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<blockquote data-quote="BOZ" data-source="post: 2683227" data-attributes="member: 1241"><p>I have to imagine the attack was inspired by the stirge. given that grapple checks weren't completely standardized in 3.0, i need to set a bonus value. stirges, CR 1/2, have a grapple check of -11 with a +12 racial bonus when attached, bringing it up to +1. </p><p></p><p>since this guy is CR 2, and has a grapple check of -4, what ought to be its racial bonus? +8, +10?</p><p></p><p>Small Aberration</p><p>Hit Dice: 2d8+2 (11 hp)</p><p>Initiative: +4</p><p>Speed: Fly 30 ft. (good) (6 squares)</p><p>Armor Class: 17 (+1 size, +4 Dex, +2 natural), touch 15, flat-footed 13</p><p>Base Attack/Grapple: +1/-4 (+X when attached)</p><p>Attack: Bite +6 melee (1d4-1) or tail +6 melee touch (2d4 electricity)</p><p>Full Attack: Bite +6 melee (1d4-1) and tail +1 melee touch (2d4 electricity)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Attach, blood drain, electricity</p><p>Special Qualities: Darkvision 60 ft., immunity to electricity</p><p>Saves: Fort +1, Ref +4, Will +4</p><p>Abilities: Str 8, Dex 18, Con 12, Int 2, Wis 12, Cha 6</p><p>Skills: Listen +3, Spot +4</p><p>Feat: Weapon Finesse</p><p></p><p>Environment: Any land and underground</p><p>Organization: Gang (2-4), mob (6-11), or swarm (12-20)</p><p>Challenge Rating: 2</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 3-4 HD (Small); 5-6 HD (Medium)</p><p>Level Adjustment: ?</p><p></p><p>This weird animal appears as a small spherical creature with a 3-foot long sinewy tail trailing behind it. Its body is covered in thick gray bristles. Two large fly-like eyes dominate the body, and small horns protrude above the eyes. The SHOCKEY's mouth is located near the underside of its body and is lined with many small needle-like teeth.</p><p></p><p>COMBAT</p><p>SHOCKEYs are very aggressive and attack by latching onto a foe and draining blood. A SHOCKEY strikes a held foe with its tail, dealing electrical damage, and maintains its hold until either it or its opponent is dead.</p><p>Attach (Ex): If a SHOCKEY hits with a bite attack, it latches onto the opponent's body. An attached SHOCKEY is effectively grappling its prey. The SHOCKEY loses its Dexterity bonus to AC and has an AC of 13, but holds on with great tenacity. SHOCKEYs have a +X racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above). </p><p>An attached SHOCKEY can be struck with a weapon or grappled itself. To remove an attached SHOCKEY through grappling, the opponent must achieve a pin against the SHOCKEY.</p><p>Blood Drain (Ex): A SHOCKEY drains blood, dealing 1d4 points of Constitution damage in any round when it begins its turn attached to a victim.</p><p>Electricity (Su): A SHOCKEY deals 2d4 points of electricity damage with its tail attack. A SHOCKEY automatically hits with its tail attack in any round when it begins its turn attached to a victim.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2683227, member: 1241"] I have to imagine the attack was inspired by the stirge. given that grapple checks weren't completely standardized in 3.0, i need to set a bonus value. stirges, CR 1/2, have a grapple check of -11 with a +12 racial bonus when attached, bringing it up to +1. since this guy is CR 2, and has a grapple check of -4, what ought to be its racial bonus? +8, +10? Small Aberration Hit Dice: 2d8+2 (11 hp) Initiative: +4 Speed: Fly 30 ft. (good) (6 squares) Armor Class: 17 (+1 size, +4 Dex, +2 natural), touch 15, flat-footed 13 Base Attack/Grapple: +1/-4 (+X when attached) Attack: Bite +6 melee (1d4-1) or tail +6 melee touch (2d4 electricity) Full Attack: Bite +6 melee (1d4-1) and tail +1 melee touch (2d4 electricity) Space/Reach: 5 ft./5 ft. Special Attacks: Attach, blood drain, electricity Special Qualities: Darkvision 60 ft., immunity to electricity Saves: Fort +1, Ref +4, Will +4 Abilities: Str 8, Dex 18, Con 12, Int 2, Wis 12, Cha 6 Skills: Listen +3, Spot +4 Feat: Weapon Finesse Environment: Any land and underground Organization: Gang (2-4), mob (6-11), or swarm (12-20) Challenge Rating: 2 Treasure: None Alignment: Always neutral Advancement: 3-4 HD (Small); 5-6 HD (Medium) Level Adjustment: ? This weird animal appears as a small spherical creature with a 3-foot long sinewy tail trailing behind it. Its body is covered in thick gray bristles. Two large fly-like eyes dominate the body, and small horns protrude above the eyes. The SHOCKEY's mouth is located near the underside of its body and is lined with many small needle-like teeth. COMBAT SHOCKEYs are very aggressive and attack by latching onto a foe and draining blood. A SHOCKEY strikes a held foe with its tail, dealing electrical damage, and maintains its hold until either it or its opponent is dead. Attach (Ex): If a SHOCKEY hits with a bite attack, it latches onto the opponent's body. An attached SHOCKEY is effectively grappling its prey. The SHOCKEY loses its Dexterity bonus to AC and has an AC of 13, but holds on with great tenacity. SHOCKEYs have a +X racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above). An attached SHOCKEY can be struck with a weapon or grappled itself. To remove an attached SHOCKEY through grappling, the opponent must achieve a pin against the SHOCKEY. Blood Drain (Ex): A SHOCKEY drains blood, dealing 1d4 points of Constitution damage in any round when it begins its turn attached to a victim. Electricity (Su): A SHOCKEY deals 2d4 points of electricity damage with its tail attack. A SHOCKEY automatically hits with its tail attack in any round when it begins its turn attached to a victim. [/QUOTE]
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