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<blockquote data-quote="BOZ" data-source="post: 1975142" data-attributes="member: 1241"><p>#17</p><p></p><p></p><p>I don’t see why we need to though, so I’m going to take it as I wrote below. How about that sentence in the middle – is that too awkward to use?</p><p></p><p>An opponent can attack an THING’s tongue with a sunder attempt as if it were a weapon. An THING’s tongue has 4 hit points. (<em>this sentence needed?</em> - If an THING is currently grappling a target with the tongue that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt.) Severing an THING’s tongue deals 4 points of damage to the creature. The creature’s tongue does not grow back naturally, but can be restored with a spell such as heal or regenerate.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>yeah, but I don’t know how I’d do that. And I’m thinking it would be less of a thing about the eyes, and more of a thing about the cover bonus.</p><p></p><p>The amphibian eyes of the THING allow them to lie submerged beneath water and lash out with their tongues at targets on land with no penalty, but opponents trying to hit them do so at a disadvantage, reflected in a one-half cover bonus to the THING.</p><p></p><p></p><p>#18</p><p></p><p></p><p></p><p></p><p>yeah, but this is a permanent effect. I was wondering if there were any rules in the books for missing limbs. Nauseated would be very detrimental for only missing a limb, and I don’t know that permanently sickened makes that much sense either. If there is no current analog to these modifiers, I’ll just use them straight as-is.</p><p></p><p>Bone Theft (Su): When a THING scores a successful critical hit with any of its natural attacks, it can magically absorb a bone from one of the victim’s arms or legs (determined randomly). The victim must succeed on a DC 13 Fortitude save or lose the bone, rendering that limb useless. The loss of a bone is permanent, but it can be restored with a regenerate spell. The save DC is Constitution-based.</p><p></p><p>For each bone a THING steals, its natural armor increases by +1 for 24 hours, the stolen bone material forming a bony plating and spurs on the THING’s body. This change occurs 1d4 rounds after the attack, and cannot raise the THING’s natural armor bonus over +5. A creature that loses a bone from this attack cannot be affected again for 24 hours.</p><p></p><p></p><p></p><p></p><p>#20</p><p></p><p></p><p>right on, so they fly 8 hours: “Flight (Ex): A THING can fly for a number of hours equal to half its Constitution score.”</p><p></p><p>Reworking the Drain Spell slightly:</p><p>Drain Spell (Su): If a THING makes a successful grapple attack against a spellcaster, beginning on the following round it may drain 1 prepared spell or spell slot per round until either the opponent breaks free or all of its spells or spell slots have been drained. The spell or spell slot returns as normal the following day.</p><p></p><p>This one OK then?</p><p>Shatter (Sp): Once per day, a THING may move its wings so rapidly it creates a sonic burst of energy capable of shattering flasks, vials, and other brittle objects up to five pounds. This functions as per the spell shatter used as an area attack (caster level 5th).</p><p></p><p></p><p>#21</p><p></p><p></p><p>yeah, I know… that’s why I’ve been taking my time getting to it as well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="BOZ, post: 1975142, member: 1241"] #17 I don’t see why we need to though, so I’m going to take it as I wrote below. How about that sentence in the middle – is that too awkward to use? An opponent can attack an THING’s tongue with a sunder attempt as if it were a weapon. An THING’s tongue has 4 hit points. ([I]this sentence needed?[/I] - If an THING is currently grappling a target with the tongue that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt.) Severing an THING’s tongue deals 4 points of damage to the creature. The creature’s tongue does not grow back naturally, but can be restored with a spell such as heal or regenerate. yeah, but I don’t know how I’d do that. And I’m thinking it would be less of a thing about the eyes, and more of a thing about the cover bonus. The amphibian eyes of the THING allow them to lie submerged beneath water and lash out with their tongues at targets on land with no penalty, but opponents trying to hit them do so at a disadvantage, reflected in a one-half cover bonus to the THING. #18 yeah, but this is a permanent effect. I was wondering if there were any rules in the books for missing limbs. Nauseated would be very detrimental for only missing a limb, and I don’t know that permanently sickened makes that much sense either. If there is no current analog to these modifiers, I’ll just use them straight as-is. Bone Theft (Su): When a THING scores a successful critical hit with any of its natural attacks, it can magically absorb a bone from one of the victim’s arms or legs (determined randomly). The victim must succeed on a DC 13 Fortitude save or lose the bone, rendering that limb useless. The loss of a bone is permanent, but it can be restored with a regenerate spell. The save DC is Constitution-based. For each bone a THING steals, its natural armor increases by +1 for 24 hours, the stolen bone material forming a bony plating and spurs on the THING’s body. This change occurs 1d4 rounds after the attack, and cannot raise the THING’s natural armor bonus over +5. A creature that loses a bone from this attack cannot be affected again for 24 hours. #20 right on, so they fly 8 hours: “Flight (Ex): A THING can fly for a number of hours equal to half its Constitution score.” Reworking the Drain Spell slightly: Drain Spell (Su): If a THING makes a successful grapple attack against a spellcaster, beginning on the following round it may drain 1 prepared spell or spell slot per round until either the opponent breaks free or all of its spells or spell slots have been drained. The spell or spell slot returns as normal the following day. This one OK then? Shatter (Sp): Once per day, a THING may move its wings so rapidly it creates a sonic burst of energy capable of shattering flasks, vials, and other brittle objects up to five pounds. This functions as per the spell shatter used as an area attack (caster level 5th). #21 yeah, I know… that’s why I’ve been taking my time getting to it as well. ;) [/QUOTE]
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