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<blockquote data-quote="BOZ" data-source="post: 2702017" data-attributes="member: 1241"><p>#1</p><p>Large Giant</p><p>Hit Dice: 10d8+10 (55 hp)</p><p>Initiative: +7 (+3 Dex, +4 Improved Initiative)</p><p>Speed: 30-ft. (chainmail); base 40-ft. (6 Squares, 8</p><p>Squares)</p><p>Armour Class: 22 (-1 size, +2 Dex, +6 natural, +5</p><p>chainmail)</p><p>Base Attack/Grapple: +7/+16</p><p>Attack: Falchion +12/+7 melee, mighty composite</p><p>longbow +10/+5 ranged or rock +11/+6 ranged</p><p>Full Attack: Falchion +12/+7 melee (2d6+7) or</p><p>mighty composite longbow (+5) +10/+5 ranged</p><p>(2d6+5) or rock +11/+6 ranged (2d6+5)</p><p>Space/Reach: 10-ft. (2)/10-ft. (2)</p><p>Special Attacks: Rock Throwing</p><p>Special Qualities: Rock Catching, Desert</p><p>Adaptation</p><p>Saves: Fort+10, Ref+2, Will+3</p><p>Abilities: Str 21, Dex 16, Con 13, Int 9, Wis 15,</p><p>Chal2</p><p>Skills: Climb +8, Craft (weaponsmithing or</p><p>armoursmithing) +5 or Handle Animal +7 or Survival</p><p>+8, Jump +8, Spot +9</p><p>Feats: Improved Initiative, Point Blank Shot, Rapid</p><p>Shot</p><p>Environment: Warm desert, hills, plains and</p><p>mountains</p><p>Organisation: Solitary, family (2-4 plus 30% non-combatants), raiding party (6-9 plus one adept or sorcerer of ^^-5^ level plus 3-5 war chariots plus 6-10 dire lions, or tribe (31-40, plus 30% non-combatants, plus 0 to 7 war chariots each with 2-3 dire lions, plus 1-3 adepts or sorcerers of 1 st-6th level) Challenge Rating: 4 Treasure: Standard Alignment: Usually neutral evil Advancement: By character class</p><p>The GIANT are taller than humans, but are more rangy and lean than most of the heavily muscled giants of similar size. Almost all are blond, with a thick, shaggy mop of hair often caught up in a topknot, but little or no beard. Their eyes are silver-grey, glinting with hints of blues and greens. Other than having six fingers on each hand and six toes on each foot, and their great height, they resemble ordinary humans.</p><p>Most GIANT adults stand around 9-ft. tall and weigh 850 to 950 pounds. They are somewhat shorter-lived than humans, living up to at most 90 years old.</p><p>Though they are a savage and barbarous people, the GIANT are possessed of no mean smithing ability and are typically clad in mail armour and armed with great curved swords and powerful bows. The GIANT are said to be closely related to the nephilim, though without that people's intelligence and civilisation.</p><p>GIANT rarely carry their possessions in bags, unlike most other giants. Most of their wealth will be worn, in the form of gold or silver jewellery, especially tores, lunulas, pendants or other neck adornments (their name is said to mean 'those who wear necklaces'). Other items will be stored in the low clay or stone houses in which they live.</p><p>Lyombat</p><p>GIANT are extremely warlike and love to fight anyone available. If no enemies are nearby, they will often brawl among themselves, with squabbles over the most minor issues leading to fights to the death. GIANT prefer to engage foes from a distance to begin with, loosing massive arrows from their deadly longbows when those weapons are available or hurling rocks if not. When GIANT use thrown rocks, their range increment is 90-ft. The outsize composite longbows favoured by GIANT have a range increment of 130-ft..</p><p>Once within melee combat range, GIANT launch themselves at their opponents with all the savage speed and fury of panthers, dealing out great hacking blows and rib-splitting stabs. Often the initial attack will be a charge, but the GIANT are tactically aware, and if facing determined or experienced opponents, will take a step back to take advantage of the greater reach of their massive falchions. They are also highly courageous, and quite prepared to take risks if they see an advantage in so doing.</p><p>GIANT who are going raiding or are in defence of their tribe use war chariots, each pulled by a pair of dire lions.</p><p>Rock Throwing (Ex): Adult giants are accomplished rock throwers and receive a +1 racial bonus to attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each up to 5 range increments. The size of the range increment varies with the giant variety. A Huge giant can hurl rocks of 60 to 80 pounds. A Gargantuan giant can hurl rocks of 100 to 200 pounds, and a Colossal giant can hurl rocks of 300 pounds or more.</p><p>Rock Catching (Ex): A giant of at least Large size can catch most giant-hurled rocks (or projectiles of similar shape) thrown by giants or other creatures of up to one size category larger than the giant. Once per round, a giant that would normally be hit by a rock can catch it as a free action. The giant must be aware of the attack.</p><p>Desert Adaptation: GIANT have a +2 circumstance bonus to all Spot, Listen and Survival checks while in desert terrain, due to their long familiarity with such regions.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2702017, member: 1241"] #1 Large Giant Hit Dice: 10d8+10 (55 hp) Initiative: +7 (+3 Dex, +4 Improved Initiative) Speed: 30-ft. (chainmail); base 40-ft. (6 Squares, 8 Squares) Armour Class: 22 (-1 size, +2 Dex, +6 natural, +5 chainmail) Base Attack/Grapple: +7/+16 Attack: Falchion +12/+7 melee, mighty composite longbow +10/+5 ranged or rock +11/+6 ranged Full Attack: Falchion +12/+7 melee (2d6+7) or mighty composite longbow (+5) +10/+5 ranged (2d6+5) or rock +11/+6 ranged (2d6+5) Space/Reach: 10-ft. (2)/10-ft. (2) Special Attacks: Rock Throwing Special Qualities: Rock Catching, Desert Adaptation Saves: Fort+10, Ref+2, Will+3 Abilities: Str 21, Dex 16, Con 13, Int 9, Wis 15, Chal2 Skills: Climb +8, Craft (weaponsmithing or armoursmithing) +5 or Handle Animal +7 or Survival +8, Jump +8, Spot +9 Feats: Improved Initiative, Point Blank Shot, Rapid Shot Environment: Warm desert, hills, plains and mountains Organisation: Solitary, family (2-4 plus 30% non-combatants), raiding party (6-9 plus one adept or sorcerer of ^^-5^ level plus 3-5 war chariots plus 6-10 dire lions, or tribe (31-40, plus 30% non-combatants, plus 0 to 7 war chariots each with 2-3 dire lions, plus 1-3 adepts or sorcerers of 1 st-6th level) Challenge Rating: 4 Treasure: Standard Alignment: Usually neutral evil Advancement: By character class The GIANT are taller than humans, but are more rangy and lean than most of the heavily muscled giants of similar size. Almost all are blond, with a thick, shaggy mop of hair often caught up in a topknot, but little or no beard. Their eyes are silver-grey, glinting with hints of blues and greens. Other than having six fingers on each hand and six toes on each foot, and their great height, they resemble ordinary humans. Most GIANT adults stand around 9-ft. tall and weigh 850 to 950 pounds. They are somewhat shorter-lived than humans, living up to at most 90 years old. Though they are a savage and barbarous people, the GIANT are possessed of no mean smithing ability and are typically clad in mail armour and armed with great curved swords and powerful bows. The GIANT are said to be closely related to the nephilim, though without that people's intelligence and civilisation. GIANT rarely carry their possessions in bags, unlike most other giants. Most of their wealth will be worn, in the form of gold or silver jewellery, especially tores, lunulas, pendants or other neck adornments (their name is said to mean 'those who wear necklaces'). Other items will be stored in the low clay or stone houses in which they live. Lyombat GIANT are extremely warlike and love to fight anyone available. If no enemies are nearby, they will often brawl among themselves, with squabbles over the most minor issues leading to fights to the death. GIANT prefer to engage foes from a distance to begin with, loosing massive arrows from their deadly longbows when those weapons are available or hurling rocks if not. When GIANT use thrown rocks, their range increment is 90-ft. The outsize composite longbows favoured by GIANT have a range increment of 130-ft.. Once within melee combat range, GIANT launch themselves at their opponents with all the savage speed and fury of panthers, dealing out great hacking blows and rib-splitting stabs. Often the initial attack will be a charge, but the GIANT are tactically aware, and if facing determined or experienced opponents, will take a step back to take advantage of the greater reach of their massive falchions. They are also highly courageous, and quite prepared to take risks if they see an advantage in so doing. GIANT who are going raiding or are in defence of their tribe use war chariots, each pulled by a pair of dire lions. Rock Throwing (Ex): Adult giants are accomplished rock throwers and receive a +1 racial bonus to attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each up to 5 range increments. The size of the range increment varies with the giant variety. A Huge giant can hurl rocks of 60 to 80 pounds. A Gargantuan giant can hurl rocks of 100 to 200 pounds, and a Colossal giant can hurl rocks of 300 pounds or more. Rock Catching (Ex): A giant of at least Large size can catch most giant-hurled rocks (or projectiles of similar shape) thrown by giants or other creatures of up to one size category larger than the giant. Once per round, a giant that would normally be hit by a rock can catch it as a free action. The giant must be aware of the attack. Desert Adaptation: GIANT have a +2 circumstance bonus to all Spot, Listen and Survival checks while in desert terrain, due to their long familiarity with such regions. [/QUOTE]
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