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<blockquote data-quote="BOZ" data-source="post: 2663820" data-attributes="member: 1241"><p>thank you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>next!</p><p></p><p>#72</p><p>I think this one should be a Magical Beast, but if that doesn?t make sense I guess I could go with Animal.</p><p></p><p>Needs two feats, regardless.</p><p></p><p>Medium-Size Beast</p><p>HitDice: 5dlO+20(45hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 20 ft.</p><p>AC: 17 (+2 Dex,+5 natural)</p><p>Attacks: Bite+7 melee</p><p>Damage: Bite ld4+4</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attacks: Ambush</p><p>Saves: Fort+8,Ref+6, Will +1</p><p>Abilities: Str 18, Dex 14, Con 18, Int 2, Wis 10,Cha6 </p><p>Skills: Hide+9, Listen+2, Move Silently+9, Spot+2</p><p>Climate/Terrain: Any mountains, hills, plains, desert, and underground</p><p>Organization: Solitary or pair</p><p>Challenge Rating: 3</p><p>Treasure: 25% coins; 25% goods; no items</p><p>Alignment: Always neutral</p><p>Advancement: 6-10HD (Medium-size); 11-15 HD (Large)</p><p>The LIZARD is a 5-foot long chameleon-like lizard. It makes its home among rocks and rubble, where its chameleon powers allow it to blend in with its surroundings. A LIZARD is effectively invisible until it attacks. The LIZARD is a nocturnal hunter.</p><p>COMBAT</p><p>A LIZARD hides until its prey approaches, then springs out and attacks.</p><p>Ambush (Ex): A LIZARD darts out of its hiding place with blinding speed. On the first round after it emerges, it gains a +4 conditional bonus to its attack roll.</p><p>Skills: LIZARDs receive a +4 racial bonus to Hide and Move Silently checks. *In rocky or mountainous areas, the Hide bonus improves to+12.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2663820, member: 1241"] thank you. :D next! #72 I think this one should be a Magical Beast, but if that doesn?t make sense I guess I could go with Animal. Needs two feats, regardless. Medium-Size Beast HitDice: 5dlO+20(45hp) Initiative: +2 (Dex) Speed: 20 ft. AC: 17 (+2 Dex,+5 natural) Attacks: Bite+7 melee Damage: Bite ld4+4 Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Ambush Saves: Fort+8,Ref+6, Will +1 Abilities: Str 18, Dex 14, Con 18, Int 2, Wis 10,Cha6 Skills: Hide+9, Listen+2, Move Silently+9, Spot+2 Climate/Terrain: Any mountains, hills, plains, desert, and underground Organization: Solitary or pair Challenge Rating: 3 Treasure: 25% coins; 25% goods; no items Alignment: Always neutral Advancement: 6-10HD (Medium-size); 11-15 HD (Large) The LIZARD is a 5-foot long chameleon-like lizard. It makes its home among rocks and rubble, where its chameleon powers allow it to blend in with its surroundings. A LIZARD is effectively invisible until it attacks. The LIZARD is a nocturnal hunter. COMBAT A LIZARD hides until its prey approaches, then springs out and attacks. Ambush (Ex): A LIZARD darts out of its hiding place with blinding speed. On the first round after it emerges, it gains a +4 conditional bonus to its attack roll. Skills: LIZARDs receive a +4 racial bonus to Hide and Move Silently checks. *In rocky or mountainous areas, the Hide bonus improves to+12. [/QUOTE]
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