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<blockquote data-quote="BOZ" data-source="post: 2678035" data-attributes="member: 1241"><p>i'll stick with +2 LA.</p><p></p><p>NEXT (to last)!</p><p></p><p>#77 </p><p>LA? It has balanced ability scores (I think), natural armor, three attacks per round, but its multiple personalities are definitely a setback.</p><p></p><p>Needs another feat.</p><p></p><p>Large Humanoid (THREE-HEAD)</p><p>HitDice: 3d8+6(19hp)</p><p>Initiative: -1 (Dex)</p><p>Speed: 20 ft.</p><p>AC: 17 (-1 size,-1 Dex, +6 natural, +3 hide)</p><p>Attacks: 3 clubs +5 melee, or3 slams +5 melee</p><p>Damage: Club ld6+4 or slam ld4+4</p><p>Face/Reach: 5 ft. by 5 ft./10 ft.</p><p>Special Attacks: Superior three-weapon fighting</p><p>Special Qualities: Multiple personalities, low-light vision</p><p>Saves: Fort +2,Ref-l, Will-1</p><p>Abilities: Str 16, Dex 9, Con 15, Int 8, Wis 9,Cha 12</p><p>Skills: Climb+4, Hide+0, Listen+4, Search +4, Spot +5</p><p>Feat: Power Attack</p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary or clan (3-30)</p><p>Challenge Rating: 2</p><p>Treasure: Standard</p><p>Alignment: Any chaotic</p><p>Advancement: By character class</p><p>THREE-HEADs are a bizarre humanoid race that is among the rarest of intelligent races. They are so rare, in fact, that most people believe their existence to be only legend. At first sight, many adventurers assume that THREE-HEADs are a race of three-headed ettins or trolls. THREE-HEADs each have three heads, three arms, and three legs. They have ashen skin, pale and sickly-looking, but otherwise THREE-HEADs resemble very homely humans. Adventurers who have actually seen these strange creatures claim that the middle head of an THREE-HEAD is a different sex from the other two. This is not true, however, and is in fact merely a side effect of the bizarre biology of these creatures. THREE-HEADs are very primitive and clothe themselves in unfinished animal hides, weave bones and sticks into their hair, and utilize only the crudest of tools and weapons.</p><p>COMBAT</p><p>THREE-HEADs attack with savage brutality as if in an animalistic rage.</p><p>Superior Three-Weapon Fighting (Ex): Because each of its three heads controls an arm, the THREE-HEAD does not suffer an attack penalty for attacking with three weapons.</p><p>Multiple Personalities (Ex): The three heads of an THREE-HEAD rarely get along with each other. Due to this division of personalities, there is a 15% chance in any given situation that the three heads will get into an argument. An THREE-HEAD engaged in an argument with itself has a -2 penalty to attacks, AC, and Reflex saves. In a non-combat situation, an THREE-HEAD can be coerced into a self-argument with an opposed Charisma check versus its Wisdom modifier.</p><p>Skills: An THREE-HEAD?s three heads grant it a +4 racial bonus to Listen, Search, and Spot checks. An THREE-HEAD cannot be flanked.</p><p>THREE-HEAD SOCIETY</p><p>THREE-HEADs have a very primitive social system: simply put, the strongest male of any THREE-HEAD tribe is the leader. Any adult male THREE-HEAD has the right to challenge the tribal leader in a non-lethal ritual combat ? usually a wrestling match or other test of strength. If the challenger loses, he is banished from the tribe for a period of one full year. His immediate family is also banished with him: THREE-HEADs cannot tolerate weakness. Should the leader be deposed, he becomes an elder of the tribe and acts as an advisor to the new leader.</p><p>Female THREE-HEADs usually give birth to only a single child. If twins are born to an THREE-HEAD couple, this is seen as an ill omen: thus, one child is slain by the tribal shaman as a sacrifice to their god. The shaman casts bones or sticks to determine which child is to be the sacrifice. Because THREE-HEAD society is strongly male-dominated, if one twin is male and the other female, it will always be the female child that is sacrificed.</p><p>THREE-HEAD CHARACTERS</p><p>The favored class of an THREE-HEAD is barbarian, and all THREE-HEAD chieftains are barbarians. Female THREE-HEADs have been known to become adepts, but this is rare; nearly all classed members of both sexes of this unusual race are barbarians.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2678035, member: 1241"] i'll stick with +2 LA. NEXT (to last)! #77 LA? It has balanced ability scores (I think), natural armor, three attacks per round, but its multiple personalities are definitely a setback. Needs another feat. Large Humanoid (THREE-HEAD) HitDice: 3d8+6(19hp) Initiative: -1 (Dex) Speed: 20 ft. AC: 17 (-1 size,-1 Dex, +6 natural, +3 hide) Attacks: 3 clubs +5 melee, or3 slams +5 melee Damage: Club ld6+4 or slam ld4+4 Face/Reach: 5 ft. by 5 ft./10 ft. Special Attacks: Superior three-weapon fighting Special Qualities: Multiple personalities, low-light vision Saves: Fort +2,Ref-l, Will-1 Abilities: Str 16, Dex 9, Con 15, Int 8, Wis 9,Cha 12 Skills: Climb+4, Hide+0, Listen+4, Search +4, Spot +5 Feat: Power Attack Climate/Terrain: Any land and underground Organization: Solitary or clan (3-30) Challenge Rating: 2 Treasure: Standard Alignment: Any chaotic Advancement: By character class THREE-HEADs are a bizarre humanoid race that is among the rarest of intelligent races. They are so rare, in fact, that most people believe their existence to be only legend. At first sight, many adventurers assume that THREE-HEADs are a race of three-headed ettins or trolls. THREE-HEADs each have three heads, three arms, and three legs. They have ashen skin, pale and sickly-looking, but otherwise THREE-HEADs resemble very homely humans. Adventurers who have actually seen these strange creatures claim that the middle head of an THREE-HEAD is a different sex from the other two. This is not true, however, and is in fact merely a side effect of the bizarre biology of these creatures. THREE-HEADs are very primitive and clothe themselves in unfinished animal hides, weave bones and sticks into their hair, and utilize only the crudest of tools and weapons. COMBAT THREE-HEADs attack with savage brutality as if in an animalistic rage. Superior Three-Weapon Fighting (Ex): Because each of its three heads controls an arm, the THREE-HEAD does not suffer an attack penalty for attacking with three weapons. Multiple Personalities (Ex): The three heads of an THREE-HEAD rarely get along with each other. Due to this division of personalities, there is a 15% chance in any given situation that the three heads will get into an argument. An THREE-HEAD engaged in an argument with itself has a -2 penalty to attacks, AC, and Reflex saves. In a non-combat situation, an THREE-HEAD can be coerced into a self-argument with an opposed Charisma check versus its Wisdom modifier. Skills: An THREE-HEAD?s three heads grant it a +4 racial bonus to Listen, Search, and Spot checks. An THREE-HEAD cannot be flanked. THREE-HEAD SOCIETY THREE-HEADs have a very primitive social system: simply put, the strongest male of any THREE-HEAD tribe is the leader. Any adult male THREE-HEAD has the right to challenge the tribal leader in a non-lethal ritual combat ? usually a wrestling match or other test of strength. If the challenger loses, he is banished from the tribe for a period of one full year. His immediate family is also banished with him: THREE-HEADs cannot tolerate weakness. Should the leader be deposed, he becomes an elder of the tribe and acts as an advisor to the new leader. Female THREE-HEADs usually give birth to only a single child. If twins are born to an THREE-HEAD couple, this is seen as an ill omen: thus, one child is slain by the tribal shaman as a sacrifice to their god. The shaman casts bones or sticks to determine which child is to be the sacrifice. Because THREE-HEAD society is strongly male-dominated, if one twin is male and the other female, it will always be the female child that is sacrificed. THREE-HEAD CHARACTERS The favored class of an THREE-HEAD is barbarian, and all THREE-HEAD chieftains are barbarians. Female THREE-HEADs have been known to become adepts, but this is rare; nearly all classed members of both sexes of this unusual race are barbarians. [/QUOTE]
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