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<blockquote data-quote="Knight Otu" data-source="post: 1967379" data-attributes="member: 192"><p>#6</p><p> It's powerful due to the manifester level. (of course we could always reduce the manifester level for that particular power, but at least some additional duration should be there.)</p><p> </p><p> Psi-Like Abilities: At will—false sensory input (8 targets, DC 15*), mindlink (15 unwilling targets, DC 14*), mind thrust (ML 13, 13d10 damage, DC 20*) psionic domination (affects aberrations, animals, dragons, elementals, fey, giants, humanoids, magical beasts, and outsiders; four targets, duration 1 hour; DC 23*), synesthete. Manifester level 20th. The save DCs are Charisma-based.</p><p> *Includes augmentations for the THING's manifester level.</p><p> </p><p> #12</p><p> Assuming this guy is from a 3.0 source, command plants is now control plants and vice versa.</p><p> </p><p> Breath Weapon (Su): 60-foot cone, once per day, damage 20d10 fire, Reflex DC 38 half. The save DC is Constitution-based.</p><p> Paralysis (Sp): The first time anyone comes within 240 ft. of GIANT while he’s in his forest, the target must roll a Fort save (DC 30) or become paralyzed for 1d4 rounds. The save DC is Charisma-based.</p><p> Roar (Ex): Three times per day, as a free action, GIANT can roar with an effect equivalent to a fear spell from a xth-level caster. GIANT usually roars at the start of a combat, and thereafter only uses this power as he stands over the body of a defeated foe.</p><p> Spell-like Abilities: At will - freedom of movement; 4/day - control plants (DC 18). Caster level 20th. The save DCs are Charisma-based</p><p> </p><p> Change sense movement to a long-ranged Tremorsense, limited to the GIANT'S forest?</p><p> Sense Movement (Su): GIANT can apply his Listen skill to any motion in his forests, even if the target is magically silenced.</p><p> (Also, I need to type up Rock Throwing like other giants have)</p></blockquote><p></p>
[QUOTE="Knight Otu, post: 1967379, member: 192"] #6 It's powerful due to the manifester level. (of course we could always reduce the manifester level for that particular power, but at least some additional duration should be there.) Psi-Like Abilities: At will—false sensory input (8 targets, DC 15*), mindlink (15 unwilling targets, DC 14*), mind thrust (ML 13, 13d10 damage, DC 20*) psionic domination (affects aberrations, animals, dragons, elementals, fey, giants, humanoids, magical beasts, and outsiders; four targets, duration 1 hour; DC 23*), synesthete. Manifester level 20th. The save DCs are Charisma-based. *Includes augmentations for the THING's manifester level. #12 Assuming this guy is from a 3.0 source, command plants is now control plants and vice versa. Breath Weapon (Su): 60-foot cone, once per day, damage 20d10 fire, Reflex DC 38 half. The save DC is Constitution-based. Paralysis (Sp): The first time anyone comes within 240 ft. of GIANT while he’s in his forest, the target must roll a Fort save (DC 30) or become paralyzed for 1d4 rounds. The save DC is Charisma-based. Roar (Ex): Three times per day, as a free action, GIANT can roar with an effect equivalent to a fear spell from a xth-level caster. GIANT usually roars at the start of a combat, and thereafter only uses this power as he stands over the body of a defeated foe. Spell-like Abilities: At will - freedom of movement; 4/day - control plants (DC 18). Caster level 20th. The save DCs are Charisma-based Change sense movement to a long-ranged Tremorsense, limited to the GIANT'S forest? Sense Movement (Su): GIANT can apply his Listen skill to any motion in his forests, even if the target is magically silenced. (Also, I need to type up Rock Throwing like other giants have) [/QUOTE]
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