Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
My next project (#5)!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BOZ" data-source="post: 2729864" data-attributes="member: 1241"><p>nah, you're doing fine. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> with as many things as you point out and help me with, i'm finding just as many if not more that i deal with on my own silently. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>next!</p><p></p><p>#14</p><p>Medium-size Elemental (Air)</p><p>HD: 6d8+6(33hp)</p><p>Initiative: +8 (+4 Dex,+4 Improved initiative)</p><p>Speed: Fly 100 ft (perfect) (20 Squares)</p><p>Armor Class: 16 (+4 Dex, +2 Natural Armor)</p><p>Base Attack/Grapple: +4/+4</p><p>Attacks: Slam +8 melee</p><p>Damage: 1 slam +8 melee (2d4)</p><p>Space/Reach: 5 ft x 5 ft/5 ft</p><p>Special Attacks: Wind slam, summon elemental, spell-like abilities</p><p>Special Qualities: Higher elemental qualities, darkvision 60 ft</p><p>Saves: Fort +3, Ref+9,Will+2</p><p>Abilities: Str 10, Dex 19, Con 12, Int 14, Wis ll,Chall</p><p>Skills: Decipher Script +4, Escape Artist +8, Gather Information +2, Hide +10, Knowledge (any two) +4, Move Silently +14, Perform +4, Sense Motive +2, Spot +4, Tumble +6</p><p>Feats: Flyby Attack, Improved Initiative, Weapon Finesse</p><p>Environment: Any</p><p>Organization: Solitary, gang (2-8)</p><p>Challenge Rating: 5</p><p>Treasure: Standard</p><p>Alignment: Usually Chaotic Neutral</p><p>Advancement: By character class.</p><p>These higher elementals are proof that scholarly pursuits are boring and stale. The ELEMENTALs are always in search of new knowledge, be it arcane lore or casual gossip. They share all they learn with each other and with others depending on each ELEMENTAL's whims. ELEMENTALs resemble waifish females, their light-tinted skin tones still discernible in their translucent form. They wear long robes made of clouds that trail behind them as they fly. They speak in soft whispers and laugh like the rain, but for all their gentleness, their patience is a hair's breadth from infinite, and when exhausted they strike with the force of the hurricane.</p><p>In addition to the standard languages, ELEMENTALs speak Draconic and Auran.</p><p>ELEMENTALs prefer to talk before committing to combat and attack from afar unless it proves disadvantageous. Excellent tacticians, they work together to complement each other with precise efficiency, never letting combat drag on for longer than absolutely necessary.</p><p>Alternate Form (Su): The humanoid form of a ELEMENTAL is a human woman with very light and delicate features.</p><p>Wind Slam (Su): ELEMENTALs can shoot a powerful and invisible jet of wind at one enemy standing up to 60-ft. away. The slam causes 6d4 points of damage, and the target must roll a Reflex save (DC 14) or fall prone. A Fortitude save (DC 14) halves the damage.</p><p>Summon Elemental (Sp): Once per day a ELEMENTAL can attempt to summon 1d4 Medium-size air elementals with a 35% chance of success, or one invisible stalker with no chance of failure.</p><p>Spell-like Abilities: At will: breeze*; 3/day: detect magic, gust of wind, wind armor*; 2/day: detect thoughts, silence; I/week: whirlwind.</p><p>Skills: ELEMENTALs receive a +4 bonus to Hide and Move Silently checks.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2729864, member: 1241"] nah, you're doing fine. :) with as many things as you point out and help me with, i'm finding just as many if not more that i deal with on my own silently. ;) next! #14 Medium-size Elemental (Air) HD: 6d8+6(33hp) Initiative: +8 (+4 Dex,+4 Improved initiative) Speed: Fly 100 ft (perfect) (20 Squares) Armor Class: 16 (+4 Dex, +2 Natural Armor) Base Attack/Grapple: +4/+4 Attacks: Slam +8 melee Damage: 1 slam +8 melee (2d4) Space/Reach: 5 ft x 5 ft/5 ft Special Attacks: Wind slam, summon elemental, spell-like abilities Special Qualities: Higher elemental qualities, darkvision 60 ft Saves: Fort +3, Ref+9,Will+2 Abilities: Str 10, Dex 19, Con 12, Int 14, Wis ll,Chall Skills: Decipher Script +4, Escape Artist +8, Gather Information +2, Hide +10, Knowledge (any two) +4, Move Silently +14, Perform +4, Sense Motive +2, Spot +4, Tumble +6 Feats: Flyby Attack, Improved Initiative, Weapon Finesse Environment: Any Organization: Solitary, gang (2-8) Challenge Rating: 5 Treasure: Standard Alignment: Usually Chaotic Neutral Advancement: By character class. These higher elementals are proof that scholarly pursuits are boring and stale. The ELEMENTALs are always in search of new knowledge, be it arcane lore or casual gossip. They share all they learn with each other and with others depending on each ELEMENTAL's whims. ELEMENTALs resemble waifish females, their light-tinted skin tones still discernible in their translucent form. They wear long robes made of clouds that trail behind them as they fly. They speak in soft whispers and laugh like the rain, but for all their gentleness, their patience is a hair's breadth from infinite, and when exhausted they strike with the force of the hurricane. In addition to the standard languages, ELEMENTALs speak Draconic and Auran. ELEMENTALs prefer to talk before committing to combat and attack from afar unless it proves disadvantageous. Excellent tacticians, they work together to complement each other with precise efficiency, never letting combat drag on for longer than absolutely necessary. Alternate Form (Su): The humanoid form of a ELEMENTAL is a human woman with very light and delicate features. Wind Slam (Su): ELEMENTALs can shoot a powerful and invisible jet of wind at one enemy standing up to 60-ft. away. The slam causes 6d4 points of damage, and the target must roll a Reflex save (DC 14) or fall prone. A Fortitude save (DC 14) halves the damage. Summon Elemental (Sp): Once per day a ELEMENTAL can attempt to summon 1d4 Medium-size air elementals with a 35% chance of success, or one invisible stalker with no chance of failure. Spell-like Abilities: At will: breeze*; 3/day: detect magic, gust of wind, wind armor*; 2/day: detect thoughts, silence; I/week: whirlwind. Skills: ELEMENTALs receive a +4 bonus to Hide and Move Silently checks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
My next project (#5)!
Top