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<blockquote data-quote="BOZ" data-source="post: 2715972" data-attributes="member: 1241"><p>moving right along...</p><p></p><p>#6</p><p>Medium-Size Undead (Cold)</p><p>Hit Dice: 4dl2(26hp)</p><p>Initiative: +2</p><p>Speed: 30 ft (6 Squares)</p><p>Armor Class: 16 (+2 Dex,+4 natural)</p><p>Attacks: Slam +4 melee</p><p>Damage: Slam +4 melee (ld6+3) and heat drain</p><p>Space/Reach: 5 ft by 5 ft/5 ft</p><p>Special Attacks: Heat drain</p><p>Special Qualities: Undead, cold subtype, detect heat, +2 turn resistance</p><p>Saves: Fort +1, Ref +3, Will +5</p><p>Abilities: Str 14, Dex 15, Con – Int 8,Wis 12, Chal3</p><p>Skills: Hide +8, Listen +7, Move Silently +8, Search +6, Spot +6</p><p>Feats: Dodge</p><p>Environment: Any cold land</p><p>Organization: Solitary or gang (2-5)</p><p>Challenge Rating: 2</p><p>Treasure: None</p><p>Alignment: Always chaotic evil</p><p>Advancement: 5-10 HD (Medium-size); 11-12 HD (Large)</p><p>In the icy wastes of the north can sometimes be found the undead spirits of those who froze to death in the snows. They are rare but the utter bane of any unwary traveler, for they are drawn to heat of all sources, be it from magic, fires or the warm blood of the living.</p><p>COLDDEADs appear as humanoids with pale white skin that is freezing to the touch. Their hair is stiff and frozen, glittering with small particles of ice, whilst their eyes are a deep blue.</p><p>Combat</p><p>A COLDDEAD attacks with its fists, seeking to destroy any enemy by literally smashing the life out of them. COLDDEADs detest the living and will attack on sight.</p><p>Heat Drain (Su): The touch of a COLDDEAD drains heat from their opponents, dealing Id6 points of temporary Strength damage to any living creature. A creature reduced to 0 Strength in this way freezes to death. Strength is regained at the rate of 1 point per day.</p><p>Detect Heat (Su): COLDDEADs can detect heat within a 100-foot radius automatically. This includes small sources such as the body heat from invisible creatures. They can suppress or resume this ability as a free action.</p><p>Cold Subtype (Ex): Cold immunity, double damage from fire unless a successful save is made.</p><p>Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2715972, member: 1241"] moving right along... #6 Medium-Size Undead (Cold) Hit Dice: 4dl2(26hp) Initiative: +2 Speed: 30 ft (6 Squares) Armor Class: 16 (+2 Dex,+4 natural) Attacks: Slam +4 melee Damage: Slam +4 melee (ld6+3) and heat drain Space/Reach: 5 ft by 5 ft/5 ft Special Attacks: Heat drain Special Qualities: Undead, cold subtype, detect heat, +2 turn resistance Saves: Fort +1, Ref +3, Will +5 Abilities: Str 14, Dex 15, Con – Int 8,Wis 12, Chal3 Skills: Hide +8, Listen +7, Move Silently +8, Search +6, Spot +6 Feats: Dodge Environment: Any cold land Organization: Solitary or gang (2-5) Challenge Rating: 2 Treasure: None Alignment: Always chaotic evil Advancement: 5-10 HD (Medium-size); 11-12 HD (Large) In the icy wastes of the north can sometimes be found the undead spirits of those who froze to death in the snows. They are rare but the utter bane of any unwary traveler, for they are drawn to heat of all sources, be it from magic, fires or the warm blood of the living. COLDDEADs appear as humanoids with pale white skin that is freezing to the touch. Their hair is stiff and frozen, glittering with small particles of ice, whilst their eyes are a deep blue. Combat A COLDDEAD attacks with its fists, seeking to destroy any enemy by literally smashing the life out of them. COLDDEADs detest the living and will attack on sight. Heat Drain (Su): The touch of a COLDDEAD drains heat from their opponents, dealing Id6 points of temporary Strength damage to any living creature. A creature reduced to 0 Strength in this way freezes to death. Strength is regained at the rate of 1 point per day. Detect Heat (Su): COLDDEADs can detect heat within a 100-foot radius automatically. This includes small sources such as the body heat from invisible creatures. They can suppress or resume this ability as a free action. Cold Subtype (Ex): Cold immunity, double damage from fire unless a successful save is made. Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. [/QUOTE]
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