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<blockquote data-quote="BOZ" data-source="post: 2717150" data-attributes="member: 1241"><p>#7</p><p>Medium-size Undead</p><p>HD: 7dl2(45hp)</p><p>Initiative: +6 (+2 Dex, +4 Improved initiative)</p><p>Speed: 30 ft. (6 Squares)</p><p>Armor Class: 19 (+2 Dex,+5 chain mail, +2 natural armor)</p><p>Base Attack/Grapple: +3/+6</p><p>Attack: Longsword +7 melee, rake +6 melee</p><p>Damage: 1 longsword +7 melee (ld8+3) or 1 rake +6 melee (ld.4+3)</p><p>Space/Reach: 5 ft x 5 ft/5 ft</p><p>Special Attacks: Energy drain, hateful moan</p><p>Special Qualities: Darkvision 60-ft., undead</p><p>Saves: Fort +2, Ref +4, Will +5</p><p>Abilities: Str 17, Dex 14, Con?, Int 12,Wis l0, Chal3</p><p>Skills: Climb +6, Hide +3, Intimidate +6, Jump +4, Listen +10, Search +4, Spot+10</p><p>Feats: Combat Reflexes, Improved Initiative, Weapon Focus (longsword)</p><p>Environment: Temperate Land</p><p>Organization: Solitary, party (1-6)</p><p>Challenge Rating: 6</p><p>Treasure: Standard</p><p>Alignment: Any evil</p><p>Advancement: By class level</p><p>MOANERs are the pitiful souls of those who died of exposure to the elements. They have pasty gray skin, and their mouths are open in a wide circle in the last lament they uttered before succumbing to nature?s wiles. The MOANERs resent anyone who holds out against the elements and try to slay any living creatures they encounter in wandering the landscape.</p><p>Combat</p><p>MOANERs are ferocious fighters, assaulting travelers with fierce madness and evil cunning. The stats represent a fallen warrior, but other classes can be represented. Spellcasters lose all ability to use magic, but any other extraordinary ability remains.</p><p>Energy Drain (Su): Living creatures hit by a MOANER's rake attack lose Id4 levels. The Fortitude save to prevent the level loss is DC 14.</p><p>Hateful Moan (Su): Three times per day, the MOANER can scream all its resentment and envy against a single target, who must save against Will (DC 16) or suffer 1 point of temporary Wisdom damage and be stunned for Id4 rounds. Stunned characters lose their Dexterity bonus to AC (if any) and can take no actions. Foes gain a +2 bonus to hit stunned characters.</p><p>Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2717150, member: 1241"] #7 Medium-size Undead HD: 7dl2(45hp) Initiative: +6 (+2 Dex, +4 Improved initiative) Speed: 30 ft. (6 Squares) Armor Class: 19 (+2 Dex,+5 chain mail, +2 natural armor) Base Attack/Grapple: +3/+6 Attack: Longsword +7 melee, rake +6 melee Damage: 1 longsword +7 melee (ld8+3) or 1 rake +6 melee (ld.4+3) Space/Reach: 5 ft x 5 ft/5 ft Special Attacks: Energy drain, hateful moan Special Qualities: Darkvision 60-ft., undead Saves: Fort +2, Ref +4, Will +5 Abilities: Str 17, Dex 14, Con?, Int 12,Wis l0, Chal3 Skills: Climb +6, Hide +3, Intimidate +6, Jump +4, Listen +10, Search +4, Spot+10 Feats: Combat Reflexes, Improved Initiative, Weapon Focus (longsword) Environment: Temperate Land Organization: Solitary, party (1-6) Challenge Rating: 6 Treasure: Standard Alignment: Any evil Advancement: By class level MOANERs are the pitiful souls of those who died of exposure to the elements. They have pasty gray skin, and their mouths are open in a wide circle in the last lament they uttered before succumbing to nature?s wiles. The MOANERs resent anyone who holds out against the elements and try to slay any living creatures they encounter in wandering the landscape. Combat MOANERs are ferocious fighters, assaulting travelers with fierce madness and evil cunning. The stats represent a fallen warrior, but other classes can be represented. Spellcasters lose all ability to use magic, but any other extraordinary ability remains. Energy Drain (Su): Living creatures hit by a MOANER's rake attack lose Id4 levels. The Fortitude save to prevent the level loss is DC 14. Hateful Moan (Su): Three times per day, the MOANER can scream all its resentment and envy against a single target, who must save against Will (DC 16) or suffer 1 point of temporary Wisdom damage and be stunned for Id4 rounds. Stunned characters lose their Dexterity bonus to AC (if any) and can take no actions. Foes gain a +2 bonus to hit stunned characters. Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. [/QUOTE]
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