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<blockquote data-quote="BOZ" data-source="post: 1950153" data-attributes="member: 1241"><p>Hmm, it had a lesser mindlink power, so maybe only the 4 unwilling targets? As an evil, stalking killer, I’d expect it to be hostile to other creatures anyway.</p><p></p><p>Body adjustment… since it was lesser body adjustment before, if you think 3/day instead of at will is a good idea, then I’ll agree with you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>you’re referring to the Power Drain? You think that will still work fine?</p><p></p><p></p><p></p><p></p><p>Domination: I’d say more creature types. Probably, in order of importance: animal, humanoid, monstrous humanoid, magical beast, fey, giant, aberration (but not all of those need to be included).</p><p></p><p>Mindlink – same answer as #4. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>For the feats, Combat Manifestation and Power Penetration still appear on the list. Disarm Mind and Mental Adversary need replacing then.</p><p></p><p></p><p></p><p>#7 </p><p>looks done then, I guess. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>#8</p><p>if I’m not mistaken, I seem to remember that inertial armor was made into a psionic power, so that feat will need a replacement.</p><p></p><p>does the Psychic Pounce look OK?</p><p></p><p></p><p></p><p></p><p>A bit of fixing on the following items:</p><p></p><p>2.</p><p>The prismatic burst is a ranged touch attack, and the creature’s only real form of attack. I don’t know that I needed it simplified, so much as clarified. How is this now?</p><p></p><p>Prismatic Burst (Su): A THING’s prismatic burst has a range of 30 feet and a save DC of 12. The save DCs are Charisma (?)-based. Each THING has a different effect for its prismatic burst attack, depending on its color.</p><p>Red: The target takes 4d8 points of fire damage (Reflex half).</p><p>Orange: The target takes 4d8 points of acid damage (Reflex half).</p><p>Yellow: The target takes 4d8 points of electricity damage (Reflex half).</p><p>Green: The target is knocked unconscious for 1d6 hours. If the target succeeds on a Fortitude save, it instead takes 2d8 points of nonlethal damage.</p><p>Blue: The target takes 2d4 points of Dexterity damage, or 1 point of Dexterity damage if it succeeds on a Fortitude save. When the target reaches 0 Dexterity, it becomes petrified.</p><p>Indigo: The target is affected as if by the confusion spell for 1-6 hours (Will negates).</p><p>Violet: The target is teleported 1d10 *100 feet in a random direction (Will negates). Use a 1d8 to determine the direction, as if missing with a thrown weapon (see Combat section in the Player’s Handbook). If the target would appear in an object, it instead appears next to the objects and takes 4d8 points of damage (no saving throw).</p><p></p><p></p><p>3.</p><p>made a slight variation on the fhorge’s Worry attack:</p><p></p><p>Gnash (Ex): On a successful grapple check, a THING shakes the victim back and forth. This attack deals automatic bite damage each round until the victim breaks free, the THING is slain, or the victim dies.</p><p>Improved Grab (Ex): To use this ability, a THING must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can gnash its opponent.</p><p></p><p></p><p>AND moving along, a few new ones:</p><p></p><p></p><p>9.</p><p>this one is from the Testament book, which has something called the “trait of Piety”. I really don’t know what that is exactly, but I need to replace it in the following ability. Maybe make the determiner alignment-based, or even based on the diety’s alignment?</p><p></p><p>Celestial Song (Su): When incubating an egg, the THING sings a beautiful song to its offspring. The sound of the song cures 1 hit point of damage per round to anyone within 120-ft. radius who has a positive Piety modifier and causes 1 point of damage per round to anyone with a negative Piety modifier if he fails a Peity check (DC 25).</p><p></p><p></p><p>10.</p><p>that monster includes a magic item, check it out:</p><p></p><p>THING Egg</p><p>The egg of a THING is a powerful natural magic item. A THING egg takes six years to hatch, and until the day of its hatching, as long as the egg is properly cared for, anyone holding the egg can perform a control water spell up to three times per day, cast as a 30th level cleric.</p><p>If a THING egg is cracked open before its time, it floods a territory with foul liquid. It pours out a torrent of 4,000 cubic feet of liquid per round. Anyone who deliberately breaks a THING egg angers all THING permanently, resulting in a lifetime of being menaced by both natural and magical birds.</p><p>A shard of a THING egg shell that breaks naturally at hatching gives the bearer a +1 bonus to the difficulty class of saves made against his spells involving birds. Each shell produces 2d12 such fragments.</p><p>Caster Level 30th; Prerequisites: N/A; Market Price: 70,000 gp. Weight: 30 lb.s</p><p></p><p></p><p>11.</p><p>suggest 3 more feats for this one:</p><p></p><p>Huge Magical Beast</p><p>Hit Dice: 13d10+65 (136 hp)</p><p>Initiative: +4</p><p>Speed: 40 ft. (8 squares), fly 160 ft. (average) (32 squares)</p><p>Armor Class: 28 (-2 size, +4 Dex, +16 natural), touch 12, flat-footed 24</p><p>Base Attack/Grapple: +13/+28</p><p>Attack: Claw +20 melee (1d8+7)</p><p>Full Attack: 2 claws +20 melee (1d8+7) and bite +18 melee (1d6+4)</p><p>Space/Reach: 15 ft./10 ft.</p><p>Special Attacks: Command airborne creatures, improved grab, snatch</p><p>Special Qualities: Celestial song, darkvision 60 ft., low-light vision, spell resistance 25, wading</p><p>Saves: Fort +11, Ref +12, Will +9</p><p>Abilities: Str 24, Dex 19, Con 21, Int 14, Wis 22, Cha 23</p><p>Skills: Intimidate +10, Knowledge (religion) +6, Listen +12, Spellcraft +8, Spot +12</p><p>Feats: Flyby Attack, Multiattack</p><p></p><p>Environment: Any forests and coastal wetlands</p><p>Organization: Solitary</p><p>Challenge Rating: 11</p><p>Treasure: None</p><p>Alignment: Always neutral good</p><p>Advancement: 18-26 HD (Huge)</p><p>Level Adjustment: —</p><p></p><p>The THING, kings of birds, are huge cranes, yellow with red wings and green and purple crests. Their hearts are those of birds of prey, and woe to those who approach their large nests (built at the tops of the tallest trees), for they are very territorial.</p><p>THING are normally solitary creatures who come together once per century to mate. A THING is capable of flight from the moment of hatching, and leaves its nest as soon as it is born, never looking back. The egg of a THING houses powerful magics.</p><p>THING eat the standard fare of birds: fish, worms, and the like. Of course, at their size, “fish” can include sharks and “worms” may include small dragons.</p><p></p><p></p><p></p><p>12.</p><p>suggest 8 more feats for this one – I will list 14 regular PHB feats, with as many as 7 alternate Epic feat suggestions.</p><p></p><p>(Forest Guardian)</p><p>Gargantuan Giant</p><p>Hit Dice: 40d8+320 (520 hp)</p><p>Initiative: +2</p><p>Speed: 90 ft. (18 squares), swim 60 ft. (12 squares)</p><p>Armor Class: 33 (-4 size, +2 Dex, +25 natural), touch 8, flat-footed 31</p><p>Base Attack/Grapple: +30/+58</p><p>Attack: Claws +36 melee (2d8+16); or rock +22 ranged (2d6+16)</p><p>Full Attack: Claws +36/+31/+26/+21 melee (2d8+16); or rock +22/+17/+12/+7 ranged (2d6+16)</p><p>Space/Reach: 20 ft./20 ft.</p><p>Special Attacks: Fire breathing, paralysis, roar (fear), rock throwing, spell-like abilities (freedom of movement, command plants)</p><p>Special Qualities: Low-light vision, scent, sense movement</p><p>Saves: Fort +23, Ref +14, Will +16</p><p>Abilities: Str 42, Dex 14, Con 26, Int 16, Wis 26, Cha 10</p><p>Skills: Climb +27, Listen +38, Spot +23, Swim +24</p><p>Feats: Cleave, Combat Reflexes, Improved Sunder, Improved Unarmed Strike, Power Attack, Stunning Fist</p><p></p><p>Environment: Temperate and warm forests</p><p>Organization: Solitary</p><p>Challenge Rating: 12</p><p>Treasure: No coins; no goods; standard items</p><p>Alignment: Usually neutral evil</p><p>Advancement: By character class</p><p>Level Adjustment: —</p><p></p><p>This creature is the guardian giant of the cedar forests. THING is fiercely protective of his charge; he’ll kill anyone he perceives as threatening his trees. THING is a proud and haughty warrior, given to insulting his enemies before he destroys them. He shows no mercy to those who threaten his trees, but he cowers in fear if he realizes that an enemy actually might be able to kill him.</p><p>THING has the paws of a lion, and a body covered with tough, horned scales. His feet have the claws of a vulture, his head has the horns of a wild bull, and his tail and penis each have a snake’s head on their end. He’s described as having a face like coiled intestines. THING’s Charisma does not represent his personal appearance.</p></blockquote><p></p>
[QUOTE="BOZ, post: 1950153, member: 1241"] Hmm, it had a lesser mindlink power, so maybe only the 4 unwilling targets? As an evil, stalking killer, I’d expect it to be hostile to other creatures anyway. Body adjustment… since it was lesser body adjustment before, if you think 3/day instead of at will is a good idea, then I’ll agree with you. :) you’re referring to the Power Drain? You think that will still work fine? Domination: I’d say more creature types. Probably, in order of importance: animal, humanoid, monstrous humanoid, magical beast, fey, giant, aberration (but not all of those need to be included). Mindlink – same answer as #4. ;) For the feats, Combat Manifestation and Power Penetration still appear on the list. Disarm Mind and Mental Adversary need replacing then. #7 looks done then, I guess. :) #8 if I’m not mistaken, I seem to remember that inertial armor was made into a psionic power, so that feat will need a replacement. does the Psychic Pounce look OK? A bit of fixing on the following items: 2. The prismatic burst is a ranged touch attack, and the creature’s only real form of attack. I don’t know that I needed it simplified, so much as clarified. How is this now? Prismatic Burst (Su): A THING’s prismatic burst has a range of 30 feet and a save DC of 12. The save DCs are Charisma (?)-based. Each THING has a different effect for its prismatic burst attack, depending on its color. Red: The target takes 4d8 points of fire damage (Reflex half). Orange: The target takes 4d8 points of acid damage (Reflex half). Yellow: The target takes 4d8 points of electricity damage (Reflex half). Green: The target is knocked unconscious for 1d6 hours. If the target succeeds on a Fortitude save, it instead takes 2d8 points of nonlethal damage. Blue: The target takes 2d4 points of Dexterity damage, or 1 point of Dexterity damage if it succeeds on a Fortitude save. When the target reaches 0 Dexterity, it becomes petrified. Indigo: The target is affected as if by the confusion spell for 1-6 hours (Will negates). Violet: The target is teleported 1d10 *100 feet in a random direction (Will negates). Use a 1d8 to determine the direction, as if missing with a thrown weapon (see Combat section in the Player’s Handbook). If the target would appear in an object, it instead appears next to the objects and takes 4d8 points of damage (no saving throw). 3. made a slight variation on the fhorge’s Worry attack: Gnash (Ex): On a successful grapple check, a THING shakes the victim back and forth. This attack deals automatic bite damage each round until the victim breaks free, the THING is slain, or the victim dies. Improved Grab (Ex): To use this ability, a THING must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can gnash its opponent. AND moving along, a few new ones: 9. this one is from the Testament book, which has something called the “trait of Piety”. I really don’t know what that is exactly, but I need to replace it in the following ability. Maybe make the determiner alignment-based, or even based on the diety’s alignment? Celestial Song (Su): When incubating an egg, the THING sings a beautiful song to its offspring. The sound of the song cures 1 hit point of damage per round to anyone within 120-ft. radius who has a positive Piety modifier and causes 1 point of damage per round to anyone with a negative Piety modifier if he fails a Peity check (DC 25). 10. that monster includes a magic item, check it out: THING Egg The egg of a THING is a powerful natural magic item. A THING egg takes six years to hatch, and until the day of its hatching, as long as the egg is properly cared for, anyone holding the egg can perform a control water spell up to three times per day, cast as a 30th level cleric. If a THING egg is cracked open before its time, it floods a territory with foul liquid. It pours out a torrent of 4,000 cubic feet of liquid per round. Anyone who deliberately breaks a THING egg angers all THING permanently, resulting in a lifetime of being menaced by both natural and magical birds. A shard of a THING egg shell that breaks naturally at hatching gives the bearer a +1 bonus to the difficulty class of saves made against his spells involving birds. Each shell produces 2d12 such fragments. Caster Level 30th; Prerequisites: N/A; Market Price: 70,000 gp. Weight: 30 lb.s 11. suggest 3 more feats for this one: Huge Magical Beast Hit Dice: 13d10+65 (136 hp) Initiative: +4 Speed: 40 ft. (8 squares), fly 160 ft. (average) (32 squares) Armor Class: 28 (-2 size, +4 Dex, +16 natural), touch 12, flat-footed 24 Base Attack/Grapple: +13/+28 Attack: Claw +20 melee (1d8+7) Full Attack: 2 claws +20 melee (1d8+7) and bite +18 melee (1d6+4) Space/Reach: 15 ft./10 ft. Special Attacks: Command airborne creatures, improved grab, snatch Special Qualities: Celestial song, darkvision 60 ft., low-light vision, spell resistance 25, wading Saves: Fort +11, Ref +12, Will +9 Abilities: Str 24, Dex 19, Con 21, Int 14, Wis 22, Cha 23 Skills: Intimidate +10, Knowledge (religion) +6, Listen +12, Spellcraft +8, Spot +12 Feats: Flyby Attack, Multiattack Environment: Any forests and coastal wetlands Organization: Solitary Challenge Rating: 11 Treasure: None Alignment: Always neutral good Advancement: 18-26 HD (Huge) Level Adjustment: — The THING, kings of birds, are huge cranes, yellow with red wings and green and purple crests. Their hearts are those of birds of prey, and woe to those who approach their large nests (built at the tops of the tallest trees), for they are very territorial. THING are normally solitary creatures who come together once per century to mate. A THING is capable of flight from the moment of hatching, and leaves its nest as soon as it is born, never looking back. The egg of a THING houses powerful magics. THING eat the standard fare of birds: fish, worms, and the like. Of course, at their size, “fish” can include sharks and “worms” may include small dragons. 12. suggest 8 more feats for this one – I will list 14 regular PHB feats, with as many as 7 alternate Epic feat suggestions. (Forest Guardian) Gargantuan Giant Hit Dice: 40d8+320 (520 hp) Initiative: +2 Speed: 90 ft. (18 squares), swim 60 ft. (12 squares) Armor Class: 33 (-4 size, +2 Dex, +25 natural), touch 8, flat-footed 31 Base Attack/Grapple: +30/+58 Attack: Claws +36 melee (2d8+16); or rock +22 ranged (2d6+16) Full Attack: Claws +36/+31/+26/+21 melee (2d8+16); or rock +22/+17/+12/+7 ranged (2d6+16) Space/Reach: 20 ft./20 ft. Special Attacks: Fire breathing, paralysis, roar (fear), rock throwing, spell-like abilities (freedom of movement, command plants) Special Qualities: Low-light vision, scent, sense movement Saves: Fort +23, Ref +14, Will +16 Abilities: Str 42, Dex 14, Con 26, Int 16, Wis 26, Cha 10 Skills: Climb +27, Listen +38, Spot +23, Swim +24 Feats: Cleave, Combat Reflexes, Improved Sunder, Improved Unarmed Strike, Power Attack, Stunning Fist Environment: Temperate and warm forests Organization: Solitary Challenge Rating: 12 Treasure: No coins; no goods; standard items Alignment: Usually neutral evil Advancement: By character class Level Adjustment: — This creature is the guardian giant of the cedar forests. THING is fiercely protective of his charge; he’ll kill anyone he perceives as threatening his trees. THING is a proud and haughty warrior, given to insulting his enemies before he destroys them. He shows no mercy to those who threaten his trees, but he cowers in fear if he realizes that an enemy actually might be able to kill him. THING has the paws of a lion, and a body covered with tough, horned scales. His feet have the claws of a vulture, his head has the horns of a wild bull, and his tail and penis each have a snake’s head on their end. He’s described as having a face like coiled intestines. THING’s Charisma does not represent his personal appearance. [/QUOTE]
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