Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
My next project (#5)!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BOZ" data-source="post: 2707371" data-attributes="member: 1241"><p>here is the stat block as i have it now:</p><p></p><p>Large Giant</p><p>Hit Dice: 10d8+10 (55 hp)</p><p>Initiative: +7</p><p>Speed: 30 ft. in chainmail (6 squares); base speed 40 ft. (8 squares)</p><p>Armour Class: 22 (-1 size, +2 Dex, +6 natural, +5 chainmail), touch 11, flat-footed 20</p><p>Base Attack/Grapple: +7/+16</p><p>Attack: Falchion +11 melee (2d6+7/15-20) or composite longbow (+5) +9 ranged (2d6+5/x3) or rock +9 ranged (2d6+5)</p><p>Full Attack: Falchion +11/+6 melee (2d6+7/15-20) or composite longbow (+5) +9/+4 ranged (2d6+5/x3) or rock +9 ranged (2d6+5)</p><p>Space/Reach: 10 ft./10 ft.</p><p>Special Attacks: Rock throwing</p><p>Special Qualities: Low-light vision, rock catching</p><p>Saves: Fort +8, Ref +6, Will +5</p><p>Abilities: Str 21, Dex 16, Con 13, Int 9, Wis 15, Cha 12</p><p>Skills: Climb +7, Jump +7, Listen +2*, Spot +7*, Survival +6*</p><p>Feats: Improved Critical (falchion), Improved Initiative, Point Blank Shot, Rapid Shot</p><p></p><p>Environment: Warm desert, hills, plains and mountains</p><p>Organisation: Solitary, family (2-4 plus 30% non-combatants), raiding party (6-9 plus one adept or sorcerer of 3rd-5th level plus 3-5 war chariots plus 6-10 dire lions, or tribe (31-40, plus 30% non-combatants, plus 0-7 war chariots each with 2-3 dire lions, plus 1-3 adepts or sorcerers of 1st-6th level) </p><p>Challenge Rating: 4 ? 6 ?</p><p>Treasure: Standard </p><p>Alignment: Usually neutral evil </p><p>Advancement: By character class</p><p>Level Adjustment: +3</p><p></p><p></p><p>that leaves these bits:</p><p></p><p>Rock Throwing (Ex): Adult giants are accomplished rock throwers and receive a +1 racial bonus to attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each up to 5 range increments. The size of the range increment varies with the giant variety. A Huge giant can hurl rocks of 60 to 80 pounds. A Gargantuan giant can hurl rocks of 100 to 200 pounds, and a Colossal giant can hurl rocks of 300 pounds or more.</p><p>Rock Catching (Ex): A giant of at least Large size can catch most giant-hurled rocks (or projectiles of similar shape) thrown by giants or other creatures of up to one size category larger than the giant. Once per round, a giant that would normally be hit by a rock can catch it as a free action. The giant must be aware of the attack.</p><p></p><p>which become these (let me know if something doesn't look right) in 3.5:</p><p></p><p>Rock Throwing (Ex): The range increment is 90 feet for a GIANT’s thrown rocks. It uses both hands when throwing a rock.</p><p>Rock Catching (Ex): A GIANT can catch Small, Medium, or Large rocks (or projectiles of similar shape). Once per round, a GIANT that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium one, and 25 for a Large one. (If the projectile provides a magical bonus on attack rolls, the DC increases by that amount.) The GIANT must be ready for and aware of the attack in order to make a rock catching attempt.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2707371, member: 1241"] here is the stat block as i have it now: Large Giant Hit Dice: 10d8+10 (55 hp) Initiative: +7 Speed: 30 ft. in chainmail (6 squares); base speed 40 ft. (8 squares) Armour Class: 22 (-1 size, +2 Dex, +6 natural, +5 chainmail), touch 11, flat-footed 20 Base Attack/Grapple: +7/+16 Attack: Falchion +11 melee (2d6+7/15-20) or composite longbow (+5) +9 ranged (2d6+5/x3) or rock +9 ranged (2d6+5) Full Attack: Falchion +11/+6 melee (2d6+7/15-20) or composite longbow (+5) +9/+4 ranged (2d6+5/x3) or rock +9 ranged (2d6+5) Space/Reach: 10 ft./10 ft. Special Attacks: Rock throwing Special Qualities: Low-light vision, rock catching Saves: Fort +8, Ref +6, Will +5 Abilities: Str 21, Dex 16, Con 13, Int 9, Wis 15, Cha 12 Skills: Climb +7, Jump +7, Listen +2*, Spot +7*, Survival +6* Feats: Improved Critical (falchion), Improved Initiative, Point Blank Shot, Rapid Shot Environment: Warm desert, hills, plains and mountains Organisation: Solitary, family (2-4 plus 30% non-combatants), raiding party (6-9 plus one adept or sorcerer of 3rd-5th level plus 3-5 war chariots plus 6-10 dire lions, or tribe (31-40, plus 30% non-combatants, plus 0-7 war chariots each with 2-3 dire lions, plus 1-3 adepts or sorcerers of 1st-6th level) Challenge Rating: 4 ? 6 ? Treasure: Standard Alignment: Usually neutral evil Advancement: By character class Level Adjustment: +3 that leaves these bits: Rock Throwing (Ex): Adult giants are accomplished rock throwers and receive a +1 racial bonus to attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each up to 5 range increments. The size of the range increment varies with the giant variety. A Huge giant can hurl rocks of 60 to 80 pounds. A Gargantuan giant can hurl rocks of 100 to 200 pounds, and a Colossal giant can hurl rocks of 300 pounds or more. Rock Catching (Ex): A giant of at least Large size can catch most giant-hurled rocks (or projectiles of similar shape) thrown by giants or other creatures of up to one size category larger than the giant. Once per round, a giant that would normally be hit by a rock can catch it as a free action. The giant must be aware of the attack. which become these (let me know if something doesn't look right) in 3.5: Rock Throwing (Ex): The range increment is 90 feet for a GIANT’s thrown rocks. It uses both hands when throwing a rock. Rock Catching (Ex): A GIANT can catch Small, Medium, or Large rocks (or projectiles of similar shape). Once per round, a GIANT that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium one, and 25 for a Large one. (If the projectile provides a magical bonus on attack rolls, the DC increases by that amount.) The GIANT must be ready for and aware of the attack in order to make a rock catching attempt. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
My next project (#5)!
Top