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<blockquote data-quote="BOZ" data-source="post: 2735519" data-attributes="member: 1241"><p>Yep, another Unforgivable Edit here, and like I said there was more than one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I'll take demiurge's changes, and keep it at CN for no good reason, just to give it some marginal differences with an actual 3.5 t-rex. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> because, after all, who the hell cares. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> seriously though, how much of my imagination should I invest in an unimaginative "creation" anyway? Just fix the stats and move on. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> there are much more interesting monsters in this book anyway. Just wait until "project #5" makes it to print so you can see the awful name that the designers stuck it with. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p><p></p><p></p><p></p><p>one in the same! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> on the bright side, with this one done there are only three more critters for this source, then a small break! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>heh, I agree. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> we wouldn't need to see so many animals and other low-HD critters with high Dex and low Str that would need to take it as a bonus feat, if the requirement were lower. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Ok, next monster!</p><p></p><p>#18</p><p>Large Vermin</p><p>Hit Dice: 5d8+10 (32 hp)</p><p>Initiative: +1</p><p>Speed: 5O-ft, fly 60-ft. (good) (10 Squares, 12 Squares)</p><p>Armor Class: 15 (-1 size, +1 Dex, +5 natural)</p><p>Attack: Claw +6 melee, sting +1 melee</p><p>Full Attack: 2 claws +6 melee (ld6+4), sting +1 melee (ld6+2) and poison</p><p>Space/Reach: 5-ft. by 10-ft./5-ft.</p><p>Special Attacks: Improved grab, squeeze, poison</p><p>Special Qualities: Vermin</p><p>Saves: Fort+6, Ref+2, Will+1</p><p>Abilities: Str 18, Dex 12, Con 14, Int ?, Wis 10, Cha5</p><p>Skills: Climb +8*, Hide +5*, Survival +4, Spot +8*</p><p>Feats: ?</p><p>Environment: Temperate and warm land and underground</p><p>Organization: Solitary, swarm (2-5) or nest (11-20)</p><p>Challenge Rating: 2</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 6-10 HD (Large), 11-15 HD (Huge)</p><p>BUGs are a hideous combination of scorpion and wasp. The body mostly retains the scorpion's physiology with the addition of the giant wasp's wing structure, coloration and hive mentality. (The wasp coloration carries over to alternating stripes of yellow and brown along the segmented scorpion-like body.)</p><p>Like scorpions, BUGs live in underground burrows. Unlike scorpions (and more like wasps), these lairs are communal in nature, housing the entire nest. BUGs are aggressively territorial and overly protective of their lairs, attacking anyone or anything seen as a potential threat to the larvae kept deep inside their subterranean burrows.</p><p>Combat</p><p>These creatures attack when hungry or threatened, stinging their prey to death. They take dead or incapacitated opponents back to their lairs as food for their unhatched young.</p><p>Improved Grab (Ex):</p><p>To use this ability, the BUG must hit with its claw attack. If it gets a hold, it hangs on and stings.</p><p>Squeeze (Ex): A BUG that gets a hold on an opponent of its size or smaller automatically deals damage with both claws stinging at its full attack value.</p><p>Poison (Ex): Sting; initial and secondary damage Id6 temporary Dexterity damage; Fortitude save (Difficulty Class 18) negates. BUGs are#iot immune to the effects of their own venom.</p><p>Skills: *A BUG receives a +4 racial bonus to Climb, Hide and Spot checks.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2735519, member: 1241"] Yep, another Unforgivable Edit here, and like I said there was more than one. ;) I'll take demiurge's changes, and keep it at CN for no good reason, just to give it some marginal differences with an actual 3.5 t-rex. :) because, after all, who the hell cares. ;) seriously though, how much of my imagination should I invest in an unimaginative "creation" anyway? Just fix the stats and move on. :p there are much more interesting monsters in this book anyway. Just wait until "project #5" makes it to print so you can see the awful name that the designers stuck it with. :rolleyes: one in the same! :) on the bright side, with this one done there are only three more critters for this source, then a small break! ;) heh, I agree. :) we wouldn't need to see so many animals and other low-HD critters with high Dex and low Str that would need to take it as a bonus feat, if the requirement were lower. :) Ok, next monster! #18 Large Vermin Hit Dice: 5d8+10 (32 hp) Initiative: +1 Speed: 5O-ft, fly 60-ft. (good) (10 Squares, 12 Squares) Armor Class: 15 (-1 size, +1 Dex, +5 natural) Attack: Claw +6 melee, sting +1 melee Full Attack: 2 claws +6 melee (ld6+4), sting +1 melee (ld6+2) and poison Space/Reach: 5-ft. by 10-ft./5-ft. Special Attacks: Improved grab, squeeze, poison Special Qualities: Vermin Saves: Fort+6, Ref+2, Will+1 Abilities: Str 18, Dex 12, Con 14, Int ?, Wis 10, Cha5 Skills: Climb +8*, Hide +5*, Survival +4, Spot +8* Feats: ? Environment: Temperate and warm land and underground Organization: Solitary, swarm (2-5) or nest (11-20) Challenge Rating: 2 Treasure: None Alignment: Always neutral Advancement: 6-10 HD (Large), 11-15 HD (Huge) BUGs are a hideous combination of scorpion and wasp. The body mostly retains the scorpion's physiology with the addition of the giant wasp's wing structure, coloration and hive mentality. (The wasp coloration carries over to alternating stripes of yellow and brown along the segmented scorpion-like body.) Like scorpions, BUGs live in underground burrows. Unlike scorpions (and more like wasps), these lairs are communal in nature, housing the entire nest. BUGs are aggressively territorial and overly protective of their lairs, attacking anyone or anything seen as a potential threat to the larvae kept deep inside their subterranean burrows. Combat These creatures attack when hungry or threatened, stinging their prey to death. They take dead or incapacitated opponents back to their lairs as food for their unhatched young. Improved Grab (Ex): To use this ability, the BUG must hit with its claw attack. If it gets a hold, it hangs on and stings. Squeeze (Ex): A BUG that gets a hold on an opponent of its size or smaller automatically deals damage with both claws stinging at its full attack value. Poison (Ex): Sting; initial and secondary damage Id6 temporary Dexterity damage; Fortitude save (Difficulty Class 18) negates. BUGs are#iot immune to the effects of their own venom. Skills: *A BUG receives a +4 racial bonus to Climb, Hide and Spot checks. [/QUOTE]
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