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<blockquote data-quote="BOZ" data-source="post: 2676151" data-attributes="member: 1241"><p>OK, is the following saying enough?</p><p></p><p>i want to avoid being overly verbose when a DM can just look up the effects in the DMG. of course at the same time, i don't want them to have to look up too much, since that can slow the game down.</p><p></p><p>Conjure Storm (Su): Once per day, as a standard action, a DUDE can alter the weather in a 500-foot radius around itself. The weather changes are immediate and remain for 10 rounds before the weather returns to its previous state. In the first and second round, the weather is strong; in the third and fourth rounds, the weather is severe; and in the fifth and sixth rounds, the weather is intense. In the seventh and eighth rounds, the weather goes down to severe, and in the ninth and tenth rounds it returns to strong before ending completely after the tenth round. The inclement weather conjured by a DUDE takes the form of heavy rain and wind and has the following effects as noted below (see "Weather" in the Dungeon Master's Guide, chapter 3 for full details on listed weather effects). Each effect occurs during the DUDE's turn.</p><p></p><p>1st and 2nd rounds, 9th and 10th rounds: Strong winds and rain blow in the affected area.</p><p></p><p>3rd and 4th rounds, 7th and 8th rounds: A thunderstorm affects the area, bringing severe winds and rain.</p><p></p><p>5th and 6th rounds: A powerful windstorm affects the area, bringing intense wind and rain and making ranged attacks with normal weapons impossible.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2676151, member: 1241"] OK, is the following saying enough? i want to avoid being overly verbose when a DM can just look up the effects in the DMG. of course at the same time, i don't want them to have to look up too much, since that can slow the game down. Conjure Storm (Su): Once per day, as a standard action, a DUDE can alter the weather in a 500-foot radius around itself. The weather changes are immediate and remain for 10 rounds before the weather returns to its previous state. In the first and second round, the weather is strong; in the third and fourth rounds, the weather is severe; and in the fifth and sixth rounds, the weather is intense. In the seventh and eighth rounds, the weather goes down to severe, and in the ninth and tenth rounds it returns to strong before ending completely after the tenth round. The inclement weather conjured by a DUDE takes the form of heavy rain and wind and has the following effects as noted below (see "Weather" in the Dungeon Master's Guide, chapter 3 for full details on listed weather effects). Each effect occurs during the DUDE's turn. 1st and 2nd rounds, 9th and 10th rounds: Strong winds and rain blow in the affected area. 3rd and 4th rounds, 7th and 8th rounds: A thunderstorm affects the area, bringing severe winds and rain. 5th and 6th rounds: A powerful windstorm affects the area, bringing intense wind and rain and making ranged attacks with normal weapons impossible. [/QUOTE]
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