1241"] since it's a CR 3 critter, i will go with CL 3. you're right - that is way too deadly! here's how he's looking now: Medium Plant Hit Dice: 6d8+6 (33 hp) Initiative: +7 Speed: 30 ft. (6 squares) Armor Class: 14 (+3 Dex, +1 natural), touch 13, flat-footed 11 Base Attack/Grapple: +4/+6 Attack: Slam +6 melee (1d6+2) or scythe + 6 melee (2d4+3/x4) Full Attack: 3 slams +6 melee (1d6+2) or scythe + 6 melee (2d4+3/x4) or fire seeds +7 ranged touch Space/Reach: 5 ft./5 ft. (10 ft. with slam) Special Attacks: Constrict 1d6+2, fire seeds, improved grab, rend Special Qualities: Darkvision 60 ft., low-light vision, plant traits Saves: Fort +6, Ref +5, Will +2 Abilities: Str 14, Dex 16, Con 13, Int 6, Wis 11, Cha 2 Skills: Climb +4, Hide +5, Listen +2, Move Silently +5 Feats: Improved Initiative, Power Attack, Stealthy Environment: Any land Organization: Solitary Challenge Rating: 3 Treasure: None Alignment: Usually neutral Advancement: 7-12 HD (Medium), 13-18 HD (Large) Level Adjustment: ? A PUMPKINHEAD is an animated plant creature brought to life by a combination of druidic magic and fey sprits. It is a roughly humanoid shaped tangle of vines and leaves, with a large pumpkin for its head. The pumpkin-head bears a leering face that appears to have been carved there, and it glows from inside with an eldritch fire. The nature of the face generally reflects the alignment of the animating spirit. COMBAT A PUMPKINHEAD attacks with its many tendrils, rending and tearing at its prey; a given PUMPKINHEAD has one tendril strong enough for attacking for every 2 HD it possesses. Occasionally, a PUMPKINHEAD is armed with a pitchfork or scythe. Constrict (Ex): A PUMPKINHEAD deals automatic slam damage with a successful grapple check. Fire Seeds (Sp): Once per day, a PUMPKINHEAD can use the acorn grenades ability of the fire seeds spell (caster level 3rd), using its own seeds as the material component instead of acorns. Improved Grab (Ex): To use this ability, a PUMPKINHEAD must hit a Medium or smaller creature with at least two slam attacks. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. Rend (Ex): If a PUMPKINHEAD hits with at least two slam attacks, it latches onto the opponent?s body and tears the flesh. This attack automatically deals an additional 2d6+3 points of damage. [/QUOTE]
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