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<blockquote data-quote="BOZ" data-source="post: 2671766" data-attributes="member: 1241"><p>#74</p><p>slight logistical problem with this one; how can an incorporeal creature trip? Obviously, there needs to be an explanation how this works. The fact that silver weapons can hit it might provide a clue.</p><p></p><p>Medium-Size Undead (Incorporeal)</p><p>HitDice: 4dl2(26hp)</p><p>Initiative: +6(+2Dex,+4ImprovedInitiative)</p><p>Speed: 50ft.</p><p>AC: 13(+2Dex, + ldeflection)</p><p>Attacks: Incorporealbite+4melee</p><p>Damage: Incorporeal bite Id4 temporary Strength</p><p>Face/Reach: 5ft.by5ft./5ft.</p><p>SpecialAttacks: Strength damage, trip</p><p>Special Qualities: Shadow blend, scent, partially incorporeal, undead</p><p>Saves: Fort+l,Ref+3,Will+5</p><p>Abilities: Str—,Dexl5,Con—,Int4,Wisl2, Chal3</p><p>Skills: Listen+5,Spot+5,WildemessLore +5*</p><p>Feat: Improved Initiative</p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary, pair, orpack (5-12)</p><p>Challenge Rating: 3</p><p>Treasure: None</p><p>Alignment: Always chaotic evil</p><p>Advancement: 5-6HD(Medium-size); 7-12HD (Large)</p><p>PUPPYs are large black hounds formed of darkness. They are nocturnal hunters and hate all living creatures. Their eyes flash with a crimson fire when prey is sighted.</p><p>COMBAT</p><p>PUPPYs prefer to attack from ambush, using the shadows and darkness to their advantage. When prey wanders nearby, a PUPPY leaps to the attack. A PUPPY pack leads its prey into an ambush and then strikes when opponents are completely unaware.</p><p>Strength Damage (Su): The bite of a PUPPY deals Id4 points of temporary Strength damage to a living foe. A creature reduced to Strength 0 dies.</p><p>Trip (Ex): A PUPPY that hits with its bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the PUPPY.</p><p>Partially Incorporeal (Ex): PUPPYs can be hit by non-magical silver weapons, with a 50% chance to ignore any damage from a corporeal source.</p><p>Shadow Blend (Ex): In any light less than daylight, PUPPYs blend into the shadows. In torch light or that of a light spell, they receive 1/2 cover; less than that, they receive 9/10 cover. Daylight or a daylight spell negates this ability.</p><p>Skills: A PUPPY receives a +4 racial bonus to Wilderness Lore checks when tracking by scent.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2671766, member: 1241"] #74 slight logistical problem with this one; how can an incorporeal creature trip? Obviously, there needs to be an explanation how this works. The fact that silver weapons can hit it might provide a clue. Medium-Size Undead (Incorporeal) HitDice: 4dl2(26hp) Initiative: +6(+2Dex,+4ImprovedInitiative) Speed: 50ft. AC: 13(+2Dex, + ldeflection) Attacks: Incorporealbite+4melee Damage: Incorporeal bite Id4 temporary Strength Face/Reach: 5ft.by5ft./5ft. SpecialAttacks: Strength damage, trip Special Qualities: Shadow blend, scent, partially incorporeal, undead Saves: Fort+l,Ref+3,Will+5 Abilities: Str—,Dexl5,Con—,Int4,Wisl2, Chal3 Skills: Listen+5,Spot+5,WildemessLore +5* Feat: Improved Initiative Climate/Terrain: Any land and underground Organization: Solitary, pair, orpack (5-12) Challenge Rating: 3 Treasure: None Alignment: Always chaotic evil Advancement: 5-6HD(Medium-size); 7-12HD (Large) PUPPYs are large black hounds formed of darkness. They are nocturnal hunters and hate all living creatures. Their eyes flash with a crimson fire when prey is sighted. COMBAT PUPPYs prefer to attack from ambush, using the shadows and darkness to their advantage. When prey wanders nearby, a PUPPY leaps to the attack. A PUPPY pack leads its prey into an ambush and then strikes when opponents are completely unaware. Strength Damage (Su): The bite of a PUPPY deals Id4 points of temporary Strength damage to a living foe. A creature reduced to Strength 0 dies. Trip (Ex): A PUPPY that hits with its bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the PUPPY. Partially Incorporeal (Ex): PUPPYs can be hit by non-magical silver weapons, with a 50% chance to ignore any damage from a corporeal source. Shadow Blend (Ex): In any light less than daylight, PUPPYs blend into the shadows. In torch light or that of a light spell, they receive 1/2 cover; less than that, they receive 9/10 cover. Daylight or a daylight spell negates this ability. Skills: A PUPPY receives a +4 racial bonus to Wilderness Lore checks when tracking by scent. [/QUOTE]
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