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<blockquote data-quote="BOZ" data-source="post: 2682778" data-attributes="member: 1241"><p>here we go...</p><p></p><p>#78</p><p>LAST ONE! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>does the electricity subtype still exist? I don’t think it does.</p><p></p><p>Small Aberration (Electricity)</p><p>Hit Dice: 2d8+l(10hp)</p><p>Initiative: +4(Dex)</p><p>Speed: Fly 30 ft. (good)</p><p>AC: 17 ( + 1 size, +4Dex, + 2 natural)</p><p>Attacks: Bite +5 melee, tail slap +0 melee</p><p>Damage: Bite Id4-1 and blood drain, tail slap electricity</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attacks: Attach, blood drain, electricity</p><p>Special Qualities: Electricity immunity, darkvision 60 ft.</p><p>Saves: Fort+ l,Ref+ 3, Will+4</p><p>Abilities: Str 8, Dex 18, Con 12, Int 2, Wis 12.Cha 6</p><p>Skills: Listen+4, Spot+4</p><p>Feat: Weapon Finesse (bite)</p><p>Climate/Terrain: Any land and underground</p><p>Organization: Gang (2-4), mob (6-11), or swarm (12-20)</p><p>Challenge Rating: 2</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 3-4 HD (Small); 5-6 HD (Medium-size)</p><p>This weird aberration appears as a small spherical creature with a 3-foot long sinewy tail trailing behind it. Its body is covered in thick gray bristles. Two large fly-like eyes dominate the body, and small horns protrude above the eyes. The SHOCKEY’s mouth is located near the underside of its body and is lined with many small needle-like teeth.</p><p>COMBAT</p><p>SHOCKEYs are very aggressive and attack by latching onto a foe and draining blood. A SHOCKEY strikes a held foe with its tail, dealing electrical damage, and maintains its hold until either it or its opponent is dead.</p><p>Attach (Ex): A SHOCKEY that hits with its bite attack latches onto its foe’s neck and drains blood each round. An attached SHOCKEY automatically hits a foe with its bite and tail slap. An attached SHOCKEY has an AC of 13.</p><p>Blood Drain (Ex): A SHOCKEY drains blood, dealing Id4 points of tem¬porary Constitution damage each round it remains attached.</p><p>Electricity (Su): A SHOCKEY deals 2d4 points of electric¬ity damage with its tail slap. An attached SHOCKEY automati¬cally hits a held opponent each round with its tail slap.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2682778, member: 1241"] here we go... #78 LAST ONE! :) does the electricity subtype still exist? I don’t think it does. Small Aberration (Electricity) Hit Dice: 2d8+l(10hp) Initiative: +4(Dex) Speed: Fly 30 ft. (good) AC: 17 ( + 1 size, +4Dex, + 2 natural) Attacks: Bite +5 melee, tail slap +0 melee Damage: Bite Id4-1 and blood drain, tail slap electricity Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Attach, blood drain, electricity Special Qualities: Electricity immunity, darkvision 60 ft. Saves: Fort+ l,Ref+ 3, Will+4 Abilities: Str 8, Dex 18, Con 12, Int 2, Wis 12.Cha 6 Skills: Listen+4, Spot+4 Feat: Weapon Finesse (bite) Climate/Terrain: Any land and underground Organization: Gang (2-4), mob (6-11), or swarm (12-20) Challenge Rating: 2 Treasure: None Alignment: Always neutral Advancement: 3-4 HD (Small); 5-6 HD (Medium-size) This weird aberration appears as a small spherical creature with a 3-foot long sinewy tail trailing behind it. Its body is covered in thick gray bristles. Two large fly-like eyes dominate the body, and small horns protrude above the eyes. The SHOCKEY’s mouth is located near the underside of its body and is lined with many small needle-like teeth. COMBAT SHOCKEYs are very aggressive and attack by latching onto a foe and draining blood. A SHOCKEY strikes a held foe with its tail, dealing electrical damage, and maintains its hold until either it or its opponent is dead. Attach (Ex): A SHOCKEY that hits with its bite attack latches onto its foe’s neck and drains blood each round. An attached SHOCKEY automatically hits a foe with its bite and tail slap. An attached SHOCKEY has an AC of 13. Blood Drain (Ex): A SHOCKEY drains blood, dealing Id4 points of tem¬porary Constitution damage each round it remains attached. Electricity (Su): A SHOCKEY deals 2d4 points of electric¬ity damage with its tail slap. An attached SHOCKEY automati¬cally hits a held opponent each round with its tail slap. [/QUOTE]
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