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<blockquote data-quote="demiurge1138" data-source="post: 2733637" data-attributes="member: 7451"><p>The Powerful Charge looks good.</p><p></p><p>Are these 1st level warrior DUDEs? Frankly, I'd just give them blur as a spell-like ability. If you want to keep the odd semi-blur, how about:</p><p></p><p>Semi-Blur (SP): Once per day, a DUDE may move so swiftly as to blur the air around it. This effect behaves exactly like the blur spell (CL 1st), except that it can only activate this ability during a round in which it moves. If the DUDE does not move more than 5ft each round, the blur effect ends. </p><p></p><p>Give them a +2 LA. Semi-blur is fairly powerful, as are the unbalanced ability scores.</p><p></p><p>Assuming 1st level warrior, they should have 8 skill points, but they only have 6. Increase both the Listen and Spot by 1 to balance it out.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2733637, member: 7451"] The Powerful Charge looks good. Are these 1st level warrior DUDEs? Frankly, I'd just give them blur as a spell-like ability. If you want to keep the odd semi-blur, how about: Semi-Blur (SP): Once per day, a DUDE may move so swiftly as to blur the air around it. This effect behaves exactly like the blur spell (CL 1st), except that it can only activate this ability during a round in which it moves. If the DUDE does not move more than 5ft each round, the blur effect ends. Give them a +2 LA. Semi-blur is fairly powerful, as are the unbalanced ability scores. Assuming 1st level warrior, they should have 8 skill points, but they only have 6. Increase both the Listen and Spot by 1 to balance it out. Demiurge out. [/QUOTE]
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