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<blockquote data-quote="BOZ" data-source="post: 2663226" data-attributes="member: 1241"><p>LOL - you're absolutely right. rather than waste a lot of time messing around with this guy, i will keep it simple. how is it now?</p><p></p><p>Small Humanoid (Goblinoid)</p><p>Hit Dice: 1d8 (4 hp)</p><p>Initiative: +1</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 14 (+1 size, +1 Dex, +2 studded leather), touch 12, flat-footed 13</p><p>Base Attack/Grapple: +0/-5</p><p>Attack: Morningstar +0 melee (1d8-1) or javelin +2 ranged (1d6-1)</p><p>Full Attack: Morningstar +0 melee (1d8-1) or javelin +2 ranged (1d6-1)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Spatio-temporal reversal</p><p>Special Qualities: Damage reversal, darkvision 60 ft.</p><p>Saves: Fort +2, Ref +1, Will +0</p><p>Abilities: Str 8, Dex 13, Con 11, Int 10, Wis 11, Cha 8</p><p>Skills: Hide +7, Listen +4, Move Silently +7, Spot +4</p><p>Feat: Alertness</p><p></p><p>Environment: Temperate and warm land, and underground</p><p>Organization: Gang (4-9), band (10-20 plus 100% noncombatants plus 1 3rd level sergeant and 1 leader of 4th-6th level), warband (10-24 with worg mounts), or tribe (20-60 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 10-24 worgs, and 2-4 dire wolves)</p><p>Challenge Rating: 2</p><p>Treasure: Standard</p><p>Alignment: Usually neutral evil</p><p>Advancement: By character class</p><p>Level Adjustment: -</p><p></p><p>The GOBLIN is a goblin afflicted with a strange space-time reversal disease known as GOBLINism. The disease appears to occur when overly heavy use of magic strains the fabric of the space-time continuum and leads to some very strange localized events. The disease only affects goblins and is not transmitted by them. GOBLINs resemble goblins in appearance and are indistinguishable from them. </p><p></p><p>Most GOBLINs encountered outside their lair are warriors; the information in the statistics block is for one of 1st level.</p><p></p><p>COMBAT</p><p>The GOBLIN favors ambushes, dirty tricks, and overwhelming odds to a fair fight. It moves within range of a foe so as to affect the creature with its spatio-temporal reversal ability.</p><p>Spatio-Temporal Reversal (Ex): This ability affects any creature within 20 feet of a GOBLIN. Creatures within range must succeed on a DC 9 Will save each round, or behave in a manner opposite of the way they intended to act that round. Whatever the creature's intentions were will be reversed: if the creature meant to steal something from the GOBLIN, it may instead give all of its possessions to the GOBLIN; if the creature meant to harm the GOBLIN, it would help the GOBLIN instead. The save DC is Charisma-based.</p><p>Damage Reversal (Ex): When struck by any attack that would deal damage, a GOBLIN instead gains temporary hit points equal to the damage dealt. It can gain more than its maximum hit points, but never more than twice its nor¬mal hit points. A GOBLIN is affected by curative magic (cure light wounds spells and potions potions, for instance) as if it were undead.</p><p>Skills: A GOBLIN has a +4 racial bonus on Move Silently checks.</p><p></p><p>GOBLIN CHARACTERS</p><p>A GOBLIN's favored class is rogue; GOBLIN leaders tend to be rogues or fighter/rogues. GOBLINs worship Maglubiyet and can choose two of the following domains: Chaos, Evil, and Trickery. Most GOBLIN spellcasters, however, are adepts (see the DMG, Chapter 2). GOBLIN adepts favor spells that fool or confuse enemies.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2663226, member: 1241"] LOL - you're absolutely right. rather than waste a lot of time messing around with this guy, i will keep it simple. how is it now? Small Humanoid (Goblinoid) Hit Dice: 1d8 (4 hp) Initiative: +1 Speed: 30 ft. (6 squares) Armor Class: 14 (+1 size, +1 Dex, +2 studded leather), touch 12, flat-footed 13 Base Attack/Grapple: +0/-5 Attack: Morningstar +0 melee (1d8-1) or javelin +2 ranged (1d6-1) Full Attack: Morningstar +0 melee (1d8-1) or javelin +2 ranged (1d6-1) Space/Reach: 5 ft./5 ft. Special Attacks: Spatio-temporal reversal Special Qualities: Damage reversal, darkvision 60 ft. Saves: Fort +2, Ref +1, Will +0 Abilities: Str 8, Dex 13, Con 11, Int 10, Wis 11, Cha 8 Skills: Hide +7, Listen +4, Move Silently +7, Spot +4 Feat: Alertness Environment: Temperate and warm land, and underground Organization: Gang (4-9), band (10-20 plus 100% noncombatants plus 1 3rd level sergeant and 1 leader of 4th-6th level), warband (10-24 with worg mounts), or tribe (20-60 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 10-24 worgs, and 2-4 dire wolves) Challenge Rating: 2 Treasure: Standard Alignment: Usually neutral evil Advancement: By character class Level Adjustment: - The GOBLIN is a goblin afflicted with a strange space-time reversal disease known as GOBLINism. The disease appears to occur when overly heavy use of magic strains the fabric of the space-time continuum and leads to some very strange localized events. The disease only affects goblins and is not transmitted by them. GOBLINs resemble goblins in appearance and are indistinguishable from them. Most GOBLINs encountered outside their lair are warriors; the information in the statistics block is for one of 1st level. COMBAT The GOBLIN favors ambushes, dirty tricks, and overwhelming odds to a fair fight. It moves within range of a foe so as to affect the creature with its spatio-temporal reversal ability. Spatio-Temporal Reversal (Ex): This ability affects any creature within 20 feet of a GOBLIN. Creatures within range must succeed on a DC 9 Will save each round, or behave in a manner opposite of the way they intended to act that round. Whatever the creature's intentions were will be reversed: if the creature meant to steal something from the GOBLIN, it may instead give all of its possessions to the GOBLIN; if the creature meant to harm the GOBLIN, it would help the GOBLIN instead. The save DC is Charisma-based. Damage Reversal (Ex): When struck by any attack that would deal damage, a GOBLIN instead gains temporary hit points equal to the damage dealt. It can gain more than its maximum hit points, but never more than twice its nor¬mal hit points. A GOBLIN is affected by curative magic (cure light wounds spells and potions potions, for instance) as if it were undead. Skills: A GOBLIN has a +4 racial bonus on Move Silently checks. GOBLIN CHARACTERS A GOBLIN's favored class is rogue; GOBLIN leaders tend to be rogues or fighter/rogues. GOBLINs worship Maglubiyet and can choose two of the following domains: Chaos, Evil, and Trickery. Most GOBLIN spellcasters, however, are adepts (see the DMG, Chapter 2). GOBLIN adepts favor spells that fool or confuse enemies. [/QUOTE]
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