Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
My next project (#5)!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BOZ" data-source="post: 2727831" data-attributes="member: 1241"><p>OK, i just tossed it in the text where it was mentioned anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>#12</p><p>given the fly speed, I'm inclined to go magical beast...</p><p></p><p>need 3 feats of course (maybe just stuff common to sharks?)</p><p></p><p>Large Beast</p><p>Hit Dice: 6dlO+12 (45 hp)</p><p>Initiative: +4</p><p>Speed: Swim 60-ft, fly 40-ft. (good) (12 Squares, 8 Squares)</p><p>Armour Class: 18 (-1 size, +4 Dex, +5 natural)</p><p>Full Attack:+3/+10</p><p>Attacks: Bite +6 melee</p><p>Damage: Bite +6 melee (ld8+4)</p><p>Space/Reach: 5-ft. by 10-ft./5-ft.</p><p>Special Attacks: ?</p><p>Special Qualities: Blindsight, keen scent</p><p>Saves: Fort+7, Ref+9, Will+3</p><p>Abilities: Str 17, Dex 19, Con 15, Int 1, Wis 12, Cha4</p><p>Skills: Listen +6*, Move Silently +9, Spot +6*</p><p>Feats: ?</p><p>Environment: Any aquatic or any land</p><p>Organization: Solitary, school (2-5) or pack (6-11)</p><p>Challenge Rating: 3 Treasure: ?</p><p>Alignment: Always neutral Advancement: ?</p><p>FLYFISHs are similar in appearance to normal sharks, with the addition of large, bat-like wings granting them a flight ability. From their dire bat progenitors they also gain blindsight and the ability to breathe air, although the shark's gills are still in place allowing the FLYFISH to exist both in and out of water. FLYFISHs use their wings as flippers when swimming. Like their aquatic progenitors, FLYFISHs are in constant motion.</p><p>They are aggressive and fearless predators, attacking any prey regardless of size. It is believed that FLYFISHs were originally created as guardians, although their tendency to roam over vast areas in search of food makes them haphazard ones at best.</p><p>Combat</p><p>FLYFISHs attack with a bite made vicious with many overlapping layers of razor-sharp teeth. They have a sense of smell as keen as that of any shark and the scent of blood can have a pack of FLYFISHs convening upon the wounded prey from miles away.</p><p>Blindsight: FLYFISHs can 'see' by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120-ft. A silence spell negates this ability.</p><p>Keen Scent: A FLYFISH can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.</p><p>Skills: FLYFISHs receive a +4 racial bonus to Spot and Listen checks. *These bonuses are lost if blindsight is negated.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2727831, member: 1241"] OK, i just tossed it in the text where it was mentioned anyway. :) #12 given the fly speed, I'm inclined to go magical beast... need 3 feats of course (maybe just stuff common to sharks?) Large Beast Hit Dice: 6dlO+12 (45 hp) Initiative: +4 Speed: Swim 60-ft, fly 40-ft. (good) (12 Squares, 8 Squares) Armour Class: 18 (-1 size, +4 Dex, +5 natural) Full Attack:+3/+10 Attacks: Bite +6 melee Damage: Bite +6 melee (ld8+4) Space/Reach: 5-ft. by 10-ft./5-ft. Special Attacks: ? Special Qualities: Blindsight, keen scent Saves: Fort+7, Ref+9, Will+3 Abilities: Str 17, Dex 19, Con 15, Int 1, Wis 12, Cha4 Skills: Listen +6*, Move Silently +9, Spot +6* Feats: ? Environment: Any aquatic or any land Organization: Solitary, school (2-5) or pack (6-11) Challenge Rating: 3 Treasure: ? Alignment: Always neutral Advancement: ? FLYFISHs are similar in appearance to normal sharks, with the addition of large, bat-like wings granting them a flight ability. From their dire bat progenitors they also gain blindsight and the ability to breathe air, although the shark's gills are still in place allowing the FLYFISH to exist both in and out of water. FLYFISHs use their wings as flippers when swimming. Like their aquatic progenitors, FLYFISHs are in constant motion. They are aggressive and fearless predators, attacking any prey regardless of size. It is believed that FLYFISHs were originally created as guardians, although their tendency to roam over vast areas in search of food makes them haphazard ones at best. Combat FLYFISHs attack with a bite made vicious with many overlapping layers of razor-sharp teeth. They have a sense of smell as keen as that of any shark and the scent of blood can have a pack of FLYFISHs convening upon the wounded prey from miles away. Blindsight: FLYFISHs can 'see' by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120-ft. A silence spell negates this ability. Keen Scent: A FLYFISH can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile. Skills: FLYFISHs receive a +4 racial bonus to Spot and Listen checks. *These bonuses are lost if blindsight is negated. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
My next project (#5)!
Top